Virtual Reality

Group 3 17221749 Lee Hiu Ying 17222214 Wu Cheuk Hin 17231450 Tong Wing Mei 17225205 Lo Wing Sze 17224306 Fung Man Lung

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Virtual Reality by Mind Map: Virtual Reality

1. Advanatges

1.1. Immersive

1.2. Match with somatosensory technology perfectly

1.3. Simple version products become popularized

2. Disadvanatges

2.1. Low resolution

2.2. Outdated streaming solutions

2.3. Feel dizzy

3. History

3.1. 1987

3.1.1. Born of the name "Virtual Reality"

3.2. 1990s

3.2.1. Game companies develop VR-related products

3.2.1.1. Sega

3.2.1.1.1. VR headset for arcade games

3.2.1.2. Nintendo

3.2.1.2.1. Virtual Boy

3.3. 21st Century

3.3.1. Rapid advancement in VR technology

3.3.2. A lot of Modern VR products released

3.3.2.1. Google street view

3.3.2.2. Samsung Gear VR

3.3.2.3. Google Cardboard

4. Information Searching Methods

4.1. Search engine

4.1.1. Google

4.1.2. Yahoo

4.2. Search Operators

4.2.1. "Virtual reality history"

4.2.2. "Virtual reality development"

4.2.3. "Virtual reality applications"

4.2.4. Virtual reality advantages OR disadvantages

5. Applications

5.1. Aviation

5.1.1. Virtual Reality Flight Training

5.2. Business

5.2.1. VR Remote Training Employees

5.3. Education

5.3.1. Virtual reality astronomy

5.4. Entertainment

5.4.1. Virtual Reality Roller Coaster

6. Video

7. Online Survey

7.1. Background

7.1.1. Aims

7.1.1.1. To investigate into the advanced technology - Virtual Reality in Hong Kong

7.1.2. Questions

7.1.2.1. 12

7.1.3. Survey Link

7.2. Result

7.2.1. 63 responses

7.2.1.1. Age

7.2.1.1.1. 71.4% are from 11-20 years old

7.2.1.1.2. 23.8% are from 21- 30 years old

7.2.1.2. Gender

7.2.1.2.1. 63.5% are Female

7.2.1.2.2. 36.5% are Male

8. Improvement

8.1. Higher resolution

8.2. Update streaming solution

9. Conclusion

9.1. New technology

9.1.1. Not widely used yet

9.2. Public hold an open attitude to it

9.3. More competitive if less expensive

9.4. Room for improvements

10. Background

10.1. Definition

10.1.1. Computer-generated scenario stimulates realistic + life-like experience

10.2. Components

10.2.1. Combination of VR tools, physical environment(PC) and Input devices

10.3. Well-known in Entertainment purpose

10.3.1. Theme Park

10.3.2. Video games

10.3.3. VR videos & movies

11. VR in HK

11.1. Virtual Reality Gaming Arcade in HK

12. What is Virtual Reality?