Doing Design for Movement - ideas for a textbook in human movement creativity, design, innovatio...

马上开始. 它是免费的哦
注册 使用您的电邮地址
Doing Design for Movement - ideas for a textbook in human movement creativity, design, innovation and entrepreneurship 作者: Mind Map: Doing Design for Movement  - ideas for a textbook in human movement creativity, design, innovation and entrepreneurship

1. Qualities of innovation entrepreneurship: - curiosity - persistence - social skills and order - commitment to openness and creativity

2. Maybe we aim at workinig on the axis of »opfindsomhed -> foretagsomhed« - in English: »Inventiveness and entrepreneurial spirit« - Creativity - Design - Innovation - Intrepreneurship - Entrepreneurship - Start-up -

2.1. Business Models and how to use them in Sports and Health environments specifically

3. The research in movement design research

3.1. The embodied approach in doing and interaction in movement

3.2. The robotic turn from control og movement to context adaptation of robotic movements

3.3. To design movement health and sport designs on the premises of movements => the embodied movement in movement health and sport design

4. The three dimensional version of Liz Sanders landscape of design research - a version in which the third axis is the tacit and explicit approach to movement build into the model (landscape)

5. Structure of the chapters: - opening questions - case, activity or theory to be understood or reflected - unsolved questions - the world is filled with wicked problems

6. Critical movement and health design in sport sciences - question health as religion and the one and only way of living life

7. Introduction (Part 1): Chapter 1: The Sign of a changing model in sport sciences and health education - conclusion, why we do 'design for movement', 'design with movement' and 'design of movement' Chapter 2: innovation and entrepreneurship pedagogic and learning

7.1. People buying health services and sports coaching artifacts - In a broad sense fitness as religion and business

7.2. The movement from health and sports innovation - at least in Denmark - being something mainly around the state and the civil society that contemporary is being something moving in direction of being a market affair

7.2.1. Add global perspective to this?

7.3. The text book aim at covering design and innovation (and entrepreneurship?) in the three area of state, market and civil society

7.4. To create change is to keep (movement) alive - that's also why action research and change in itself do have value to. The stagnant equals non-living

7.5. Discussing the reproduction vs. production of PE, sports and movement health design thinking -> design for, with and of movement

7.6. My fascination and my own experience with creative urge - this element I like to couple to the learning theoretical approach focusing on creative learning + the body as a knowledge resource - This element may as well be a part of the design research theory in movement health and sport science design reflections

8. »Idea of the textbook« "LET'S make moving meaningful":

8.1. Part 2: - Design examples - chapter 3 - Innovation examples - chapter 4 - Entrepreneurship examples - chapter 5

8.1.1. As a starting point of understanding the doing informed practice in the area of walking the steps from need to "product" and ultimately "start-up"

8.1.2. Area of focus: - PA, fitness and health - PE, learning and movement - sport - adapted physical activity

8.2. Part 3: - How to do design activities in human movement and sport How to frame the design process - chapter 6 How to facilitate design workshops - chapter 7 Design exercises, design with movement - chapter 8 Research activities - chapter 9

8.2.1. Ideas of creativity - understanding and doing movement creativity exercises - with the body as the starting point

8.2.2. De Bone - approach involving the body

8.2.3. Design thinking and working with movement based design insights - methods in practice

8.2.3.1. Examples of designproces and models like CDR, interactionsdesign cycles ect.

8.2.3.2. Methods in design research: Ethnography, participant observation, interview, personas, workshop ect.

8.3. (Part 2) Where to do design and what to design in human movement, play, sport, health, and learning (Part 3) How to do design activities in human movement and sport (Part 4) Introducing human movement computer interaction in sport science and health education - chapter 11, 12, and 13 (Part 5) To make a living - doing entrepreneurship and start-up in human movement and sport - chapter 14 and 15 (Part 6) Why - the doing thinking and design research in human movement and sport (The academic perspective in human movement design - chapter 16, 17 and 18