FACT Innovation + Research

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FACT Innovation + Research 作者: Mind Map: FACT Innovation + Research

1. Radical Innovation

1.1. Embodiment

1.2. Creativity and Digital Environments

1.3. The Real and the Virtual

2. FACTLab

2.1. Residencies

2.1.1. Danube

2.1.2. EMARE

2.1.3. COST

2.1.4. Informal research

2.2. Tinkering and Hacking

2.3. ERDF

2.4. Studentships

2.5. Collaborative PHD Research

3. Spaces

3.1. ON-LINE

3.2. Interaction

3.3. Aumentation

3.4. Locative Media

3.5. Built enviroment

3.6. Path finding

3.7. Performance

3.7.1. IJAD

3.7.2. Transmission

3.8. Ropewalks Square

3.9. Liverpool One

3.10. LCR locales

4. Knowledge

4.1. CAVA

4.2. PhD Partnerships

4.3. 4CDE (EU)

4.4. Centre of Excellence Transdiciplinarity

4.4.1. Adaptive Cinema

4.4.2. Archiving

4.5. Studentships

5. Production

5.1. Film Talent Development

5.2. In house production

5.3. E-publishing

6. LCC Themes

6.1. 50 Summers of Love

6.2. Art of Football

6.3. Future of Work

7. LCR Activate themes

7.1. Cognitive computing

7.2. high performance computing and big data

7.3. cloud computing

7.4. merging data

8. Actants

8.1. Entrepreneurial Academic

8.1.1. Mark Wright

8.1.2. Richard Koeck

8.2. Entrepreneurial Curators

8.2.1. Mike Stubbs

8.3. Entrepreneurial Artists

8.3.1. Marshmallow Laser Feast

8.3.2. Keichi Matsuda

8.4. Radames Anja

9. Emerging Technology

9.1. Social media

9.2. Telepresence

9.3. 3D

9.4. Newer tools

9.5. projection

9.6. production and display

9.7. public screen

9.8. Mobile

9.9. Biosensing/bio/nano

9.10. Mobile

9.11. 360

9.12. VR/AR

10. FACT Archive

10.1. Networks

10.2. Animation

10.3. study

10.4. metadata

10.5. Media

11. Curatorial

11.1. The Observatory/Predictive

11.2. How Much of This is Fiction ?

11.3. Refuge

11.3.1. Statelesssnes/europe

11.3.2. Refugeeism

11.3.3. Citizenship

11.4. Play Games

11.5. Artists Research

11.5.1. ART

11.5.1.1. Anthropomorphism

11.5.1.2. New Materialism

11.5.1.3. Measurement and Value, Objects as Actants

11.5.1.3.1. AI

11.5.1.3.2. Liquid Agency

11.5.1.3.3. Sustainability

11.5.1.3.4. Consciousness

11.5.1.3.5. Post Human

11.5.1.3.6. Biological

11.5.1.3.7. Cybernetics

12. Associates of Interest

12.1. PHD'S

12.2. Stelarc

12.3. Andy Miah

12.4. Ernest Edmonds

12.5. Nina Edge

12.6. Ali Hossaini

12.7. Remy Toledo (Asher)

12.8. Vince Dzeikan

12.9. Lanfranco Aceti

12.10. Inari

12.11. GEEK GIRLS

13. Exhibition program themes

13.1. Fictioning

13.2. Radicality

13.3. Politics

13.4. Belief

13.5. Ripple Effect

13.6. Play

14. Developers

14.1. INDY GAMES

14.2. DOES Liverpool

14.3. Madlab

14.4. Creative Industry partners

14.4.1. Areas of interest

14.4.1.1. Games

14.4.1.2. Broadcast

14.4.1.3. Interaction design

14.4.1.4. New media

14.4.1.5. Film and moving iimage

14.4.1.6. IoT

14.5. EU H2020 partners

14.6. Public Sector partners

14.6.1. CANVAS

14.6.2. Interactive Cinema and performance

14.7. Research Partners

14.7.1. Richard Ramchurn

14.8. Education Partners

14.8.1. LJMU

14.8.2. UoL

14.8.3. MMU

14.9. Nottingham University

14.10. Newcastle University

15. Publications

15.1. 30 years of FACT

15.2. Culture Forum North

15.3. Exhibition Catalogues?

15.4. Research Newsletter

16. Mission (themes)

16.1. ART

16.2. PEOPLE

16.3. TECCHNOLOGY

16.4. CITIZENSHIP

16.5. EDUCATION

17. Embeded Tech and Innovation

18. Learning + Communiites

18.1. Peer Learning

18.2. Prisons

18.3. Conflict

18.4. Ageing

18.5. YP

19. STEAM