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SDG3 作者: Mind Map: SDG3

1. Health and fitness at home

1.1. Fitness and wellness infrastructure

1.1.1. Multifunctional space

1.1.1.1. Separate

1.1.1.2. Private

1.1.1.3. Sound-proof/sufficient distance

1.1.2. Gym equipment

1.1.3. Pool

1.1.4. Sauna

1.1.5. Sports-friendly garden

1.2. Health monitoring

1.2.1. Activity

1.2.2. Heart rate

1.2.3. Notifications

1.2.3.1. Sports schedule

1.2.3.2. Medicine schedule

1.2.3.3. Contextual health determinants

1.2.3.4. Health indicators and goals

1.2.3.5. Health thresholds

1.3. Care for the elderly

1.3.1. Residential care unit

1.3.2. Basecamp guest house

2. Health and fitness out of home

2.1. Space for equipment

2.2. Time for sports

3. Indoor climate

3.1. Ventilation

3.1.1. Ventilation system

3.1.1.1. Type C

3.1.1.2. Type D

3.2. Temperature

3.2.1. Heating

3.2.2. Cooling

3.2.3. Monitoring and intelligence

3.2.4. Heat insulation

3.2.5. Self-regulating materials

3.3. Moisture

3.3.1. Ventilation system

3.3.2. Self-regulating materials

3.3.3. Monitoring and intelligence

3.4. Noise

3.4.1. Noise insulation

3.4.2. Acoustics

3.5. Pollutants

3.5.1. Purifying ventilation system

3.5.1.1. Lossnay

3.5.2. Air quality monitoring

4. Outdoor climate

4.1. Heat

4.1.1. Keep existing trees

4.1.2. No hard surfaces

4.1.3. Plant new trees

4.1.4. Architectural design

4.2. Noise

4.2.1. Silent devices

4.2.2. Noise buffers

4.2.3. Outdoor space design

4.3. Air quality

4.3.1. Encourage good bacteria

4.3.2. Aromatic plants

4.3.3. Monitoring

4.3.4. Smart system

5. Ergonomy

5.1. Materials

5.1.1. Ergonomic flooring

5.1.1.1. Indoor

5.1.1.2. Outside

5.2. Lay-out

5.2.1. Kitchen design

5.2.2. Workspace design

5.3. Objects

5.3.1. Flexible furniture

5.3.2. Shapes

5.4. Accessibility

5.4.1. Functional accessibility

5.4.2. Flexible user interfaces

5.5. Cognitive ergonomics

5.5.1. Automation of repetition

5.5.2. Physical automation

5.5.3. Robotics

5.5.4. Intelligent system

6. Accidents and disasters

6.1. Poisoning

6.1.1. Sensors

6.1.2. Materials used

6.1.3. Labelling

6.1.4. Cabinet safety

6.1.5. Human presence

6.1.6. Smart locks

6.1.7. Emergency management system

6.2. Falls

6.2.1. Interior design

6.2.2. Smart lighting

6.2.3. Sensors

6.2.4. Human presence

6.2.5. Smart locks

6.2.6. Emergency management system

6.3. Drowning

6.3.1. Area design

6.3.2. Smart lighting

6.3.3. Fencing

6.3.4. Human presence

6.3.5. Emergency management system

6.4. Fire

6.4.1. Materials used

6.4.2. Utilities used

6.4.2.1. Heating

6.4.2.2. Cooking

6.4.3. Fire safety equipment

6.4.4. Sensors

6.4.5. Emergency management system

6.5. Suffocation

6.5.1. Cabinet safety

6.5.2. Smart locks

6.5.3. Emergency management system

6.6. Traffic

6.6.1. Signalling

6.6.2. Smart lighting

7. Physical safety

7.1. Security design

7.1.1. Deterrent

7.1.2. Mitigating

7.2. Security system

7.2.1. Deterrent

7.2.2. Monitoring

7.2.3. Response

7.3. Privacy protection

7.3.1. Cybersecurity

7.3.1.1. Encryption

7.3.1.2. Privacy-preserving services

7.3.1.3. Cloud backup

7.3.2. Local network

7.3.2.1. Communication

7.3.2.2. Storage

7.3.2.3. Computation

8. Ageing

8.1. Adaptability

8.1.1. Modular walls

8.1.2. Single floor

8.1.3. Wheelchair access

8.1.4. Digital interfaces

8.1.5. Smart system

9. Stress and mental health

9.1. Biophilic design

9.1.1. Keep natural environment intact

9.1.2. Bring nature inside

9.1.3. Views on nature

9.1.4. Sounds of nature

9.1.5. Use of natural materials

9.1.6. Aroma management

9.2. Natural lighting

9.2.1. Large north-facing windows

9.2.2. Reflective colours and materials

9.3. Minimalism

9.3.1. Large open living space with high ceiling

9.3.2. Object amount reduction

9.3.2.1. Integrative technologies

9.3.2.2. Software-first

9.3.2.3. Sharing

9.3.2.3.1. Within household

9.3.2.3.2. Between households

9.3.2.3.3. With public

9.3.2.4. Capital growth orientation

9.3.2.4.1. Art

9.3.2.4.2. Home improvement

9.3.2.4.3. Outcycling

9.3.3. Limited colour palette

9.4. Distractions

9.4.1. Internet off switch

9.4.2. Notifications

9.4.2.1. Sound design

9.4.2.2. Hierarchy

9.4.2.3. Frequency

9.4.2.4. Context awareness

9.5. Music

9.5.1. Pervasive speaker system

9.5.2. Intelligent automation

9.5.3. Acoustic design

9.6. Silence

9.6.1. Acoustic design

9.6.2. Sound insulation

9.6.3. Focus areas

9.7. Solitude

9.7.1. Physical privacy design

9.7.2. Distance on demand

9.7.3. Flexible spaces

9.8. Work-life balance

9.8.1. Functional separation

9.8.2. Time management tech

9.8.3. Zone design

9.9. Control and perception of control

9.9.1. Cabinet space

9.9.2. Clutter management

9.9.3. Use case based requirements

9.9.4. Situational awareness design

9.9.5. Reliable automation/delegation of tasks (tech/help)

9.10. Social interaction

9.10.1. Intergenerational household

9.10.2. AV comms within and across households

9.10.3. 4K video calling infrastructure

9.10.4. Implicit task management

9.10.5. Interfaces

9.10.6. Garden design

10. Sleep quality

10.1. Bedroom design

10.1.1. Darkness control

10.1.2. Adaptive lighting

10.1.3. Ventilation

10.1.4. Colour design

10.1.5. Circadian rhythm

10.1.6. Sound insulation

10.1.7. Bed quality

10.1.8. Divergent sleep pattern accommodation

10.2. Sleep monitoring

10.3. End of day and start of day experience design