1. Universal Design
1.1. A blueprint for creating flexible assessments in a classroom
1.2. Why use UDL?
1.2.1. classrooms are filled with students who learn differently, have different backgrounds, and different language abilities
1.3. Three UDL Principles
1.3.1. Representation
1.3.2. Action and Expression
1.3.3. Engagement
2. Digital Citizenship & Online Safety
2.1. what is Digital Citizenship?
2.1.1. It's a way of thinking and being safe when you are online
2.2. Nine elements of Digital Citizenship
2.2.1. 1. Digital Access- equal distribution of tech and online resources
2.2.2. 2. Digital Commerce- electronic buying and selling of goods and focuses on the tools and safeguards in place to assist those buying, selling and banking
2.2.3. 3. Digital Communication- exchange of information
2.2.4. 4. Digital Etiquette- self management
2.2.5. 5. Digital Fluency- understanding technology
2.2.6. 6. Digital Health & Welfare- physical & psychological well being in a digital world
2.2.7. 7. Digital Law- Following rules and policies
2.2.8. 8. Digital Rights- Freedom and oppertunities
2.2.9. 9. Digital Security- Precautions to guarantee safety
2.3. Online Safety
2.3.1. Keep device secure
2.3.2. Keep privacy settings on
2.3.3. Pick strong passwords
3. Theoretical Foundations
3.1. Behavorism
3.1.1. Theory of animal and human learning that only focuses on objectively observable behaviors.
3.1.1.1. Classical Conditioning: Occurs when a natural reflex responds to a stimulus.
3.1.1.2. Behavioral Conditioning: Occurs when a response to a stimulus is reinforced.
3.2. Cognitive-Perspectives
3.2.1. Try to explain hidden processes occurring inside the learners brain.
3.2.1.1. Cognitive Domain: Knowledge, Comprehension, and Analysis
3.2.1.2. Affective Domain: Feelings, Values, and Attitudes
3.2.1.3. Psychomotor Domain: Physical movement, and coordination
3.3. Constructivism
3.3.1. Reflecting on our experiences, we construct our own understanding of the world we live in.
3.3.1.1. Pros: No generic knowledge, importance of prior knowledge and experiences, and constructing knowledge
3.3.1.2. Cons: Difficult to design individualized instruction, evaluation is difficult to design, and shift in thinking of roles
3.4. Project Based Learning
3.4.1. Hands on student directed activity in which students demonstrate what they've learned
3.5. Engaged Learning
3.5.1. Students engage deeply in their own learning