Web-Based Tools 2.0

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Web-Based Tools 2.0 作者: Mind Map: Web-Based Tools 2.0

1. Howard County WBT Selection Criteria

1.1. Aligned to the HCPSS Curriculum

1.2. Designated age/grade appropriate

1.3. Representative and respectful of the pluralistic nature and diversity of the global society

1.4. Contains high quality content and format

1.5. Represents a contrasting point of view and multiple interpretations of content where appropriate for the approved curriculum

1.6. Free of question or activities that include personal or family privacy

1.7. Compliant with network standards

1.8. Compliant with federal, state, and local laws regarding data privacy, copyright, and accessibility for all students.

2. Content Curation

2.1. Participate

2.1.1. Participate enables teachers with a platform in which they can build collections of content with their resources. Through sharing, students and teachers can build these collections while also being able to chat within the platform. M

2.1.2. In this first collection, students will have strategies for solving division problems with 2-digit divisors.

2.1.3. In this collection, students will have content pertaining to key understandings about Ancient China. These include different dynasties, day in the life, and the Great Wall.

2.2. Symbaloo has two features that will be utilized: webmixes & and learning paths. Webmixes are fantastic because it enables teachers with the capability to pin frequently used platforms to one board. Then, students can bookmark the mix. Learning mixes provide teachers with a resource in which they can create individualized learning paths for students.

2.3. Symbaloo

2.3.1. In this learning path, students will learning about how to evaluate expressions.

2.4. NewsELA

2.4.1. NewsELA is a platform that provides current event articles in the form of primary and secondary sources. Not only are the articles relevant, but the platform itself collaborates with Google Classroom.

2.4.2. This Text Set includes articles pertaining to art and architecture of the Ancient Chinese, Romans, and Greeks.

3. Teacher Created Content

3.1. Student Interactions

3.1.1. Student to Student

3.1.1.1. Padlet is a platform in which students can share their thoughts on a shared board. Not only can they type their responses, but they can also record, or illustrate their thinking.

3.1.2. Student to Teacher

3.1.2.1. Jamboard is an interactive whiteboard in which users can create frames that include notes, illustrations, and pictures. In this Jam, students will take a gallery walk in which they will explore what makes a civilization thrive and fall.

3.1.2.2. Peardeck is a Google Slides add on that makes your slides interactive. By opening a session and providing students with the code, you can see their responses in real time while also being able to provide them with feedback. In this session, students were learning how to find the sum of the interior angles of polygons.

3.1.3. Student to Technology

3.1.3.1. Edupuzzle is a platform in which teachers can add questions to a video to increase the interactions that the students have with it. In this sample, students are learning about empathy in order to understand the traditions and cultures of others.

3.1.3.2. Tinkercad is a platform in which students can take their ideas and bring them to life. Using the tools, they can create 3-dimensional models of their creations. If they have the means, these creations can be printed in 3D. In this example, students were to collaborate on a business idea and design the building. Tech Cinemas is an idea that two of my 3rd graders had and this is their drawing.

3.1.3.3. Powtoon is a platform in which teachers and students can make videos that brings content to life. In this example, my goal was to introduce our video on flooding. More specifically, why Historic Ellicott City keeps flooding.

3.1.3.4. Animoto is a platform in which teachers can create video content. In this example, it features explorers that will be studied while discussing explorers and their contributions to the world.

4. Toddle (LMS)

4.1. Toddle Teacher View

4.1.1. Unit Flow: Where pacing and mapping takes place. Organize your unit flow according Action Cycle.

4.1.2. Evidencing: You do not have to add anything to this. This is based upon student work and portfolios.

4.1.3. Unit insights shows the teachers data about usability and concepts, learner profiles. This data is helpful in keeping track of what you are using, and what needs to be covered within the next unit.

4.1.4. Reflection: Teacher and student reflection where you can also add evidence. You can also add assessment information and notes.

4.1.5. Implementation: Adding of learning experiences. Adding blocks: assessment tools, teacher notes, and tag learning goals. Rubrics can be made with Toddle and the platform provides a template. Teacher notes is the place where the teacher can reflect and add on the unit. This is teacher view only. Tag Learning Goals, you can select on which goal the learning experience will target.

4.1.6. Planning: The section is where you complete IB Components i.e. Central Idea, Learning Profiles, Key Concepts

4.2. Toddle Teacher View

4.2.1. Classroom: Folders and Topics houses assignments that are sent to students. Ongoing, Scheduled, and Archived. Archived tasks are those that they have been completed.

4.2.1.1. Options: Assign a quick task, Initiate a new class discussion, Import a learning experience from unit, Import a learning experience from community, schedule a video meeting.

4.3. Student View

4.3.1. Students sign in with Google. Admin will send family codes. They can see the assignments by Ongoing, Scheduled, or Archived. Guidance and Class Discussion. Teachers and students can communicate through assignments and guidance, and the chatrooms.

4.4. Portfolios and Reports

4.4.1. Class Journal

4.4.1.1. Student Portfolio

4.4.1.1.1. Assess Learning

5. Collaboration

5.1. Google Sites

5.1.1. Google sites is a GSuite tool in which students can create websites. In this example, students collaborated on creating an online site for our school's First Lego League Robotics Team.

5.2. Google Docs

5.2.1. Google Docs provides a suite of tools in which students can collaborate on docs, sheets, slides, and more. Not only can they share documents, but they can also comment and chat through the platform. In this example, students worked together to create a presentation that features a historical role model.

5.3. Google Forms

5.3.1. Google Forms is a part of the Google Suite that has many purposes. Teachers can use tool for data collection, or quizzes. In this example, students are going to collaborate to navigate their way through an escape room focusing on Ancient China.

6. Student Voice

6.1. Seesaw

6.1.1. Seesaw is one of my favorite platforms for students sharing their responses. The reason why is that they can share their voices through video/voice recordings, text, or illustrations.

6.1.2. In this example, the video response that I created shows my students how to conduct a think aloud before responding.

7. Virtual Conferencing

7.1. Google Hangouts

7.1.1. Guest Speakers

7.1.2. Record Sessions and Post Projects Done Collaboratively

7.1.3. Mystery Hangouts

7.1.4. Forming Virtual Book Clubs

7.1.5. Virtual Field Trips

7.1.6. Collaborate with PLN

7.1.7. Rethink Student Presentations