1. Main Category
1.1. Sub category
1.1.1. Further sub category
1.1.1.1. Link to Sandbox page
1.1.1.2. link to the tool
1.1.1.3. link to relevant UBC resource (often software is available at UBC)
2. Image Tools
2.1. Image Editing
2.1.1. Pixlr: Free online image editor
2.2. Open Access Images
2.2.1. Image search tips
2.2.2. Creative Commons Image Search
2.2.3. Open access image search platforms
2.2.3.1. Stockvault: Free Stock Photos and Graphics
2.3. Reverse Image Search
2.3.1. Google reverse image search engine
2.3.2. Tiny Eye
2.4. Photo Collages
2.4.1. PicCollage
3. Video Tools
3.1. Video Editing
3.1.1. iMovie
3.1.2. VivaVideo: Free Video Editing Software for Mobile
3.2. Video and lecture capturing tools
3.2.1. Green screen
3.2.2. Lightboard: produce short videos while writing or drawing on a board of illuminated glass
3.2.3. MediaSite: a lecture-capture platform that allows instructors to create digital recordings of multimedia-rich presentations
3.2.4. One-Button Studio: record lectures and presentations with the touch of a button and leave with a finished video file
3.3. Animated Videos
3.3.1. Vyond: create animated videos
3.3.2. VideoScribe
3.3.2.1. VideoScribe: create animation videos on a virtual whiteboard
3.4. Live Streaming
3.4.1. Facebook Live Video streaming
3.5. Screen Recording
3.5.1. Camtasia: Video editing and screen recording
3.5.1.1. Camtasia UBC resource
3.5.2. Snagit: a screen-capture desktop software to easily capture, modify, markup, and share screenshots and basic video captures of their computer screens. .
3.6. From Photos to Videos
3.6.1. iMotion
3.7. Sharing platforms
3.7.1. Kaltura: Embed videos directly in a Connect or Canvas course
4. Presentation Tools
4.1. Prezi
4.2. Haiku Deck
4.3. Emaze
4.4. White boards presentations
4.4.1. Explain Everything: Collaborative Interactive Whiteboard App
4.4.2. ShowMe: Interactive Whiteboard
5. Surveys, polls and assessment Tools
5.1. Surveys and polls
5.1.1. Google forms
5.1.2. Survey Monkey
5.2. Clickers or Student Response Systems (SRS)
5.2.1. Mentimeter
5.2.2. Kahoot
5.2.3. Poll Everywhere
5.2.4. Plickers
5.2.5. Interactive Classrooms: iClickers for active learning
5.2.5.1. Clickers in UBC
5.3. Assessment
5.3.1. Examsoft: Assessment creation and analysis
5.3.2. Freshgrade: portfolio and assessment platforms
5.3.3. Socartive: Formative assessment
5.3.4. eReview
5.3.5. Crowdmark
5.3.6. examity
5.3.7. Proctorio: remote proctoring so students can take exams from anywhere
5.3.8. Respondus Quiz: an assessment software for creating and managing exams or quizzes
5.4. Alternative Formative Assessment
5.4.1. Kaizena: Embed Voice comments in google docs
5.4.2. CLAS: Collaborative Learning Annotation System
5.4.2.1. CLAS resource
5.4.3. Peer assessment
5.4.3.1. PeerWise
5.4.3.1.1. PeerWise: students create questions related to a course and then answer, rate, and comment on questions submitted by their peers
5.4.3.2. ComPAIR
5.4.3.3. iPeer: customize and receive students' evaluations of one another
5.4.4. Webwork: students receive instant feedback on answers to problems and instructors can allow for multiple attempts until a student finds the correct solution
