Findlay City Schools Ignition Plan

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Findlay City Schools Ignition Plan 作者: Mind Map: Findlay City Schools Ignition Plan

1. Chromebooks

1.1. Chrome Extensions

1.1.1. Awesome Screen Shot

1.1.2. Mercury/Readability

1.1.3. Pocket

1.1.4. Video Notes

1.2. 1 to 1 management

1.3. Chrome Apps

1.3.1. Chrome Recorder

1.3.2. Voice Recognition

1.3.3. WeVideo

2. Online Resources

2.1. Infohio

2.1.1. Success in Six

2.1.2. Book Flix

2.1.3. Digital Video Collection

2.1.4. Early World of Learning

2.1.5. EBSCO

2.1.6. Go, Ask, Achiieve

2.1.7. Storia

2.1.8. World Book

2.2. Chrome Extensions

2.2.1. Awesome Screen Shot

2.2.2. Mercury/Readability

2.2.3. Pocket

2.2.4. Video Notes

2.3. Web 2.0

2.3.1. Penzu

2.3.2. Voice Thread

2.3.3. FlipGrid

2.3.4. ThingLink

2.3.5. Wordle

2.3.6. Glogster

2.3.7. Animoto

2.3.8. Live Text

2.3.9. Live Binder

2.3.10. Voki

2.4. Add ons

2.4.1. GMath

2.4.2. Autocrat

2.4.3. Kaizena

2.5. Chrome Apps

2.5.1. Chrome Recorder

2.5.2. Voice Recognition

2.5.3. WeVideo

2.6. Educational Online Tools

2.7. Social Media

2.7.1. YouTube

2.7.2. Twitter

2.7.3. SnapChat

2.7.4. Facebook

3. Authentic and Relevant Learning

4. Trauma Informed Care

5. Information, Media and Technology Skills

6. Blended Learning

6.1. Flipped Classroom

7. Learner Driven Strategies

7.1. Differentiation

7.2. Project Based Learning

7.3. Design Challenges/Genius Hour

7.4. Badges/Gamification

7.5. Cooperative Learning

8. All things Google

8.1. Insructional Enhancements

8.1.1. Smarty Pins

8.1.2. Trends

8.1.3. Alerts

8.1.4. Scholar

8.1.5. Search

8.1.6. Earth

8.1.6.1. Sky

8.1.7. Blogger

8.1.8. Expeditions

8.1.9. Lit Trips

8.1.10. Ngram

8.1.11. Correlate

8.1.12. Think Insights

8.1.13. Fonts

8.2. Google Core

8.2.1. Slides

8.2.2. Classroom

8.2.3. Sheets

8.2.4. Docs

8.2.5. Sites

8.2.6. Forms

8.3. Extended Google

8.3.1. Groups

8.3.2. Hangouts

8.3.3. Gmail

8.3.4. Calendar

8.3.5. Keep

9. Teaching Today's Learners

9.1. Learner Profile

9.1.1. 7Habits of Highly Effective People

9.1.2. The 4 Cs

9.2. Brain-Based Learning

9.3. Pedagogy Shifts

10. Multimedia Production

10.1. Video

10.2. AR/VR

10.3. Image Manipulation

10.4. Audio

10.5. Animation

11. STEAM/STEM

11.1. Augmented Reality

11.2. Virtual Reality

11.3. Coding

11.3.1. Google DART

11.3.2. Alice

11.4. 3D Printing

11.4.1. Code.org

11.5. Robotics

11.6. Design Thinking

11.7. Maker Space