What is a Game?ETEC 544 Ritu Sood

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What is a Game?ETEC 544 Ritu Sood 作者: Mind Map: What is a Game?ETEC 544 Ritu Sood

1. Formal Definations

1.1. Parlett

1.1.1. Means

1.1.1.1. Game Equipment and Rules

1.1.2. Ends

1.1.2.1. One player/team is an achiever

1.2. Suits

1.2.1. Permitted by rules

1.2.2. Monoploy-Game based on rules

1.2.2.1. Game of skill and strategy

1.2.2.2. gathering wealth+properties

1.3. Crawford(1982)

1.3.1. Fundamental aspects that will

1.4. K Salen & E. ZImmerman

1.4.1. Rules of play

1.4.2. Quantifiable Outcome

1.4.3. artificial conflict

1.4.4. J. Juul's Magic Circle

2. G. Herbert Mead

2.1. Precursor to communication

2.2. Make believe

2.3. Higher Level Organization

2.4. Games are excellent mirrors

3. H Jenkins

3.1. New form of popular art

3.2. Game designers are artists of the century

3.3. Aesthetic conservatism

4. Pragmatic Definations (tool for action)

4.1. Meir Stretegy games(less rigorous and more casual CIVILIZATION V)

4.1.1. a game is a series of interesting choices

4.2. Action Games

4.3. MDA-Three Dimensions

4.3.1. Mechanics

4.3.1.1. Rules and basic codes

4.3.2. Dynamics

4.3.2.1. Algorithm patterns

4.3.3. Aesthetics

4.3.3.1. Sensation

4.3.3.1.1. Pleasure

4.3.3.2. Fantasy

4.3.3.2.1. Make-Believe

4.3.3.3. Narrative

4.3.3.3.1. Drama

4.3.3.4. Challenge

4.3.3.4.1. Obstacle

4.3.3.5. Fellowship

4.3.3.5.1. Social Framework

4.3.3.6. Discovery

4.3.3.6.1. Uncharted Territory

4.3.3.7. Expression

4.3.3.7.1. Self-Discovery

4.3.3.8. Submission

4.3.3.8.1. PAst-time

4.3.4. MDA-ignores the expressive side of the game

4.4. Hunicke, Leblanc and Zubek

5. Issue of Genre

5.1. Wolf

5.1.1. Interactivity and games goals are linked

5.2. E. Aarseth

5.2.1. Based on series of variable

5.2.2. No objective way of differentiating

5.2.3. Arbitrary-genre create expectations

5.3. Four Genre Games

5.3.1. Action Games

5.3.2. Adventure Games

5.3.2.1. Plot of mystery or exploration

5.3.3. Strategy Games

5.3.3.1. Real- Time Mystery

5.3.3.1.1. Resembles action games-fast reactions and skillfull manipulation of mouse

5.3.3.2. Turn-Based Mystery

5.3.3.2.1. Action stops while player make their choices

5.3.4. Process-Oriented Games

5.3.4.1. Provides a system to play with

5.3.4.2. Entertainment Purposes

5.3.4.3. Character explores and manipulates an ever changing world

5.3.4.4. Incharge of fundamental variables

6. SteinKuehler and Malaby

6.1. Life Rules apply

6.2. Underlying Tensions

6.3. Legal Stitautions

7. R Caillois

7.1. Four Dominant Features of play

7.1.1. Competition

7.1.1.1. Find the better player

7.1.2. Chance

7.1.2.1. Probability to make it exciting and fair

7.1.3. Imitation

7.1.3.1. Experience new ways

7.1.4. Vertigo

7.1.4.1. New experiences are pleasurable

7.2. Classification of Games (Explicitly)

7.2.1. Ludus

7.2.1.1. Restrictive rules(Chess)

7.2.2. Paidia

7.3. Ambigous Rules of Video Games

7.3.1. Real Time strategy and Rules

7.4. Sandbox Activity

7.4.1. Social Rules

8. M. McLuhan

8.1. Games are

8.1.1. actions of culture, art and social reactions

8.1.2. Oracle of the electronic age

8.1.3. Dramatic models of psychological lives.

8.2. Games can

8.2.1. release tension.

8.2.2. also provoke anger and frustration.

9. G. Bateson

9.1. Metacommunication

9.1.1. Helps to understand fictions as meaningful

9.1.2. Alternate Reality Games+reality(using real websitesand email address)

10. Wittgenstein (German Philosopher 1889-1957)

10.1. Elements-Luck & Skill

10.2. Family Resemblences

10.3. Formal game analysis rests on language (German context)

11. J. Huizinga

11.1. Sanskrit drama "Homo Ludens" translated inferior to serious activities.

11.2. Magic circle- cut off from outside world

11.3. Virtual World- Castronova echoed his point

11.4. Real World activities

11.4.1. Require time

11.4.2. Affect moods

11.4.3. Communication media

11.4.4. Affect our behaviour

11.4.5. Affect outside world

11.5. Juul

11.5.1. Confusing metaphor

11.5.2. 3 Frames

11.5.2.1. Goal Orientation

11.5.2.2. Experience

11.5.2.3. Social Context

12. B Sutoton

12.1. Exercise of voluntary control

12.2. Game is Fixed, Finite and goal Oriented

12.3. Different forms

12.3.1. Social games

12.3.2. Solitary Games

12.3.3. Physical Games

12.3.4. Theoretical Games