ICT Technology in the classroom

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ICT Technology in the classroom by Mind Map: ICT Technology in the classroom

1. Utilising technology that is appropriate for students academic level.

1.1. audience is essential

2. choice of technology

2.1. influenced by teacher pedagogy

2.2. year level

2.3. teacher beliefs

2.4. academic level of students

2.5. content being taught

3. use of technology to make content more engaging

3.1. learning becomes exciting and fun

4. Effective learning

4.1. cognitive scaffolding tools

4.2. use of technology to encourage creative thinking

4.3. students use cognitive thinking devices such as online mind mapping to add to their bank of knowledge as they progress through units of work

4.3.1. good way for students, teachers and parents to see how student is tracking in relation to their development of knowledge across the course

4.4. Effective assessment tasks are those where it is not possible to 'copy paste' information

4.5. focus is on applying learning through technology tools rather than using technology to research

5. negatives

5.1. students may become easily distracted

5.2. added financial pressure on parents to ensure that their child has an electronic device available to them

5.3. detracts from students practicing handwriting skills

5.4. students responsible for using technology appropriately

6. tools

6.1. interactive whiteboard

6.2. electronic mindmap devices

6.3. mindcraft

6.4. google sketch-up

6.5. 3D printers

6.6. google forms

6.7. 'imaginarium'

6.7.1. create a virtual

7. role of technology in the classroom

7.1. enrich/ augment

7.2. supplement

7.3. transform / leverage

7.4. reinforce

8. Uses of ICT

8.1. communicate

8.1.1. allows students to share their own ideas with other students, and discover other ideas and opinions that challenge their own - encouraging them to critically think about a specific topic

8.2. create

8.2.1. encourages higher order thinking, getting students to utilise the knowledge that they have learnt and apply it to their creation

8.3. computate

8.4. curate

8.5. collaborate

8.5.1. online collaborate spaces i.e one note collaborate sections allow all students to share their knowledge and ideas

8.5.1.1. is a good way of ensuring that typically shy students have the ability to share their knowledge and information with their classmates and with the teacher

8.5.2. encourages metacognitive thoguht processes through synthesising knowledge and ideas

8.5.2.1. encourages dialectical thinking amongst students

9. teacher centred learning

9.1. direct instructions

9.2. filling students mind with content

9.3. focus on students remembering content that has been taught to them through the telling of information

10. pedagogy

10.1. is really important in the choice of ICT tools

10.2. way teacher believes student will learn best influence choice of ICT tool

10.3. teachers utilise technology based on their beliefs about the nature of education and learning

11. students choose their topic and inquire into this chosen topic of interest

11.1. allows students to pursue their interests

11.2. links to a humanistic approach to education

12. multipilistic

13. TPACK model

13.1. Content Knowledge

13.1.1. focus is on teachers knowledge of the subject that they are teaching

13.2. Technological knowledge

13.2.1. having an understand of what technologies are available to you, having an understand of your own capabilities with these technologies and deciphering which technologies would be most appropriate in terms of the lesson aims and outcomes that you have intended.

13.3. technological pedagogical knowledge

13.3.1. knowing how the digital tools available to you can enhance or transform the content, how it’s delivered to students, and how your students can interact with it.

13.4. Pedagogical knowledge

13.4.1. Having an understanding of your own pedagogical approach that works best for your class.

13.5. pedagogical technological knowledge

13.5.1. understanding how to use your digital tools as a vehicle to the learning outcomes and experiences you want.

13.6. pedagogical content knowledge

13.6.1. understanding the best practices for teaching specific content to your specific students

13.7. technological pedagogical content knowledge

13.7.1. A theory that was developed to explain the set of knowledge that teachers need to teach their students a subject, teach effectively, and use technology

13.8. representation of theoretical concepts and content through use of technology

13.8.1. using technology to provide students with the content knowledge, but to also reinforce and challenge this knowledge through getting them to use technology to respond to high order thinking scenarios

13.9. using technology to enhance learning experience

13.9.1. creates an engaging and exciting learning experience that is appealing to all academic levels

13.9.2. really appealing when teaching mainstream subjects where there is a broad variety of academic levels because it allows all students to work on the same unit of work but at different levels

14. student directed learning

14.1. promotes critical thinking

14.2. promotes metacognition

15. Teacher directed learning

15.1. students are told what to do by the teacher

16. online classrooms

16.1. all documents can be uploaded here, saves paper

16.1.1. learning place

16.1.1.1. students can access course content at any time

16.1.1.2. allows students to stay up to date if they are absent from class

16.1.1.3. can be accessed at home, therefore parents can also see what their child is being taught in class

16.1.2. one note

16.1.3. google docs

16.1.4. google classrooms

17. Self Regulated Learning

17.1. rise of technology = way of the future

18. types of learning

18.1. behaviourist cognitivist

18.1.1. knowledge exists beyond the child and could be transmitted and received

18.1.2. use of programs that have a right or wrong answer, focus on tutorial programs such as mathletics

18.1.3. pedagogical approach is centred upon direct instruction

18.1.4. teacher in charge of technology

18.2. constructivist constructionist

18.2.1. student constructs their reality from their own perceptions in which they construct from their own knowledge

18.2.2. software focuses on developing students creativity and metacognition. use of programs that mediates learning, including spreadsheets, educreation/ show me app

18.2.2.1. content free software is software that requires students to put content in there

18.2.2.2. teacher orientates technology to student

18.2.3. pedagogy focused on projects, stimulating students mind to ask and solve 'big questions', a focus on investigating

19. Epistemic beliefs

19.1. dualistic

19.2. relativistic

19.3. relativism

20. assistive technology

20.1. supports the educational environment being one that promotes inclusion

20.2. can help students with both physical and intellectual disabilities

20.2.1. assistive technologies for handwriting

20.2.1.1. specialised keyboard instead of handwriting

20.2.2. computer simulations

20.2.3. interactive systems

20.2.4. transformation hardware

20.2.5. communication devices

20.2.6. switch systems

20.2.7. VI hardware

20.2.7.1. brail devices

20.2.7.2. screen magnification and enhancement

20.3. areas of assistive technologies

20.3.1. access

20.3.2. support

20.3.3. curriculum

20.3.4. framework

21. student centred learning

21.1. pedagogical approach is increasing

21.2. links to humanistic view of education

21.3. collaboration

21.4. creation

21.5. stimulate child imagination

21.6. communication

21.7. exploration

21.8. investigation

22. software

22.1. content specific

22.1.1. underpinned by behaviourist / cognitivist pedagogical approach to education

22.1.2. games that present information to the child

22.1.3. tools that reinforce exisiting understanding and knowledge

22.1.4. correct answers are rewarded

22.1.5. incorrect answers are remediated

22.1.6. this type of software does not teach the child

22.1.7. can perpetuate misconceptions that children may have

22.1.8. reading eggs

22.1.9. mathletics

22.2. content free

22.2.1. Blank environments that require students to insert their knowledge

22.2.2. encourages creative thinking and child's imagination

22.2.3. encourages metacognitive thought processes

23. technology is a way of the future