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Scarfe Sandbox EdTech Library http://bit.ly/EdTechlibrary by Mind Map: Scarfe Sandbox  EdTech Library http://bit.ly/EdTechlibrary

1. Communication

1.1. Social Media

1.1.1. Blogs

1.1.1.1. UBC blogs

1.1.2. Blogs and social media

1.2. Web Conferencing

1.2.1. Big Blue button: Web conferencing for online learning

1.2.2. Mystery Skype in the classroom: guess where they're calling from!

1.2.3. Skype in the Classroom

1.2.4. Webinar: video presentations

1.2.5. Zoom.us

1.2.6. Blackboard Collaborate Ultra

1.2.7. Blue Jeans

1.3. Collaboration

1.3.1. Text editors

1.3.1.1. Etherpad: online editor for collaborative editing

1.4. Discussions

1.4.1. Vialogues: Videos and dialogues, tag the video and comment on it

1.4.2. Piazza: encourage written discussions in an online question-and-answer application

1.4.3. Mattermost Chat: ETS guide

2. Organization

2.1. Time Management

2.1.1. Task management

2.1.1.1. Habatica: turn your life into a game one task at a time

2.1.1.2. Trello

2.1.2. Timeline creators

2.1.2.1. Tiki-Toki

2.1.2.2. Creating timelines using TimeToast

2.2. Brainstorming

2.2.1. padlet

2.3. Organizing Ideas

2.3.1. Concept maps

2.3.1.1. Coggle

2.3.1.2. Mind Mup 2.0

2.3.1.3. Popplet

2.3.1.4. MindMeister

2.3.2. Wordclouds

2.3.2.1. Answer Garden

2.3.3. notes

2.3.3.1. Sticky notes

2.3.3.2. Voice notes

2.3.3.2.1. Mic Note: Audio recorder and notepad

2.4. Social Bookmarking Tools

2.4.1. diggo

2.4.2. Symbaloo

2.4.3. Delicious

2.4.4. evernote

3. Sources

3.1. Scarfe digital Sandbox

3.2. UBC Learning Technologies Hub

3.3. UBC studios

3.4. UBC Research Commons

3.5. UBC Education Library

3.6. Educational Technology Support

3.7. MET Community (students, instructors, and social media platforms)

3.8. Conversations with TEO students

3.9. Researching Recent EdTech Trends

4. On the Horizon

4.1. Augmented Reality (AR)

4.1.1. Augment

4.1.2. AR Flash Cards

4.1.3. HP Reveal (Aurasma)

4.1.4. Quiver (Coloring for children)

4.1.5. Layar

4.1.6. Thinglink

4.1.7. Greenscreen

4.1.8. Elements 4D (Chemistry)

4.1.9. Anatomy 4D

4.2. Virtual Reality (VR)

4.2.1. DIY Google Cardboard glasses

4.2.2. Discover sites, places and experiences

4.2.2.1. Google Expeditions

4.2.2.2. The New York Times VR

4.2.2.3. Discovery VR

4.2.2.4. Within

4.2.2.5. Shakespeare's Globe 360

4.2.2.6. Sites in VR: explore landmarks virtually

4.2.2.7. King tut

4.2.2.8. RYOT: features 360 educational films

4.2.3. Science and space explorations

4.2.3.1. Universe Sandbox

4.2.3.2. Anatomyou VR

4.2.3.3. Virry: Animal exploration for kids

4.2.3.4. Star chart

4.2.4. Create and view VR experiences

4.2.4.1. Google tour creator

4.2.4.2. Google Street View

4.2.4.3. InVR

4.2.5. VR educational games

4.2.5.1. In Cell: Journey inside the human cell

4.2.5.2. Inmind: Journey into human brain

4.2.5.3. Cleanopolis VR: Fight climate change (age 4+)

4.2.6. Resources on VR in education

4.2.6.1. Virtual Reality in Education

4.3. Mixed Reality

4.3.1. Microsoft Hololens

4.4. Makerspace

4.4.1. Applied Design Skills and Technologies

4.4.2. SEL and Tech Integration at WKTEP

4.4.3. Pop Up making

4.4.4. Stop Motion Studio

4.4.5. Tinkercad: Free 3D designing and printing tool

4.4.6. Robotics

4.4.6.1. Ozbot

4.4.6.2. Sphero

4.4.7. Coding

4.4.7.1. Canada Learning Code

4.4.7.2. Code.org

4.4.7.3. Hour of Code

4.4.7.4. W3C Schools: online web tutorials

4.4.7.5. Scratch: Drag and Drop Programming

4.4.7.6. Unplugged Coding: integrating coding activities in your classroom

4.4.7.7. Blockly games

4.4.7.8. CS unplugged

4.4.7.9. Make wonder: Robotics and coding activities for kids

4.4.8. Circuits

4.4.8.1. Paper Circuits

4.4.8.2. Arduino