5.5. Feedback and evaluations
5.5.1. CoursEval
5.5.2. Form Builder
6. Communication
6.1. Social Media
6.1.1. Blogs
6.1.1.1. UBC blogs
6.1.2. Blogs and social media
6.2. Web Conferencing
6.2.1. Big Blue button: Web conferencing for online learning
6.2.2. Mystery Skype in the classroom: guess where they're calling from!
6.2.3. Skype in the Classroom
6.2.4. Webinar: video presentations
6.2.5. Zoom.us
6.2.6. Blackboard Collaborate Ultra
6.2.7. Blue Jeans
6.3. Collaboration
6.3.1. Text editors
6.3.1.1. Etherpad: online editor for collaborative editing
6.4. Discussions
6.4.1. Vialogues: Videos and dialogues, tag the video and comment on it
6.4.2. Piazza: encourage written discussions in an online question-and-answer application
6.4.3. Mattermost Chat: ETS guide
7. Assistive Technologies
7.1. AT for Reading
7.1.1. Text to speech
7.1.1.1. Read & Write Resource
7.1.1.1.1. Read & Write
7.1.1.2. Natural Reader Resource
7.1.1.3. Voice Dream
7.1.1.4. Balabolka
7.1.1.5. Speak it!
7.1.2. Coloured text
7.1.2.1. BeeLine Reader
7.1.2.2. Spiritz
7.1.2.3. Readsy
7.2. AT for Vision Assistance
7.3. AT for writing
7.3.1. Speech to Text
7.3.1.1. Read & Write
7.3.1.2. Voicedream
7.4. AT for communicating
7.4.1. Augmentative and Alternative Communication (AAC)
7.4.1.1. Verbally
7.5. AT for studying
7.6. Built-in Accessibility Features
7.6.1. for your Laptop
7.6.2. other devices
7.7. AT for color blind students
8. Management Systems
8.1. Learning management systems
8.1.1. Absorb
8.1.2. Moodle
8.1.3. Canvas
8.1.3.1. Student guide to Canvas
8.1.4. Connect
8.2. Classroom Management systems
8.2.1. Edsby: Learning analytics
8.2.2. Google Classroom
8.3. Classroom communities
8.3.1. Classdojo: Connecting Teachers, parents and students
8.4. Content Management Systems
8.4.1. Joomla: For creating websites
8.4.2. Weebly
8.4.3. Wix
8.4.4. Wordpress
9. Organization
9.1. Time Management
9.1.1. Task management
9.1.1.1. Habatica: turn your life into a game one task at a time
9.1.1.2. Trello
9.1.2. Timeline creators
9.1.2.1. Tiki-Toki
9.1.2.2. Creating timelines using TimeToast
9.2. Brainstorming
9.2.1. padlet
9.3. Organizing Ideas
9.3.1. Concept maps
9.3.1.1. Coggle
9.3.1.2. Mind Mup 2.0
9.3.1.3. Popplet
9.3.1.4. MindMeister
9.3.2. Wordclouds
9.3.2.1. Answer Garden
9.3.3. notes
9.3.3.1. Sticky notes
9.3.3.2. Voice notes
9.3.3.2.1. Mic Note: Audio recorder and notepad
9.4. Social Bookmarking Tools
9.4.1. diggo
9.4.2. Symbaloo
9.4.3. Delicious
9.4.4. evernote
10. On the Horizon
10.1. Augmented Reality (AR)
10.1.1. Augment
10.1.2. AR Flash Cards
10.1.3. HP Reveal (Aurasma)
10.1.4. Quiver (Coloring for children)
10.1.5. Layar
10.1.6. Thinglink
10.1.7. Greenscreen
10.1.8. Elements 4D (Chemistry)
10.1.9. Anatomy 4D
10.2. Virtual Reality (VR)
10.2.1. DIY Google Cardboard glasses
10.2.2. Discover sites, places and experiences
10.2.2.1. Google Expeditions
10.2.2.2. The New York Times VR
10.2.2.3. Discovery VR
10.2.2.4. Within
10.2.2.5. Shakespeare's Globe 360
10.2.2.6. Sites in VR: explore landmarks virtually
10.2.2.7. King tut
10.2.2.8. RYOT: features 360 educational films
10.2.3. Science and space explorations
10.2.3.1. Universe Sandbox
10.2.3.2. Anatomyou VR
10.2.3.3. Virry: Animal exploration for kids
10.2.3.4. Star chart
10.2.4. Create and view VR experiences
10.2.4.1. Google tour creator
10.2.4.2. Google Street View
10.2.4.3. InVR
10.2.5. VR educational games
10.2.5.1. In Cell: Journey inside the human cell
10.2.5.2. Inmind: Journey into human brain
10.2.5.3. Cleanopolis VR: Fight climate change (age 4+)
10.2.6. Resources on VR in education
10.2.6.1. Virtual Reality in Education
10.3. Mixed Reality
10.3.1. Microsoft Hololens
10.4. Makerspace
10.4.1. Applied Design Skills and Technologies
10.4.2. SEL and Tech Integration at WKTEP
10.4.3. Pop Up making
10.4.4. Stop Motion Studio
10.4.5. Tinkercad: Free 3D designing and printing tool
10.4.6. Robotics
10.4.6.1. Ozbot
10.4.6.2. Sphero
10.4.7. Coding
10.4.7.1. Canada Learning Code
10.4.7.2. Code.org
10.4.7.3. Hour of Code
10.4.7.4. W3C Schools: online web tutorials
