Gamification
作者:Isaac Pistulka
1. https://doane.instructure.com/courses/15118/files/2218155?wrap=1 ARTICLE #1
1.1. In order for this to be possible all students must have access to a computer and all of the apps.
1.2. Some subejects cannot be taught effectively using gamification.
1.3. Class sizes must be fairly small for this gamification method to be effective.
2. https://doane.instructure.com/courses/15118/files/2218099?wrap=1ARTICLE #2
2.1. This article goes more in depth on the positives of gamification.
2.2. Both intrensic and extrensic motivation can be a factor when gamification is in play.
2.3. Rapid feedback is a huge peice of gamification and is very beneficial that the students know immediately if they were correct.
3. Both of these articles discuss ways to create badge systems, point systems, and leaderboards and speak on their effectiveness.
4. Gamification has the ability to add a different type of learning and a different type of insperation to get students motivated to do well.
5. PROS FROM THIS ARTICLE
6. CONS FROM THIS ARTICLE
7. Gamification cannot be used in all scenarios especially in some younger classrooms.
8. Gamification will not be impactful for everyone and some students would rather rely on traditional learning.
9. The game cannot be relied on fully and post game discussions should be highlighted greatly.
10. SIMILARITIES
11. Students have less fear of failing when learning is gamified.
12. There are many technological tools that can be used to make gamification much more organized.
13. PROS FROM THIS TOPIC
14. CONS FROM THIS ARTICLE
15. If students feel like they have a reason to do well aside from just getting a good grade.