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Team RTS Ideas by Mind Map: Team RTS Ideas
0.0 stars - reviews range from 0 to 5

Team RTS Ideas


Game Design Document

New node

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Art Style

Cartoonish, disproportionate characters

New node

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New node

Game Design

Unit Types, Melee, Ranged, Buffer, get certain areas to get special units, see loadout node

Game Loadout Screen, Choose unit buffs, Change unit looks, choose certain number of spells and certain number of units

Owning lobes, buffs, +1 armor, faster spawning, resources, click lobe to gain spell, section off lobes into groups, New node

Spells(no hero), large cooldown, enough cooldown to use spell, earn spells through time, 3 to 4 spells, get spells by conquering lobes, spells above lobe to activate, wheel loadout or high alpha spell menu, New node

Problems:, Balance power between two players, New node, Time, quick battles, too big, New node, Fewer units

Spawning, customizable spawn intervals, use resources to choose spawned units, New node

Concept, How much brain oriented?, art style, New node, story, context, loose interpretation of the brain, lobes differently named, lobes in different location, How much warfare?, main gameplay, New node, New node

Unit Build Queue, Spawn automatically for each area you have conquered, cycling queue, 4 every ten seconds

Unit destinations, set rally points, Unit travel between lobes dont funnel through doors, they transport into lobes, reduce bottlenecking

What makes the game fun?, Choose units, Deploy units, spells, combat

Game Mechanics Assignments

Programmers, New node, New node, New node

Artists, learn maya, basic shapes(cubes,spheres, pyramids, New node

First Playable:

Unit gains bonus from capturing area, unit captures area by being inside area

unit combat starts when two opposing units enter area

New node

Mobile Platform!!!

Build on PC

Not actually being published


Scrolling Menu

Shake phone for unit defense

Control Points

Tree House side scroller

New node

Utilize Zoom

Art Ideas

Cartoon Style

New node

Kids are characters

High School Theme

Programming Ideas

Objective based tech-tree

No control over AI

Spawned by player

One path

Random maps

random terrain

random control points



Art Style, Cartoon, cel shading, Battleheart, freeman, more detail, dusty sprocket, Realistic, very realistic, Warhammer40k, less realistic, fieldrunners

Animation Style, Cutout, Battleheart, Poses, sprite sheet

Map Style, Map divisions, hexagonal, New node, Cartoon, cel shaded, battleheart, more detail(layers), dusty sprocket,majesty, Realistic, New node, static backgrounds

Games to Study


New node

First Iteration

Class Criticism

Game summary

What weapons to attack with

how abilities target heroes/units

Character art and unit art

How are we building units/buildings

maybe a full screen shot

New node

Side Scrolling

Treehouse Concept

Second Iteration (Light Game)

unit takes 5 seconds to move across

prism cracks to show life

tracks for units to follow


prisms, laser burst, unit track


spark or explosion

New node

New node

no powerpoint

2 tracks

unit attributes - 4 groups with different attributes

New node, New node, New node, New node

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combat waves seems confusing, New node

good points, innovative idea, good graphics

test on projection system first, New node

text boxes are blah, New node

have supporting graphics for combat, maybe more graphics than text or two pages

Don't read off presentation

Wordy text needs graphics

Final Game Choice (Winner is Insanity)

Light Game

having upgrades


New node


Programming, Pathing, Unit production, AI, Challenging, fog of war

Art, Visually Striking, changing environments, Challenging, New node

non traditional combat


challenging possibilities

Portfolio worthy


Make RTS Simple

Use resources, New node

Take RTS to the next level

Research RTS like never before!!!, board games, notes, screenshots, sketching, brainstorming, IDEO process

Unity, start messing around, New node

Third Iteration: Insanity

New node

New node


Sacrifice, goofy funny units

which side do you choose?

evolving environment

Great Work

Great Humor, graphics, Great way to zoom in, different background graphics, Red letters are subliminal, Probably the one to make!

Keep it fun!!!

Insanity Revision


goal is to affect other lobes

invincible until affects lobe then dies.

New node


area grows into a defensive structure the longer you hold it.

affected by units

pours over into other lobes

gives units or areas offensive or defensive buffs


New node

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