Digital Literacy

Ways educators should work with new media with their students.

Начать. Это бесплатно
или регистрация c помощью Вашего email-адреса
Digital Literacy создатель Mind Map: Digital Literacy

1. Interactives

1.1. Digital Bytes: Grades 9-12

1.2. Digital Compass: Grades 6-8

1.3. Digital Passport: Grades 3-5

1.4. Webonauts Internet Academy

1.5. Safety Land

2. Professional Development

2.1. Webinars

2.2. Professional Learning Communities

2.3. Curriculum Training

2.4. Resources

3. Educator Resources

3.1. Microsoft Digital Literacy Curriculum

3.2. Common Sense Education: Digital Citizenship

3.3. Media Smarts

3.4. iKeepSafe

3.5. Cyberwise

3.6. Cable Impacts

3.7. Digizen

4. Privacy and Security

4.1. Computer Security/Privacy

4.2. Privacy and Security

4.3. Privacy

4.4. Cyber Security

4.5. Privacy

5. Technological Tools

5.1. Digital Lifestyles

5.2. Internet, Cloud Services, World Wide Web

5.3. Computer Basics

5.4. Productivity Programs

5.5. Presentation Tools

6. Digital Collaboration

6.1. Working Together Digitally

7. 8 Elements by Doug Belshaw

7.1. Constructive: re-using, adapting

7.2. Cultural: contextual technology use

7.3. Critical: perspective-taking

7.4. Creative: risk-taking, innovating

7.5. Communicative: communication technologies

7.6. Confidence: self-learning, competence

7.7. Civic: global citizenship

7.8. Cognitive: mastery of technological tools

8. BC Curriculum: Digital Literacy Framework

8.1. Research and Information Literacy

8.2. Critical Thinking, Problem Solving, and Decision Making

8.3. Digital Citizenship

8.4. Communication and Collaboration

8.5. Technology Operations and Concepts

8.6. Creativity and Innovation

9. Digital Safety

9.1. Internet Safety

9.2. Relationships

9.2.1. Online Hate

9.2.2. Sexual Exploitation

9.2.2.1. Pornography

9.2.3. Sexting

9.2.4. Relationships and Communication

9.2.5. Cyberbullying

9.2.6. Cyberbullying and Digital Drama

9.2.7. Online Relationships

9.2.8. Cyberbullying

9.3. Health

9.3.1. Excessive Internet Use

9.3.2. Violence

9.3.3. Gambling

10. Digital Ethics

10.1. Online Ethics

10.2. Intellectual Property

10.3. Creative Credit and Copyright

10.4. Information Literacy

10.5. Ethical Thinking

10.6. Ethics/Copyright

10.7. In-Credibly Informed

11. Digital Identity

11.1. Digital Footprint and Reputation

11.2. Self-Image and Identity

11.3. Body Image

11.4. Digital Footprint

11.5. Living in a Digital World

12. Media Literacy

12.1. Gender Representation

12.2. Media Literacy

12.3. Marketing

12.3.1. Online Marketing

12.3.2. Marketing and Consumerism

12.4. Diversity in Media