1. PRODUCTION OF CONTENTS
1.1. BLOGS, FORUMS, SOCIAL NETWORK
1.2. participation in wikis
1.3. creation of web forms
1.4. collaborative editing of online documents
2. MEDIA COMMUNICATION
2.1. email
2.2. instant messagung
2.3. videoconference
2.4. voip calls
2.5. newsgroups
3. SOCIAL NETWORKS
3.1. spaces created to put users in contact
3.2. types
3.2.1. personal
3.2.2. professionals
3.2.3. thematic
3.3. Managers social networks
3.3.1. specific application to manage social network
3.4. strengths and weaknesses of social networks
3.4.1. strengths
3.4.1.1. connecting and communicating with other people easily
3.4.1.2. bring cultures together
3.4.1.3. eliminate geographic barriers
3.4.1.4. knowledge acquisition
3.4.1.5. carrer development advaantages
3.4.2. weaknesses
3.4.2.1. public exposure of users
3.4.2.2. waste of time
3.4.2.3. unreal virtual identities
3.4.2.4. fake news
3.5. privacy on social media
3.5.1. once published we cannot unpublish it
3.5.2. configure privacy options in socail network
3.5.3. users lose the intellectual property rights of published content
3.6. security on social media
3.6.1. not reveal private information
3.6.2. chose a username other than the real one
3.6.3. don't post personal photos
3.6.4. don't share contacts
4. ACCOMMODATION AND CLOUD FILE DISTRIBUTION
4.1. file hosting services
4.2. platforms for sharing large files
4.3. backups
5. E- COMMERCE
5.1. agents
5.1.1. public administration
5.1.2. business
5.1.2.1. B2B
5.1.2.2. B2C
5.1.3. consumers
5.2. purchasing online
5.2.1. check and secure you connection
5.2.2. preferably that have a physical store
5.2.3. consult opinions to be purchased
5.2.4. be wary of bargains or exaggerated offers
5.2.5. use secure payment services such as PayPal
5.3. methods payment
5.3.1. credit or debit card
5.3.2. secure payment service
5.3.3. cash on delivery
5.3.4. bank account transfer
5.3.5. mobile payment
5.4. Banking electronic
5.4.1. should be done with caution and don't reveal passwords
6. INTRODUCTION
6.1. technologies of information and comunication
6.1.1. devices
6.1.2. applications
6.2. internet of things
7. COMPUTER NETWORKS
7.1. Services from Internet
7.1.1. social networks
7.1.2. electronic mail
7.1.3. WWW
7.1.4. telephony VoIP
7.1.5. messenger services
7.1.6. storage
7.2. Protocol TCP/IP
7.2.1. layered model
7.2.1.1. application layer
7.2.1.1.1. user's applications
7.2.1.2. transport layer
7.2.1.2.1. gestion comunication
7.2.1.3. internet layer
7.2.1.3.1. send data
7.2.1.4. network access layer
7.2.1.4.1. hardware
7.2.2. datagrams
7.2.2.1. header
7.2.2.1.1. own package information
7.2.2.2. data
7.2.2.2.1. data transmit
7.2.2.3. it seems like a letter
7.2.3. protocols TCP / IP
7.2.3.1. HTTP
7.2.3.2. SMTP
7.2.3.3. POP3
7.2.3.4. FTP
7.2.3.5. SSH
7.2.3.6. IP
7.2.3.7. Ethernet
7.2.3.8. SISTEM BINARY: Range of integers
7.2.3.8.1. Formula: B^n
7.2.3.8.2. Versions
7.2.3.8.3. Addresses Public and private IP
8. WORK COLLABORATIVE ON WEB 2.0
8.1. Evolution of the web
8.1.1. Web 1.0
8.1.1.1. estática
8.1.2. Web 2.0
8.1.2.1. paginas dinámicas
8.1.3. Web 3.0
8.1.3.1. interaction con internet
8.1.4. Web 4.0
8.1.4.1. combina tecnologias
8.2. Collaborative work
8.2.1. web 2.0 allow users to work collaboratively to archieve goals
8.3. Web applications
8.3.1. tools can be used throught a web browser
8.3.2. not require an installation
9. SELECTION OF INFORMATION
9.1. WHY IS NECESSARY?
9.1.1. Excessive volume of information
9.1.2. low-quality information
9.1.3. from unreliable or unqualified sources
9.2. trustworthy information sources
9.2.1. criteria
9.2.1.1. type of publication
9.2.1.2. author of the text
9.2.1.3. origin of the infor,mation
9.2.1.4. the content
9.2.1.5. update
9.2.1.6. purpose
9.2.1.7. the audience
9.3. tools to search and filter information
9.3.1. search engine
9.3.2. metasearch
9.3.3. directories
9.4. Content curation
9.4.1. gathering
9.4.2. filter the content
9.4.3. add value
9.4.4. organize
9.4.5. publish
9.5. Big data
9.5.1. analysis of data
10. ORGANIZATION OF THE INFORMATION: WEB POSITIONING OF THE PUBLICATIONS
10.1. Social Labeling
10.1.1. Use of labels
10.1.1.1. Images
10.1.1.2. texts
10.1.1.3. links
10.1.1.4. videos
10.1.1.5. markers
10.1.1.6. etc
10.1.2. organized in menus and in clouds
10.2. Clasification
10.2.1. Tazonomy
10.2.1.1. hierarchical with nested categories
10.2.2. Folksonomy
10.2.2.1. with one or more tags
10.3. Content syndication
10.3.1. content subscription
10.3.1.1. a user automatically receives the content updates
10.3.1.2. nre content can be received throught notifications or content agregators
10.4. Social bookmarks
10.4.1. websited to save personal links or bookmarks organized
10.4.2. users can share their bookmarks with other users
10.5. codes qr
11. FACTORS RISK IN THE DIGITAL AGE
11.1. digital divide
11.2. digital literacy
11.3. technoadictions
11.4. crimes against intellectual property
11.5. danger in the network
11.5.1. cyberbulling
11.5.2. grooming
11.5.3. sexting