DS 01
作者:Dinushi Wanigasekara
1. Interdisciplinary Domain
1.1. Major Contributors
1.1.1. Computing
1.1.2. Cognitive Psychology
1.1.3. Social and Organizational Psychology
1.2. Minor Contributors
1.2.1. Artificial Intelligence
1.2.2. Linguistics
1.2.3. Philosophy
1.2.4. Sociology
1.2.5. Design
1.2.6. Engineering
2. Cognition
2.1. Experiential Cognition
2.2. Reflective Cognition
3. Past,Present and Future of HCI
3.1. Four Computing Eras
3.1.1. Mobility Era
3.1.2. Mainframe Era
3.1.3. Ubiquity Era
3.1.4. Personal Computer Era
3.2. Future HCI
3.3. Present HCI
3.4. Present HCI
3.5. HCI Transformation
4. The ACM SIGCHI of HCI
4.1. Introduction
4.2. Key Areas
5. Introduction
5.1. parts
5.1.1. Human
5.1.2. Computer
5.1.3. Interaction
5.2. Importance
5.2.1. Daily Life
5.2.2. Business & Industry
5.2.3. Accessibility
5.2.4. Software Success
5.3. What
5.4. HCI Impact On
5.4.1. Economy
5.4.2. Society
5.4.3. Culture
6. Goals
6.1. Usability
6.2. User Experience
6.2.1. Good Experience
6.2.1.1. Satisfaction
6.2.1.2. Happiness
6.2.1.3. Elation
6.2.2. Bad Experience
6.2.2.1. Frustration
6.2.2.2. Resentment
6.2.2.3. Anger
7. Computer
7.1. Elements
7.1.1. Input Devices
7.1.2. Output Devices
7.1.3. Virtual Reality
7.1.4. Physical Interaction
7.1.5. Memory
7.1.6. Processing