Instructional Design & Technology

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Instructional Design & Technology por Mind Map: Instructional Design &  Technology

1. Development & Design Basic Elements

1.1. Analysis

1.1.1. Needs Assessment

1.1.2. Business Needs

1.1.3. Performance Gap

1.1.4. Learning Needs

1.1.4.1. Learners' Background

1.1.4.2. Learners' Locus of Control

1.1.4.3. Learners' Motivation & Interests

1.1.4.4. Learners' Prior Knowledge & Skills

1.1.5. Task Analysis

1.2. Design & Development

1.3. Evaluation

1.3.1. Kirkpatricks Four Levels of Training Evaluation

1.3.2. Brinkerhoffs Success Case Method

1.3.3. Philips ROI Methodology

1.3.4. Chen's Theory-Driven Evaluation Model

1.3.5. Rossi's Five-Domain Evaluation Model

1.3.6. Stufflebeam's CIPP Evaluation Model

1.3.7. Patton's Utilization-Focused Evaluation

2. Instructional Frameworks/Models/Systems

2.1. ADDIE

2.2. Cathy Moores Action Mapping

2.3. Dick & Carey Model

2.4. Kemp Design Model

2.5. Merrills First Principles of Instruction

2.6. SAM (Successive Approximation Model)

2.7. Agile or rapid prototyping

3. Learning Domains

3.1. Taxonomy of Learning Domains

3.2. Cognitive domain

3.3. Psychomotor domain

3.4. Affective domain

3.5. Bloom's Taxonomy of Learning Domains

3.5.1. Creating

3.5.2. Evaluating

3.5.3. Analyzing

3.5.4. Applying

3.5.5. Understanding

3.5.6. Remembering

4. Related Roles

4.1. Instructional Designer

4.2. Subject Matter Experts

4.3. Researcher

4.4. Analyst

4.5. Content Developer

4.6. Graphic Designer

4.7. Evaluator

4.8. Facilitator, Instructor, or Training Specialist

4.9. Project Manager

4.10. Certified Performance Technician

4.11. Intervention Specialist

4.12. Change Manager

4.13. Editor (Text, Multimedia, etc.)

4.14. Scriptwriter

4.15. Content Systems Manager

4.16. Consultant

4.17. End-user or Intended Audience

4.17.1. Learner

4.17.2. Trainee

4.17.3. Trainer/Instructor

5. Instructional/Learning Theories & Principles

5.1. Adult Learning Theory

5.2. Behaviorism

5.3. Connectionism

5.4. Cognitive Load Theory

5.5. Conditions of Learning

5.6. Information Processing Theory

5.7. Criterion Referenced Instruction

5.8. Constructivist Theory

5.9. Social Learning Theory

5.10. Situated Learning

6. Content Formats (Deliverables)

6.1. eLearning

6.2. mLearning

6.3. On-the-job Training (OJT)

6.4. Mentoring

6.5. Classroom or Instructor-Led

6.6. Blended Learning

6.7. Simulation

6.8. Gaming Solutions

6.9. Job Aid or Reference

6.10. Multimedia Training

6.11. Coach/Mentor

6.12. Tutorials

7. Early Contributors

7.1. Robert Gagne

7.2. Benjamin Bloom

7.3. Gerald Kemp

7.4. Robert Mager

7.5. Robert Glaser

7.6. John M. Keller

8. Environments & Settings

8.1. Business, Corporation, or Organization

8.2. Military or Government Sector

8.3. Academic (K-12 or Higher Learning)

8.4. Healthcare

8.5. Continuing Education & Licensing