Thinking Aloud: 2011 Technology Themes

Mostly what I will be thinking about and working on this year ...

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Thinking Aloud: 2011 Technology Themes 作者: Mind Map: Thinking Aloud: 2011 Technology Themes

1. Curriculum Design and Delivery

1.1. Flexible

2. Content Management

2.1. Content Platform

2.1.1. Creation

2.1.2. Curation

2.1.3. Discovery

2.1.4. Delivery

2.1.4.1. Web

2.1.4.2. Mobile

2.1.5. Preservation

3. Architecture and Innovation

3.1. Innovation

3.1.1. Ideation

3.1.1.1. Think Different

3.1.1.2. Question Everything

3.1.2. Execution

3.2. Architecture

3.2.1. Strategy

3.2.2. Service

3.2.2.1. Process Driven

3.2.2.2. Capabilities

3.2.3. Activity

3.2.3.1. Student and Academic Services

3.2.3.2. Scholarship

3.2.3.3. Client Services

3.2.3.4. Organisational Intelligence

3.2.3.4.1. Analytics

3.2.3.4.2. Communication

3.2.3.4.3. Collaboration

3.2.3.4.4. Agile

3.2.4. Application

3.2.4.1. Apps not Applications

3.2.4.2. Service Orientation

3.2.4.2.1. APIs

3.2.4.3. Platforms

3.2.4.3.1. Content

3.2.4.3.2. Discovery

3.2.4.3.3. Assessment

3.2.4.3.4. Curriculum

3.2.4.3.5. Library

3.2.4.4. Competency

3.2.5. Technology

3.2.5.1. Network

3.2.5.2. Servers

3.2.5.3. Storage

3.2.5.4. Languages

3.2.5.5. Utility Computing

3.2.5.6. Ubiquitious Computing

4. Access & Security

4.1. Access

4.2. Authentication

4.3. Audit

4.4. Identity

4.5. Security

5. Information Ecologies

5.1. Knowledge Networks

5.2. Linked Data

5.2.1. open.data.ac.uk

5.3. Green Data

5.3.1. Reduce

5.3.2. Resuse

5.3.3. Recycle

5.4. Open Content

5.4.1. Research

5.4.2. Learning

5.5. Standards

5.5.1. Ontologies

5.5.2. Taxonomies

5.5.3. Mapping

5.6. Database as a Service

6. Student as Producer

6.1. blended research/teaching

6.1.1. research based teaching institution

6.1.2. teaching based research institution

6.2. learning navigators

6.2.1. SOLE

6.2.2. PLE

6.3. portfolios

6.3.1. lifelong cv

6.4. work/enterprise based learning/research

6.4.1. student entrepreneurs

6.4.2. iPhone apps

6.4.3. project based learning

7. Space, Place and Practice

7.1. Effective Scholarship

7.1.1. Effective Research

7.1.2. Effective Learning

7.1.3. Effective Teaching

7.2. Effective Working

7.3. Ambient Computing

7.3.1. Mobile

7.3.2. Virtual

7.3.3. Physical

7.3.4. Blended

7.4. Context Data

7.4.1. Presence

7.4.2. Social

7.5. Ubiquitous Computing

7.6. Personalisation

7.7. Lifelong