Usage of Web2.0 in Creative Processes / Design Thinking
作者:Exploring Creativity

1. 6. Implement
1.1. web2.0 apps
1.2. activities
2. 4. Prototype
2.1. web2.0 apps
2.1.1. youtube
2.1.2. flickr
2.1.3. twitter
2.2. activities
3. 5. Choose
3.1. web2.0 apps
3.1.1. mindmeister
3.2. activities
4. 7. Learn
4.1. web2.0 apps
4.1.1. twitter
4.2. activities
5. 1. Define
5.1. web2.0 apps
5.1.1. mindmeister
5.1.2. twitter
5.1.3. wikipedia
5.2. activities
6. 2. Research
6.1. web2.0 apps
6.1.1. twitter
6.1.2. delicious
6.1.3. facebook
6.2. activities
7. 3. Ideate
7.1. web2.0 apps
7.1.1. mindmeister
7.1.2. twitter