digital cinema and the audio-visual experience of film

马上开始. 它是免费的哦
注册 使用您的电邮地址
digital cinema and the audio-visual experience of film 作者: Mind Map: digital cinema and the audio-visual experience of film

1. Film Theory / key words

1.1. cinematic realism

1.2. spectacle

1.3. spectacular realism

1.4. hyperrealism

1.5. photorealism

1.6. 'elastic reality'

2. Film as experience

2.1. Jon Boorstin's 'The Hollywood Eye'

2.1.1. voyeur's eye

2.1.2. vicarious eye

2.1.3. visceral eye

3. The basics of digital cinema

3.1. production

3.1.1. digital capture

3.1.1.1. HD or DV cameras

3.1.1.2. 'digital backlot' (blue/green screen studio)

3.1.2. motion capture

3.1.3. film capture

3.1.4. computer-generated imagery (CGI)

3.2. computer post production

3.2.1. editing

3.2.2. special effects (SFX)/compositing

3.2.3. sound editing and design

3.3. distribution

3.3.1. cinema

3.3.1.1. film prints

3.3.1.2. digital 'prints'

3.3.2. internet

3.3.2.1. download

3.3.2.2. streaming

3.3.3. disc

3.3.3.1. DVD

3.3.3.2. UMD (Sony PSP)

3.3.4. television

3.4. exhibition

3.4.1. cinema theatre screen

3.4.2. computer/videogame hardware screen

3.4.3. television 'home cinema' screen

4. Films

4.1. 3D computer-generated animation

4.2. DV films

4.3. digital 3-D films

4.4. live action/animation hybridity

4.5. SFX-laden/digitally composited films

4.6. online films

4.7. new forms of cinema?