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2011 Horizon Report 作者: Mind Map: 2011 Horizon Report

1. Challenges

1.1. Digital media literacy continues its rise in importance as a key skill in every discipline and profession

1.2. Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching

1.3. Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university.

1.4. Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike

2. 12 Months

2.1. Electronic Books

2.1.1. IDEO: The Future of the Book

2.2. Mobiles

2.3. Cloud Computing

2.4. Collaborative Environments

3. 2-3 Years

3.1. Augmented Reality

3.2. Game Based Learning

3.3. Open Content

3.4. Visual Data Analysis

4. Online Tools

4.1. Navigator

4.2. Wiki

4.2.1. 2011 Shortlist

4.3. Web Version (with comments)

4.4. Posterous

5. Trends

5.1. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing

5.2. People expect to be able to work, learn, and study whenever and wherever they want

5.3. The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured

5.4. The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.

6. 4-5 Years

6.1. Gesture Based Computing

6.2. Learning Analytics

6.3. Brain Computer Interfaces

6.4. The Semantic Web