Direct-User Inputs Interactive Experiences between users and interactive Prototypes and Systems
作者:Georgina Yeboah
1. Questions
1.1. What is being done?
1.1.1. Research Through Design as a Method for Interaction Design Research in HCI John Zimmerman, Jodi Forlizzi, Shelley Evenson
1.1.2. This paper examined a new model for interaction design methods in HCI.
1.2. What is missing?
1.2.1. The discussion and consideration for the kinds of interactive inputs used and placed within the context of their interactive systems. There has been other HCI research discussions around this.
1.3. Why is this important?
1.3.1. The experience for the user and their input on the application of the direct-user input used.
1.4. What will I do about it?
1.4.1. Design, make, discuss my process
2. Background
2.1. Discussions on inputs in existing practices
2.2. My rationale
2.3. My experince
2.4. Discussion of human-tech relationship
2.5. Definitions
3. Human - Enviornment Relationship/ Connection
3.1. Direct User Input
3.2. Visualized Feedback
3.3. Contextually Aware
4. Context Acquisition
4.1. Conext Awareness
4.2. Context based Interaction Design
4.3. Context Expresion/Visualization
4.4. Who's doing this work on context analysis?? Human-Enviorenment Interaction
5. Protoypes
5.1. P.R.S.M
5.2. Air + Water
6. Evaluation
6.1. How will I evaluate this?
6.2. The Evaluation goes as follows: Do my prototypes encourage Interactions?
6.3. Do they engage the user?
6.4. How well did I express this user input?
7. Hypothesis
7.1. Prototype
7.2. Howe well do my prototypes work?
7.3. What is missing in my prototypes?
7.3.1. Agency???
7.3.2. GSR (Galvanic Skin Response??)