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Technology 作者: Mind Map: Technology

1. Behavior

1.1. Affective

1.2. Cognitive

1.2.1. emotional response

1.3. Conative

2. Engineer’s Psychology of Technology

2.1. opaque

2.2. unnatural skills of the user

3. Cognition

3.1. Emotion

4. Pleasure

4.1. physical

4.2. social

4.3. psychological

4.4. reflective

4.5. normative

5. Humanists’ Psychology of Technology

5.1. transparent

5.2. natural skills

6. Artificial Intelligence

6.1. human becoming

6.2. robots

6.3. machine

6.3.1. innovations

6.3.1.1. ease works

6.4. other human like machines

7. Where's the user?

7.1. Man-machine

7.2. Human Computer

7.3. User-centered

8. Economics

8.1. of pleasure

9. Hedonism

9.1. features artifacts

9.1.1. Designing

9.1.1.1. Engineering

9.1.1.1.1. Kansei/Kanzei

9.1.1.1.2. Citarasa

9.1.1.2. Personality Aspects

9.1.1.2.1. Unpleasant

9.1.1.2.2. Pleasant

9.2. study of pleasure

9.3. maximize how happiness will bring more satisfaction

9.3.1. not just by merely accumulating it.

9.3.2. Its Basic Postulate: pleasure and usability should go hand in hand and that satisfaction with the product is maximal

9.4. Biases:

9.4.1. Cognitive

9.4.1.1. mind/perceptions

9.4.2. Self-serving

9.4.2.1. protecting oneself

9.4.3. Situational

9.4.3.1. Situational blame

9.4.4. Dispositional

9.4.4.1. Individual blame

9.4.5. Projection

9.4.5.1. projecting to another

10. Ergonomics

10.1. DESIGNS

10.1.1. safety

10.1.2. productivity

10.1.2.1. Levels

10.1.2.1.1. Behavioral

10.1.2.1.2. Reflective

10.1.2.1.3. Visceral

10.1.3. operator's satisfaction

10.2. Affective

10.2.1. Engineering Aesthetics

10.2.1.1. Consumer Loyalty

10.2.1.1.1. Emotional Penalties

11. Time Perception

11.1. gives

11.1.1. joy

11.1.2. interest

11.1.3. love

11.1.4. contentment

11.1.5. pride

12. Internet of Things

12.1. interconnectedness

12.2. technology reach

12.2.1. communication

12.2.1.1. peers

12.2.1.2. lovers

12.2.1.3. workmates

12.2.1.4. family

12.3. ease the works

13. Intervention

13.1. assists

13.1.1. clients

13.2. teaching machine

13.2.1. applications

13.3. Technological

13.3.1. gadgets

13.3.1.1. for day-to-day activities