10.4.7.5. Scratch: Drag and Drop Programming
10.4.7.6. Unplugged Coding: integrating coding activities in your classroom
10.4.7.7. Blockly games
10.4.7.8. CS unplugged
10.4.7.9. Make wonder: Robotics and coding activities for kids
10.4.8. Circuits
10.4.8.1. Paper Circuits
10.4.8.2. Arduino
10.4.8.3. Squishy Circuits
10.4.9. MakeyMakey
11. Digital Story Telling
11.1. Stop Motion Video
11.2. Twine: Interactive non linear stories
11.3. Storybird
12. Design
12.1. Infographics, brochures, posters, etc.
12.1.1. Canva
12.1.2. Piktochart: Creating attractive infographics
12.2. GIFs
12.2.1. create your own GIFs
13. Map key
14. Lesson Planning resources
14.1. Interactive lessons
14.1.1. Flipped classrooms
14.1.1.1. Edpuzzle: Enables self-paced learning with interactive lessons. Add your voice and questions to a video
14.1.2. Nearpod: Create and use interactive lessons
14.1.3. online Worksheets
14.1.3.1. SnapType: Take your Worksheets online
14.1.4. Flashcards
14.1.4.1. Quizlet
14.1.5. Respondus Studymate: a desktop software instructors can use to create animation-based activities and games.
14.2. Subject Specific resources
14.2.1. Maps
14.2.1.1. My Maps: Google interactive maps
14.2.2. Language
14.2.2.1. CommonLit
14.2.2.2. Thinkmap: Visual Thesaurus
14.2.3. Science
14.2.3.1. Frontiers for Young Minds
14.2.4. Arts and crafts
14.2.4.1. Ceramics and Tech Integration
14.2.5. Music
14.2.5.1. The Young Person’s Guide to the Orchestra (Game and Music piece)
14.2.5.2. Noteworks – Music Sight-Reading
14.2.5.3. Ear Training Apps
14.2.5.4. Musicnotes: Access over 300,000 music sheets
14.2.5.5. Yousician: Learn how to play the piano, guitar, ukulele or bass
14.2.6. Physics
14.3. Educational Games
14.3.1. ABCya Educational games for K-5
14.3.2. Pet Bingo: Mathematics fun game for K-4
14.4. Digital Repositories
14.4.1. MOOCs
14.4.1.1. Khan Academy
14.4.1.2. edX
14.4.1.2.1. edX edge UBC guide
14.4.2. Free activities
14.4.2.1. Studyladder: Free Activities and printable worksheets for teachers
14.4.3. open textbooks
14.4.3.1. Top Hat: Free editable Textbooks and resources for secondary and post secondary
14.4.4. Online simulations
14.4.4.1. Phet Interactive simulations
14.4.5. Inquiry based learning
14.4.5.1. Wonderopolis
14.5. Pedagogy & Teaching
14.5.1. Hook ‘em: Using Visuals and Multimedia to Engage Students
14.5.2. SECTIONS Model – Assessing Technologies in the Classroom
14.6. Different technologies in the classroom
14.6.1. iPad possibilities in the classroom
14.6.2. QR Codes in education
15. PDF Editing Tools
15.1. FormSwift
16. Open Education Resources
16.1. Resource Sharing
16.1.1. Overview of different sharing mediums
16.1.1.1. Content creation and curation platforms
16.1.2. Live Binders
16.2. Licences
16.2.1. Copyright and Fair Use
16.2.2. Overview of creative commons licenses
16.3. Open Access Images, Video, Audio
16.3.1. Creative commons search
17. eBooks
17.1. Book Creator
17.1.1. Tutorial on using book creator
18. Beyond K-12 contexts
18.1. Health
18.1.1. Bant: Diabetes Management app
18.2. Sports and coaching
18.2.1. Coach's eye: Provide feedback for athletes
18.2.2. Dartfish: Instant video feedback & game tagging
18.2.3. Hudl Technique: Improve in slow motion
18.3. education in the workplace
18.3.1. Funzi: create bite-size learning content for consumption on mobile devices
18.3.2. MentorMob: online learning guides for skills and hobbies
19. Audio Tools
19.1. Listen to online Music
19.1.1. Accuradio
19.1.2. Spotify
19.2. Podcasts
19.2.1. Podomatic
20. Research and writing
20.1. Reference Management Software
20.1.1. Citation Management Tools Comparison by UBC Research Commons
20.1.2. Refworks
20.1.3. Zotero
20.1.4. Mendeley
20.1.5. Endnote
20.1.6. Papers
20.2. Citation resources
20.2.1. How to Cite: UBC library resource
20.2.2. Tips on citing social media byTeachBytes
20.3. Writing
20.3.1. Writing Software
20.3.1.1. Scrivener
20.3.2. Outlining tools
20.4. Using the library
20.4.1. UBC Education Library Research Tutorial Videos
21. UBC Spaces
21.1. UBC blogs
21.1.1. ETS guide for UBC blogs