remix literature

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remix literature 作者: Mind Map: remix literature

1. Posner

1.1. Feeling of belatedness

1.1.1. Bloom's Anxiety of Influence

1.2. Cases

1.2.1. Viswanathan v McCafferty

1.2.2. 1/3 HS students academic fraud

1.2.3. Swift

1.2.4. MLK

1.2.5. Colerdige

1.2.6. Biden

1.2.7. Putin

1.3. Plagiarism

1.3.1. More attention

1.3.1.1. More common?

1.3.1.2. Vaguer boundaries?

1.3.1.3. Easier detection?

1.3.2. Fascinating

1.3.2.1. Amiguous

1.3.2.2. Relationship to Copyright Infringement

1.3.2.3. Wide variety

1.3.2.4. Historic/cultural relativity

1.3.2.5. Normative significance

1.3.2.6. Motives and excuses

1.3.2.7. Detection

1.3.2.8. Punishment and absolution

1.4. Theft/piracy != unauthorized copying

1.5. Copying

1.5.1. Concealing

1.5.1.1. Accepted motivations

1.5.1.1.1. Known to audicene

1.5.1.1.2. Understanding of no originality

1.5.2. © infringing

2. Lessig

2.1. Law strangling creativity

2.2. Creative Commons

2.3. remixers = new "composers" ?

2.4. Components

2.4.1. Law

2.4.2. Code

2.4.3. Market

2.4.4. Norms

3. Hemphil & Suk

3.1. Fashion

3.2. Piracy paradox

3.3. Role of piracy

3.3.1. Obsolescence

3.3.2. Consumerism

3.4. Surowiecki

4. Thornton

4.1. DJ culture

4.2. Mainstream

4.3. Subculture

5. Benkler

5.1. Economic perspective

5.2. Modularity

6. Manovich

6.1. Remixing is part of culture

6.2. Ancient Rome = remix of Greece

6.3. Technology

6.3.1. Granularity

6.3.2. Modularity

6.3.2.1. First time we are modular

7. Sinnreich

7.1. Configurable culture

7.2. Remixing expressions not only ideas

7.3. Removal of buffer between remixer and remixee

7.4. Against dichotomy of producer vs consumer

7.5. Adjacent

7.5.1. Consumption

7.5.1.1. Mixed tapes

7.5.1.1.1. 22%

7.5.1.2. Game cheat code

7.5.1.2.1. 12%

7.5.1.3. Photo crop, red-eye removal

7.5.1.3.1. 33%

7.5.1.4. DVD extras

7.5.1.4.1. 24%

7.5.2. Production

7.5.2.1. Sampling

7.5.2.1.1. 3%

7.5.2.2. Game mod

7.5.2.2.1. 2%

7.5.2.3. Photoshopped

7.5.2.3.1. 11%

7.5.2.4. Video remix

7.5.2.4.1. 2%

7.6. Young people more

7.6.1. Aware

7.6.2. Engaged

7.6.3. Acceptance

7.7. Ethics

7.7.1. Commercial

7.7.2. Permission/legal

7.7.3. Authenticity

7.7.3.1. Reference

7.7.3.2. Pretension

7.7.4. Innovation

7.7.5. Labor

7.7.6. Moral

7.7.7. Continuity

7.7.7.1. Evolution

7.7.7.2. Rupture

8. Raymond

8.1. "Good programmers know what to write. Great ones know what to rewrite (and reuse)"

8.2. Constructive laziness

9. Friedman

9.1. Adolescents understanding of property

9.2. Not about reuse

9.3. Copying involving no harm is no problem