Why Integrate Technology?

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Why Integrate Technology? by Mind Map: Why Integrate Technology?

1. Global World and Workplace

1.1. Increased global competition for jobs

1.2. Rapid pace of technology changes requires adaptable skills

2. Digital Students: Students are Different

2.1. Characteristics of Digital Students

2.1.1. Never been without the Internet

2.1.2. Multitaskers

2.1.3. Always connected

2.1.4. Used to a stimulating environment

2.2. Different Types of Learners

2.2.1. Multiple Intelligences

2.2.2. Culture, Ethnicity, and Languages

2.2.3. Autism

2.2.4. ADD/ADHD

2.2.5. Intellectual and Learning Disabilities

2.2.6. Learning Styles

2.2.7. At Risk

2.2.8. Gifted and Talented

2.2.9. Physical Disabilities

3. Teachers are Different: 21st Century Prepared

3.1. Professors model technology integration in PTE

3.2. Model technology integration for your students

3.3. Universal Design for Learning

3.3.1. 3 Principles

3.3.1.1. Multiple Means of Representation (What?)

3.3.1.2. Multiple Means of Action and Expression (How?)

3.3.1.3. Multiple Means of Engagement (Why?)

3.3.2. Why Technology is Important to UDL

3.3.2.1. Assistive Technologies

3.3.2.2. Accessablitiy

3.3.2.3. Online Resources

3.3.2.3.1. TechMatrix

3.3.2.3.2. Common Sense Media

4. Standards are Different

4.1. ISTE Standards

4.1.1. Copyright and Fair Use

4.1.1.1. Student 2. Digital Citizen b. engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices. c. demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

4.1.1.2. Teachers 4. Promote and Model Digital Citizenship and Responsibility a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources

4.1.2. Safe Use of the Internet

4.1.2.1. Students 2. Digital Citizen a. cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. b. engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. d. manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

4.1.2.2. Teachers 4. Promote and Model Digital Citizenship a. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources. c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information. d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.

4.1.3. Cyberbullying

4.1.3.1. Students 2. Digital Citizen a. cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. b. engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. d. manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

4.1.3.2. Teachers 4. Promote and Model Digital Citizenship a. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources. c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information.

4.2. Ohio Standards

4.2.1. Math Standards

4.2.2. Technology

5. 21st Century Skills

5.1. Critical Thinking

5.2. Spatial Thinking

5.3. Visual Literacy and Visual Thinking

5.4. Nonlinear Thinking

5.4.1. Benefits of Multimedia

5.4.1.1. Students

5.4.1.1.1. Stimulates the Senses

5.4.1.1.2. Promotes Active Learning

5.4.1.1.3. Provides Practice in Using 21st Century Skills

5.4.1.1.4. Offers Opportunities for Ethical Use of Technology

5.4.1.1.5. Enhances Nonlinear Thinking

5.4.1.2. Teachers

5.4.1.2.1. Helps Communicate Instruction

5.4.1.2.2. Provides Practice in Facilitating Learning

5.4.1.2.3. Offers Opportunities to Differentiate Instruction

5.5. Digital Age Reflection

5.6. Creativity and Innovation

5.7. Communication and Collaboration

5.8. Research and Information Literacy