Pedagogy and Technology

VP mind map

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Pedagogy and Technology 作者: Mind Map: Pedagogy and Technology

1. Synchronous

1.1. Gaming

1.1.1. Ideas

1.1.1.1. Simulation of high acuity situations

1.1.1.2. Communication training

1.1.1.3. Team building

1.1.1.4. Desirable difficulty

1.1.1.5. Using game levels as scaffold

1.1.2. Tool

1.1.2.1. Quizlet

1.1.2.2. Boardgames

1.1.2.2.1. Pandemic, Night at the ER

1.1.2.2.2. Kahoot

1.1.2.3. Puzzles

1.1.2.3.1. Escape rooms

1.1.2.4. Jeopardy

1.1.2.5. Gamification of simulation

1.2. Escape room

1.2.1. Tool

1.2.1.1. Genially

1.2.1.2. Google suite

1.2.1.3. self-made

1.2.2. Ideas

1.2.2.1. spacial thinking for training to stay safe

1.2.2.2. interprofessional education

1.2.2.3. teamwork

1.2.2.4. motivation

1.2.2.5. activate previous knowledge

1.2.2.6. ice breaker

1.3. Boards

1.3.1. Tool

1.3.1.1. Padlet

1.3.1.2. Whiteboards

1.3.1.3. Explain everything

1.3.1.4. Jamboard

1.3.2. Ideas

1.3.2.1. Submit assignments using Padlet

1.3.2.2. Retool your emphases (clarify sticky points)

1.3.2.3. give a lecture using a "virtual" whiteboard

1.4. Audience Response System

2. Asynchronous

2.1. Interactive Videos

2.1.1. Tool

2.1.1.1. YouTube w/ TedEd?

2.1.1.2. FlipGrid

2.1.1.2.1. Reflection

2.1.1.2.2. Provide feedback

2.1.1.2.3. Pre-work

2.1.1.3. VoiceThread

2.1.1.3.1. Pose questions on videos

2.1.1.3.2. Clarify hard concepts

2.1.1.4. Camtasia? <3

2.1.1.5. YoScenario

2.1.1.5.1. Branching scenarios

2.1.1.5.2. CYOA

2.1.2. Ideas

2.1.2.1. Pre-Work/Self Assessment

2.1.2.2. Collaboration

2.1.2.3. Introductions

2.1.2.4. Application exercise--students have to create own content

2.2. Spaced Repetition

2.2.1. Tool

2.2.1.1. Anki

2.2.1.2. Timed quizzing - AMBOSS

2.2.1.3. Quizlet

2.2.1.4. Flashcards

2.2.1.5. LMS quizzes/quiz bank

2.2.2. Ideas

2.2.2.1. Memorize definitions

2.2.2.2. Elements of Hx taking/notes

2.2.2.3. Clinimetric properties - test values/formulas

2.3. Mind / Concept Mapping

2.3.1. Tool

2.3.1.1. MindMeister

2.3.1.1.1. Benefits

2.3.1.2. Coggle

2.3.1.2.1. Benefits

2.3.1.3. PowerPoint

2.3.1.4. Pen and Paper

2.3.1.5. Whiteboard

2.3.2. Ideas

2.3.2.1. Organize complex topics

2.3.2.2. Simplify concepts

2.3.2.3. Analyze key principles

2.3.2.4. Augment examples