Integrating IT in KS3 curriculum

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Integrating IT in KS3 curriculum 作者: Mind Map: Integrating IT in KS3 curriculum

1. BYOD

1.1. Since the devices are brought by students themselves, the chance of using other irrelevant materials in lessons may be increased

1.2. Students are allowed to bring their own electronic devices so they can also use them anywhere outside classrooms

1.3. Electronic gadgets are common in this era that almost all students have one

1.3.1. Sudents learn better becaues they may have their own preferences in choosing which devices (e.g. Apple-users, Samsung-users) that they want to use for learning

1.3.1.1. Schools can save the fund in buying new gadgets for every students

1.3.1.2. Schools can settle the constraints of limited computers

2. Information Literacy

2.1. Teach students to identify, locate, evaluate and use information which it is supposed that there is also a need for students to know the reasons behind applying the subsequent information

2.1.1. A life-long learning skill that is not only useful in school life but also in other areas and in later in their life

3. Learning Management system

3.1. With an easy access to unlimited e-learning materials and resources, LMS enables teachers being able to monitor the progress of students

3.1.1. Easier for teachers to generate data for an individual so that the data can be used for making improvement

3.1.1.1. Teachers and especially students can be able to know the strengths and weaknesses so that they can make drilling and improvement subsequently

3.2. Students with different abilities can choose the exercise which suits their levels so that students with extreme anilins will not be hindered by each other

3.2.1. Students can work on some particular areas which they are weak in and strengthen their capable parts

3.3. Students can be an independent learners, taking an active role in their learning

4. Web 2.0 tools

4.1. Students relying too much on the platform leading to a lack of attempt in analyzing questions in advance

4.2. Wiki

4.2.1. A webpage that could be modified collaboratively by anyone who can be able to access to the Internet

4.2.1.1. Knowledge and vocabulary building

4.2.1.1.1. Students can search and discuss information online with infinity access to unlimited resources

4.2.1.2. Since it can be edited by anyone in the internet, information and resources may be incorrect and not professional

4.3. Social Media Platform

4.3.1. Youtube

4.3.1.1. Students can watch education-related videos in this platform when they missed something in the lessons or there are something they don't understand

4.3.2. Facebook

4.3.2.1. Students and teachers can discuss the issues in this platform by using Facebook groups or direct messages which can be delivered and received instantly, both of them can share useful information and students can ask questions so that there are instant responses helping them academically

4.3.2.1.1. It motivates students to learn better and make them become an active learner

4.3.3. Students can use it for entertainment like playing games

4.3.3.1. distract learning

4.4. Digg

4.4.1. A news aggregator that attempts to choose related stories accordingly

4.4.1.1. Students therefore can read those articles that are most trending in the world which they can search for relevant articles for academic purposes

5. Flipped learning

5.1. Instead of a teacher-centered classroom, a learners-centered classroom with online lectures and collaborative online discussion will be created before class

5.1.1. In-class activities for students to discuss resulting to a more engaging classroom atmosphere

5.1.1.1. Students are no longer fixed in the traditional teaching method which students can have more learning opportunities in their own learning

5.1.1.2. In class group discussions allow students to collaborate and communicate with each other

5.2. A wide spectrum of forms in delivering the same content so that different students' needs can be catered

5.3. Students who prefer traditional teaching method may find it difficult to keep track with the progress

5.4. There is a chance of students not watching lecture videos before class

6. E-textbook or Electronic resources

6.1. Provided students with visual aids like images, videos. These electronic materials also have different associated exercise games which can motivate students to learn better.

6.2. Provided different sizes and fonts can help students with special educational needs especially those with dyslexia

6.3. Students can also learn outside the classroom easily because they do not have to bring all the heavy books

6.4. For those who are more capable, teachers can provide them with materials that are more challenging

6.5. Materials can be put in a more organized way and they can search the topic easily by typing keywords

6.6. Students can highlight and make notes which can be easily found by simply searching keywords

6.7. Electronic devices are required