Proposed Elastic Learning Network
by Brendan O'Keefe
1. (Community Engagement Manager)
1.1. Build the network and nurture it (online and offline)
1.2. Connect & match to generate collaborative learning opportunities
1.3. Facilitate a series of quarterly Think Tanks
1.4. Support VIC PLNs
1.5. Build website, private social network and social media assets
1.6. Host offline community events
1.7. Facilitate member events
1.8. Foster R&D opportunities
1.9. Teaching & Training
2. Community Groups
2.1. U3A Melbourne
2.2. Melbourne Citymission
2.3. Foundation for Young Australians (FYA)
2.4. The CRUNCH - Social Traders
2.5. Telematics Trust
2.6. CREATE
2.7. Centre for Multicultural Youth (CMY)
2.8. YMCA
2.9. YWCA
2.10. Leadership Victoria
2.11. Good Company
2.12. SCOPE VIC
2.13. YACVIC
2.14. AMES Community Participation
2.15. InfoXchange
2.16. SYN Media
2.17. The BIG ISSUE
3. Start
3.1. Who is the user?
3.2. What motivates them?
3.3. Consider the balance between challenge and ability
3.4. 21st Century Skills
3.4.1. Creativity, Critical Thinking, Problem Solving, Communication and Collaboration.
3.5. STEM disciplines
3.6. Social Engagement Verbs
4. LLEN'S
4.1. Capital City LLEN (City LLEN)
4.2. Inner Northern LLEN
4.3. The South East LLEN
5. Technology, Design and Communications Companies
5.1. Telstra
5.2. Motorola
6. Proposed Host/Auspice Organisation
6.1. State Library of Victoria
7. Industry Bodies
7.1. Multimedia Victoria (MMV)
7.2. VITTA
7.3. YACVIC
7.4. VIC SRC
7.5. Centre for Multicultural Youth (CMY)
8. Other Organisations
8.1. City of Melbourne
8.2. Arts Centre Melbourne
8.3. Shrine of Remembrance
8.4. Melbourne Zoo
8.5. Melbourne Aquarium
8.6. Quantum Victoria
8.7. Express Media
8.8. Old Melbourne Gaol
8.9. Federation Square
8.10. Sky Deck
8.11. Fitzroy Learning Network
8.12. The Hub Melbourne
9. Formats
9.1. After School
9.2. Saturplays
9.3. School Holidays
9.4. Camps
9.5. Hackathons
9.6. In school
9.7. Learning Games
9.8. Workshops
9.9. unConferences
9.10. Middle years City Experience
9.11. Online Webinars
10. Learning Partners
10.1. curiosity lab
10.2. Dan Donahoo - Project Synthesis
10.3. Adrian Camm
10.4. Pigeons
10.5. Zaana Howard
10.6. Bubble Dome
10.7. Vast Park
10.8. Jess McCulloch
10.9. PROJECT ROCKIT
11. Libraries
11.1. State Library of Victoria
11.2. Geelong Regional Libraries
11.3. Melbourne Library Service
12. Museums
12.1. Immigration Museum
12.2. Museum Victoria
12.3. Australian Centre for the Moving Image
12.4. Scienceworks
12.5. Bunjilaka Aboriginal Cultural Centre
13. Schools
13.1. Special Needs
13.2. Private
13.3. Public
13.4. International
14. Youth Services
14.1. Frontyard Youth Services
14.2. YSAS
15. Programs and Projects
15.1. PicoCricket
15.2. Hackasaurus
15.3. Gamestar Mechanic
15.4. MinecraftEdu
15.5. LEGO MINDSTORMS
15.6. ARIS Games
15.7. Design Thinking
15.8. ideas@play - Design for Good
15.9. iCreate to Educate
15.10. eSmart
15.11. Study Fresh
15.12. 7 Scenes
15.13. Xtranormal
15.14. Independent Learning
15.15. My Pathway Plan
15.16. Story Maps & Writing Adventures
15.17. SHOUT Learning
15.18. Passion Quest
15.19. Identi-Tee
15.20. Easter STREAT Surprise
15.21. Languages Underground
16. Universities
16.1. Melbourne University
16.2. RMIT University
16.3. La Trobe University
16.4. Victoria University
16.5. Box Hill Institute
16.6. Deakin Univestity
17. Research Partners
17.1. Australian Council for Educational Research (ACER)
17.2. Melbourne University
17.3. Digital Education Research Network (DERN)
18. Galleries
18.1. National Gallery of Victoria