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Chapter 3 создатель Mind Map: Chapter 3

1. TEXT ELEMENTS

1.1. Text elements used in multimedia

1.1.1. Menus for navigation

1.1.1.1. a user navigate through content using a menu

1.1.1.2. a simple menu consists of a text list of topics

1.1.2. Interactive buttons

1.1.2.1. a button is a clickable object that executes a command when activated

1.1.3. Fields for reading

1.1.3.1. a document can be printed in one of two orientations

1.1.3.1.1. potrait

1.1.3.1.2. landscape

1.1.4. HTML documents

1.1.4.1. the standard markup language used to create web pages

1.1.4.2. are marked using tags

1.1.4.2.1. <B>

1.1.4.2.2. <OL>

1.1.4.2.3. <IMG>

1.1.4.3. an advanced form of HTML is DHTML

1.1.4.3.1. collection of technologies used together to create interactive & animated web sites

1.1.5. Symbols & icons

1.1.5.1. Symbols

1.1.5.1.1. represented products & ideas

1.1.5.1.2. do not resemble what they stand for

1.1.5.1.3. they have to be learned by people to know what they mean

1.1.5.2. Icons

1.1.5.2.1. symbolic representation of objects & processes

1.1.5.2.2. similar to the actual products

1.1.5.2.3. anyone can tell what it stands for because of similarities

1.2. Choosing text fonts

1.2.1. consider legibility & readability

1.2.2. avoid too many face

1.2.3. use color purposefully

1.2.4. use anti-aliased text

1.2.5. use white space

2. BITMAP vs VECTOR

2.1. Bitmap

2.1.1. consists of a matrix of dots or pixels representing the image

2.2. Vector

2.2.1. drawing use instruction and mathematical formula to describe each glyph

3. CHARACTER SETS

3.1. ASCII (American Standard Code for Information Interchange) code is the numerical representation of a character

3.2. represented by a unique 7-bit binary code word

3.2.1. 128 alternative characters

4. FONT EDITING & DESIGN TOOLS

4.1. Fontographer

4.1.1. a specialized graphics editor

4.1.2. compatible with both Macintosh and Windows platforms

4.1.3. can used to develop PostScript, TrueType, and OpenType fonts

5. IMPORTANCE OF TEXT

5.1. simplest of data types and requires the least amount of storage

5.2. text in form of

5.2.1. symbols

5.2.2. words

5.2.3. sentences

5.2.4. paragraphs

5.3. vital element of

5.3.1. multimedia menus

5.3.2. navigation systems

5.3.3. content

6. UNDERSTANDING OF FONTS & TYPEFACES

6.1. Typefaces

6.1.1. family of graphic characters, often with many type sizes and styles

6.2. Fonts

6.2.1. collection of characters of a single size and style belonging to a particular typeface family

7. FONTS &TYPEFACES

7.1. Fonts Style

7.1.1. Boldface

7.1.2. Italic

7.1.3. Undelining

7.1.4. Outlining

7.2. Fonts terminology

7.2.1. Baseline

7.2.1.1. line on which the bases of characters are arranged

7.2.2. Cap height

7.2.2.1. refers to the height of a capital letter

7.2.3. x-height

7.2.3.1. distance between baseline & the top of a lower-case letter x

7.2.4. Ascenders / descenders

7.2.4.1. strokes that rise above the x-height/ drop below the baseline

7.2.5. Kerning

7.2.5.1. adjustment of space between certain pairs of letters to make them look more uniform

7.2.6. Tracking

7.2.6.1. adjustment of space for groups of letters

7.3. Cases

7.3.1. capitalized letter

7.3.1.1. uppercase

7.3.2. small letter

7.3.2.1. lowercase

8. HYPERTEXT vs HYPERMEDIA

8.1. Hypertext

8.1.1. a text which contains link to other texts

8.1.2. the subset of hypermedia

8.1.3. Hypertext systems used for

8.1.3.1. Electronic publishing & reference works

8.1.3.2. Technical documentation

8.1.3.3. Educational courseware

8.1.3.4. Interactive kiosks

8.1.3.5. Electronic catalogs

8.2. Hypermedia

8.2.1. not constrained to be text-based

8.2.2. include other media

8.2.2.1. graphics

8.2.2.2. images

8.2.2.3. continuous media

8.2.2.3.1. sound

8.2.2.3.2. video

8.2.3. structures

8.2.3.1. Links

8.2.3.2. Nodes

8.2.3.3. Anchors