Multimedia Systems

马上开始. 它是免费的哦
注册 使用您的电邮地址
Multimedia Systems 作者: Mind Map: Multimedia Systems

1. Elements of Multimedia

1.1. TEXT

1.1.1. A broad term for something that contains words to express something.

1.1.2. - Text is the most basic element of multimedia.

1.1.3. - A good choice of words could help convey the intended message to the users (keywords).

1.1.4. - Used in contents, menus, navigational buttons.

1.1.5. Text Tools

1.1.5.1. Word Processors

1.2. GRAPHICS

1.2.1. raster graphics,

1.2.1.1. where each pixel is separately defined (as in a digital photograph). GRAPHICS

1.2.2. vector graphics,

1.2.2.1. where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic

1.2.3. Graphics Tools

1.2.3.1. Painting and Drawing Tools

1.2.3.2. 3-D Modeling Tools

1.2.3.3. Image Editing Tools

1.2.3.4. Sound Editing Tools

1.2.3.5. Animation and Video Tools

1.3. AUDIO

1.3.1. WAV -

1.3.1.1. Audio files can be created in many formats. One of the oldest and most common formats is WAV - a file extension which stands for Waveform Audio Format.

1.3.2. MP3

1.3.2.1. audio file format is perhaps the most recognized of all due to the popularity of MP3 players in today’s society.(the Moving Picture Experts Group (MPEG))

1.3.3. MP4

1.3.3.1. audio file format is becoming increasingly recognized by users of the video iPod since MP4 file formats can not only hold audio data but they can also hold video data as well

1.3.4. AIFF

1.3.4.1. (Audio Interchange File Format)audio files are also known as Audio Interchange File Format files.(this file format is used most often on Apple systems)

1.4. ANIMATION

1.4.1. Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods.

1.5. VIDEO

1.5.1. Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.

1.5.2. Video is more towards photo realistic image sequence / live recording as in comparison to animation.

1.5.3. Video also takes a lot of storage space. So plan carefully before you are going to use it.

2. Authoring Tools

2.1. Use to merge multimedia elements (text, audio, graphic, animation, video) into a project.

2.2. Designed to manage individual multimedia elements and provide user interaction(if required)

2.3. Example

2.3.1. - Director

2.3.2. – Flash

2.3.3. – Power Point

2.3.4. – Adobe Captivate

2.3.5. – Keynote

3. Multimedia Application

3.1. is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video.

3.2. Examples of Multimedia Applications include:

3.2.1. World Wide Web

3.2.2. Hypermedia courseware

3.2.3. Video conferencing

3.2.4. Video-on-demand

3.2.5. Interactive TV

3.2.6. Home shopping

3.2.7. Games

3.2.8. Virtual reality

3.2.9. Digital video editing and production systems

4. HyperMedia

4.1. is not constrained to be text-based. It can include other media, e.g., graphics, images, and specially the continuous media – sound and video.

4.2. Example

4.2.1. The World Wide Web (WWW) is the best example of a hypermedia application.

4.2.2. Powerpoint

4.2.3. Adobe Acrobat (or other PDF software)

4.2.4. Adobe Flash

5. Linear VS Non-Linear

5.1. Linear

5.1.1. A Multimedia Project is identified as Linear when:

5.1.1.1. – It is not interactive

5.1.1.1.1. – Users have no control over the content that is being showed to them.

5.1.2. Example:

5.1.2.1. – A movie

5.1.2.2. – A non-interactive lecture / demo show

5.2. Non-Linear

5.2.1. A Multimedia Project is identified as Non-Linear when:

5.2.1.1. – It is interactive

5.2.1.2. – Users have control over the content that is being showed to them.

5.2.1.3. – Users are given navigational control

5.2.2. Example:

5.2.2.1. – Games

5.2.2.2. – Courseware

5.2.2.3. – Interactive CD

6. Multimedia

6.1. that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images).

6.2. a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means

6.3. a is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally

7. Importance of Multimedia

7.1. There are a number of fields where multimedia could be of use. Examples are:-

7.1.1. Business

7.1.1.1. Use and Applications

7.1.1.1.1. • Sales / Marketing Presentation

7.1.1.1.2. • Trade show production

7.1.1.1.3. • Staff Training Application

7.1.1.1.4. • Company Kiosk

7.1.1.1.5. • Staff Training Application

7.1.2. Education

7.1.2.1. Use and Applications

7.1.2.1.1. • Courseware / Simulations

7.1.2.1.2. • E-Learning / Distance Learning

7.1.2.1.3. • Information Searching

7.1.3. Entertainment

7.1.3.1. Use and Applications

7.1.3.1.1. • Games

7.1.3.1.2. • Movies

7.1.3.1.3. • Video on Demand –Online

7.1.4. Home

7.1.4.1. Use and Applications

7.1.4.1.1. Television

7.1.4.1.2. • Satellite TV

7.1.4.1.3. • SMS services (chats, voting, reality TV)

7.1.5. Public Places

7.1.5.1. Use and Applications

7.1.5.1.1. • Information Kiosk

7.1.5.1.2. • Smart Cards, Security

8. Hypertext

8.1. is a text which contains links to other texts. The term was invented by Ted Nelson around 1965.

9. Multimedia System

9.1. is a system capable of processing multimedia data and applications.

9.2. A Multimedia System is characterized by the processing, storage, generation, manipulation and rendition of Multimedia information.

9.3. Multimedia system has four basic characteristics:

9.3.1. Multimedia systems must be computer controlled.

9.3.2. Multimedia systems are integrated.

9.3.3. The information they handle must be represented digitally.

9.3.4. The interface to the final presentation of media is usually interactive

9.4. The key issues for multimedia systems need to deal with here Are:

9.4.1. How to represent and store temporal information.

9.4.2. How to strictly maintain the temporal relationships on play back/retrieval

9.4.3. Data has to represented digitally — Analog–Digital Conversion, Sampling etc.

9.4.4. Large Data Requirements — bandwidth, storage

9.5. r the Components (Hardware and Software) required for a multimedia system:

9.5.1. Capture devices .

9.5.1.1. Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors,…

9.5.2. Storage Devices

9.5.2.1. Hard disks, CD-ROMs, DVD-ROM, etc.

9.5.3. Communication Networks

9.5.3.1. Local Networks, Intranet, Internet, Multimedia or other special high speed networks.

9.5.4. Computer Systems

9.5.4.1. Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware

9.5.5. Display Devices

9.5.5.1. CD-quality speakers, HDTV, SVGA, Hi-Res monitors, Color printers etc..