Proposed Elastic Learning Network

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Proposed Elastic Learning Network by Mind Map: Proposed Elastic Learning Network

1. (Community Engagement Manager)

1.1. Build the network and nurture it (online and offline)

1.2. Connect & match to generate collaborative learning opportunities

1.3. Facilitate a series of quarterly Think Tanks

1.4. Support VIC PLNs

1.5. Build website, private social network and social media assets

1.6. Host offline community events

1.7. Facilitate member events

1.8. Foster R&D opportunities

1.9. Teaching & Training

2. Community Groups

2.1. U3A Melbourne

2.2. Melbourne Citymission

2.3. Foundation for Young Australians (FYA)

2.4. The CRUNCH - Social Traders

2.5. Telematics Trust

2.6. CREATE

2.7. Centre for Multicultural Youth (CMY)

2.8. YMCA

2.9. YWCA

2.10. Leadership Victoria

2.11. Good Company

2.12. SCOPE VIC

2.13. YACVIC

2.14. AMES Community Participation

2.15. InfoXchange

2.16. SYN Media

2.17. The BIG ISSUE

3. Learning Partners

3.1. curiosity lab

3.2. Dan Donahoo - Project Synthesis

3.3. Adrian Camm

3.4. Pigeons

3.5. Zaana Howard

3.6. Bubble Dome

3.7. Vast Park

3.8. Jess McCulloch

3.9. PROJECT ROCKIT

4. Start

4.1. Who is the user?

4.2. What motivates them?

4.3. Consider the balance between challenge and ability

4.4. 21st Century Skills

4.4.1. Creativity, Critical Thinking, Problem Solving, Communication and Collaboration.

4.5. STEM disciplines

4.6. Social Engagement Verbs

5. Libraries

5.1. State Library of Victoria

5.2. Geelong Regional Libraries

5.3. Melbourne Library Service

6. Museums

6.1. Immigration Museum

6.2. Museum Victoria

6.3. Australian Centre for the Moving Image

6.4. Scienceworks

6.5. Bunjilaka Aboriginal Cultural Centre

7. Schools

7.1. Special Needs

7.2. Private

7.3. Public

7.4. International

8. LLEN'S

8.1. Capital City LLEN (City LLEN)

8.2. Inner Northern LLEN

8.3. The South East LLEN

9. Youth Services

9.1. Frontyard Youth Services

9.2. YSAS

10. Technology, Design and Communications Companies

10.1. Telstra

10.2. Motorola

11. Programs and Projects

11.1. PicoCricket

11.2. Hackasaurus

11.3. Gamestar Mechanic

11.4. MinecraftEdu

11.5. LEGO MINDSTORMS

11.6. ARIS Games

11.7. Design Thinking

11.8. [email protected] - Design for Good

11.9. iCreate to Educate

11.10. eSmart

11.11. Study Fresh

11.12. 7 Scenes

11.13. Xtranormal

11.14. Independent Learning

11.15. My Pathway Plan

11.16. Story Maps & Writing Adventures

11.17. SHOUT Learning

11.18. Passion Quest

11.19. Identi-Tee

11.20. Easter STREAT Surprise

11.21. Languages Underground

12. Proposed Host/Auspice Organisation

12.1. State Library of Victoria

13. Universities

13.1. Melbourne University

13.2. RMIT University

13.3. La Trobe University

13.4. Victoria University

13.5. Box Hill Institute

13.6. Deakin Univestity

14. Research Partners

14.1. Australian Council for Educational Research (ACER)

14.2. Melbourne University

14.3. Digital Education Research Network (DERN)

15. Galleries

15.1. National Gallery of Victoria

16. Industry Bodies

16.1. Multimedia Victoria (MMV)

16.2. VITTA

16.3. YACVIC

16.4. VIC SRC

16.5. Centre for Multicultural Youth (CMY)

17. Other Organisations

17.1. City of Melbourne

17.2. Arts Centre Melbourne

17.3. Shrine of Remembrance

17.4. Melbourne Zoo

17.5. Melbourne Aquarium

17.6. Quantum Victoria

17.7. Express Media

17.8. Old Melbourne Gaol

17.9. Federation Square

17.10. Sky Deck

17.11. Fitzroy Learning Network

17.12. The Hub Melbourne

18. Formats

18.1. After School

18.2. Saturplays

18.3. School Holidays

18.4. Camps

18.5. Hackathons

18.6. In school

18.7. Learning Games

18.8. Workshops

18.9. unConferences

18.10. Middle years City Experience

18.11. Online Webinars