4.4.8.3. Squishy Circuits

4.4.9. MakeyMakey

5. Research and writing

5.1. Reference Management Software

5.1.1. Citation Management Tools Comparison by UBC Research Commons

5.1.2. Refworks

5.1.3. Zotero

5.1.4. Mendeley

5.1.5. Endnote

5.1.6. Papers

5.2. Citation resources

5.2.1. How to Cite: UBC library resource

5.2.2. Tips on citing social media byTeachBytes

5.3. Writing

5.3.1. Writing Software

5.3.1.1. Scrivener

5.3.2. Outlining tools

5.4. Using the library

5.4.1. UBC Education Library Research Tutorial Videos

6. Lesson Planning resources

6.1. Interactive lessons

6.1.1. Flipped classrooms

6.1.1.1. Edpuzzle: Enables self-paced learning with interactive lessons. Add your voice and questions to a video

6.1.2. Nearpod: Create and use interactive lessons

6.1.3. online Worksheets

6.1.3.1. SnapType: Take your Worksheets online

6.1.4. Flashcards

6.1.4.1. Quizlet

6.1.5. Respondus Studymate: a desktop software instructors can use to create animation-based activities and games.

6.2. Subject Specific resources

6.2.1. Maps

6.2.1.1. My Maps: Google interactive maps

6.2.2. Language

6.2.2.1. CommonLit

6.2.2.2. Thinkmap: Visual Thesaurus

6.2.3. Science

6.2.3.1. Frontiers for Young Minds

6.2.4. Arts and crafts

6.2.4.1. Ceramics and Tech Integration

6.2.5. Music

6.2.5.1. The Young Person’s Guide to the Orchestra (Game and Music piece)

6.2.5.2. Noteworks – Music Sight-Reading

6.2.5.3. Ear Training Apps

6.2.5.4. Musicnotes: Access over 300,000 music sheets

6.2.5.5. Yousician: Learn how to play the piano, guitar, ukulele or bass

6.2.6. Physics

6.3. Educational Games

6.3.1. ABCya Educational games for K-5

6.3.2. Pet Bingo: Mathematics fun game for K-4

6.4. Digital Repositories

6.4.1. MOOCs

6.4.1.1. Khan Academy

6.4.1.2. edX

6.4.1.2.1. edX edge UBC guide

6.4.2. Free activities

6.4.2.1. Studyladder: Free Activities and printable worksheets for teachers

6.4.3. open textbooks

6.4.3.1. Top Hat: Free editable Textbooks and resources for secondary and post secondary

6.4.4. Online simulations

6.4.4.1. Phet Interactive simulations

6.4.5. Inquiry based learning

6.4.5.1. Wonderopolis

6.5. Pedagogy & Teaching

6.5.1. Hook ‘em: Using Visuals and Multimedia to Engage Students

6.5.2. SECTIONS Model – Assessing Technologies in the Classroom

6.6. Different technologies in the classroom

6.6.1. iPad possibilities in the classroom

6.6.2. QR Codes in education

7. Surveys, polls and assessment Tools

7.1. Surveys and polls

7.1.1. Google forms

7.1.2. Survey Monkey

7.2. Clickers or Student Response Systems (SRS)

7.2.1. Mentimeter

7.2.2. Kahoot

7.2.3. Poll Everywhere

7.2.4. Plickers

7.2.5. Interactive Classrooms: iClickers for active learning

7.2.5.1. Clickers in UBC

7.3. Assessment

7.3.1. Examsoft: Assessment creation and analysis

7.3.2. Freshgrade: portfolio and assessment platforms

7.3.3. Socartive: Formative assessment

7.3.4. eReview

7.3.5. Crowdmark

7.3.6. examity

7.3.7. Proctorio: remote proctoring so students can take exams from anywhere

7.3.8. Respondus Quiz: an assessment software for creating and managing exams or quizzes

7.4. Alternative Formative Assessment

7.4.1. Kaizena: Embed Voice comments in google docs

7.4.2. CLAS: Collaborative Learning Annotation System

7.4.2.1. CLAS resource

7.4.3. Peer assessment

7.4.3.1. PeerWise

7.4.3.1.1. PeerWise: students create questions related to a course and then answer, rate, and comment on questions submitted by their peers

7.4.3.2. ComPAIR

7.4.3.3. iPeer: customize and receive students' evaluations of one another

7.4.4. Webwork: students receive instant feedback on answers to problems and instructors can allow for multiple attempts until a student finds the correct solution

