Mobile Learning Design

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Mobile Learning Design 作者: Mind Map: Mobile Learning Design

1. Multiple representations of reality

1.1. Produse (produce and consume knowledge)

2. Mobile Affordances

2.1. Augmenting

2.2. Capturing: audio, imagery or video

2.3. Communicating: two-way or group

2.4. Contextualising: iBeacons, QR, mobile tours etc.

2.5. eReading

2.6. Media playing

2.7. Notifications/Reminders

2.8. Memory/performance support: on-demand access to information

3. Theoretical Underpinning (Constructivist learning environments)

3.1. Knowledge construction (not reproduction)

3.2. Authentic tasks (rather than abstract instruction)

3.3. Real-world, case-based learning environments (rather than pre-determined instructional sequence)

3.4. context-dependent knowledge construction

3.5. collaborative construction of knowledge

4. Design Principles

4.1. Real-world relevance

4.2. Mobile context

4.3. Explore

4.4. Blended

4.5. Whenever

4.6. Wherever

4.7. Whomsoever

4.8. Affordances

4.9. Personalise

4.10. Mediation

5. Mobile Learning as Value-add

5.1. Key attributes of Mobile

5.1.1. Immediacy (anytime)

5.1.2. Ubiquity (anywhere)

5.1.3. Contextuality (in-situ)

5.2. Passive learning

5.2.1. Consume learning materials

5.2.1.1. Readings

5.2.1.2. Presentations

5.2.1.3. Videos

5.2.1.4. Podcasts

5.2.1.5. Posts

5.2.1.6. Learning objects

5.2.1.7. Quizzes

5.2.1.8. Images/infographics

5.3. Active learning

5.3.1. Construct learning artefacts

5.3.1.1. Written - essays, reports, surveys, journals

5.3.1.2. Verbal - oral presentations

5.3.1.3. Contextual - location-based

5.3.1.4. Visual - Drawings, figures, concept maps, infographs, animations/videos, portfolios

5.3.1.5. Multimodal - projects, experiential, concepting

5.3.2. Learn collaboratively

5.3.2.1. Group projects

5.3.2.2. Group discussions

5.3.2.3. Group sharing sessions

5.4. Connectivity

5.4.1. Video/Audio-conferencing

5.4.2. Messaging

5.4.3. Social networking

5.5. Expectations associated with mLearning

5.5.1. Non-linear

5.5.2. Immediate

5.5.3. Small-sized/Modular

5.5.4. Flexibility

5.5.5. Ownership

6. Performance support

6.1. Reminders

6.2. Targeted triggers

6.3. Updates/annoucements

6.4. Mobile calendar/To-do's

6.5. Mobile search

6.6. Performance enhancement tools