7.5. Feedback and evaluations

7.5.1. CoursEval

7.5.2. Form Builder

8. Open Education Resources

8.1. Resource Sharing

8.1.1. Overview of different sharing mediums

8.1.1.1. Content creation and curation platforms

8.1.2. Live Binders

8.2. Licences

8.2.1. Copyright and Fair Use

8.2.2. Overview of creative commons licenses

8.3. Open Access Images, Video, Audio

8.3.1. Creative commons search

9. Design

9.1. Infographics, brochures, posters, etc.

9.1.1. Canva

9.1.2. Piktochart: Creating attractive infographics

9.2. GIFs

9.2.1. create your own GIFs

10. Image Tools

10.1. Image Editing

10.1.1. Pixlr: Free online image editor

10.2. Open Access Images

10.2.1. Image search tips

10.2.2. Creative Commons Image Search

10.2.3. Open access image search platforms

10.2.3.1. Stockvault: Free Stock Photos and Graphics

10.3. Reverse Image Search

10.3.1. Google reverse image search engine

10.3.2. Tiny Eye

10.4. Photo Collages

10.4.1. PicCollage

11. Video Tools

11.1. Video Editing

11.1.1. iMovie

11.1.2. VivaVideo: Free Video Editing Software for Mobile

11.2. Video and lecture capturing tools

11.2.1. Green screen

11.2.2. Lightboard: produce short videos while writing or drawing on a board of illuminated glass

11.2.3. MediaSite: a lecture-capture platform that allows instructors to create digital recordings of multimedia-rich presentations

11.2.4. One-Button Studio: record lectures and presentations with the touch of a button and leave with a finished video file

11.3. Animated Videos

11.3.1. Vyond: create animated videos

11.3.2. VideoScribe

11.3.2.1. VideoScribe: create animation videos on a virtual whiteboard

11.4. Live Streaming

11.4.1. Facebook Live Video streaming

11.5. Screen Recording

11.5.1. Camtasia: Video editing and screen recording

11.5.1.1. Camtasia UBC resource

11.5.2. Snagit: a screen-capture desktop software to easily capture, modify, markup, and share screenshots and basic video captures of their computer screens. .

11.6. From Photos to Videos

11.6.1. iMotion

11.7. Sharing platforms

11.7.1. Kaltura: Embed videos directly in a Connect or Canvas course

12. We value your feedback. Do you have a favourite tool to add? Please email us at [email protected]

13. Management Systems

13.1. Learning management systems

13.1.1. Absorb

13.1.2. Moodle

13.1.3. Canvas

13.1.3.1. Student guide to Canvas

13.1.4. Connect

13.2. Classroom Management systems

13.2.1. Edsby: Learning analytics

13.2.2. Google Classroom

13.3. Classroom communities

13.3.1. Classdojo: Connecting Teachers, parents and students

13.4. Content Management Systems

13.4.1. Joomla: For creating websites

13.4.2. Weebly

13.4.3. Wix

13.4.4. Wordpress

14. A one stop shop for EdTech resources

15. Presentation Tools

15.1. Prezi

15.2. Haiku Deck

15.3. Emaze

15.4. White boards presentations

15.4.1. Explain Everything: Collaborative Interactive Whiteboard App

15.4.2. ShowMe: Interactive Whiteboard

16. Digital Story Telling

16.1. Stop Motion Video

16.2. Twine: Interactive non linear stories

16.3. Storybird

17. eBooks

17.1. Book Creator

17.1.1. Tutorial on using book creator

18. PDF Editing Tools

18.1. FormSwift

19. Audio Tools

19.1. Listen to online Music

19.1.1. Accuradio

19.1.2. Spotify

19.2. Podcasts

19.2.1. Podomatic

20. Assistive Technologies

20.1. AT for Reading

20.1.1. Text to speech

20.1.1.1. Read & Write Resource

20.1.1.1.1. Read & Write

20.1.1.2. Natural Reader Resource

20.1.1.3. Voice Dream

20.1.1.4. Balabolka

20.1.1.5. Speak it!

20.1.2. Coloured text

20.1.2.1. BeeLine Reader

20.1.2.2. Spiritz

20.1.2.3. Readsy

20.2. AT for Vision Assistance

20.3. AT for writing

20.3.1. Speech to Text

20.3.1.1. Read & Write

20.3.1.2. Voicedream

20.4. AT for communicating

20.4.1. Augmentative and Alternative Communication (AAC)

20.4.1.1. Verbally

20.5. AT for studying

20.6. Built-in Accessibility Features

20.6.1. for your Laptop

20.6.2. other devices

20.7. AT for color blind students

21. Map key

22. Beyond K-12 contexts

22.1. Health

22.1.1. Bant: Diabetes Management app

22.2. Sports and coaching

22.2.1. Coach's eye: Provide feedback for athletes

22.2.2. Dartfish: Instant video feedback & game tagging

22.2.3. Hudl Technique: Improve in slow motion

22.3. education in the workplace

22.3.1. Funzi: create bite-size learning content for consumption on mobile devices

22.3.2. MentorMob: online learning guides for skills and hobbies

23. UBC Spaces

23.1. UBC blogs

23.1.1. ETS guide for UBC blogs

23.2. UBC iTunes

23.3. UBC Survey Tool

23.4. UBC Wiki

23.5. UBC YouTube

24. Main Category

24.1. Sub category

24.1.1. Further sub category

24.1.1.1. Link to Sandbox page

24.1.1.2. link to the tool

24.1.1.3. link to relevant UBC resource (often software is available at UBC)