
1. Cubedecision
1.1. Contact
1.1.1. Opening
1.1.1.1. Blitz
1.1.1.2. Position
1.1.2. Middlegame
1.1.2.1. Holding Game
1.1.2.2. Backgame
1.1.2.3. Crunched Game
1.1.2.4. Blitz
1.1.2.5. Running Game
1.1.2.6. Priming Game
1.1.3. Endgame
1.2. Race
1.2.1. long
1.2.2. middle
1.2.3. short
1.2.4. very short
1.2.5. epc
2. Checkerplay
2.1. Contact
2.1.1. Opening
2.1.1.1. Hit vs. Point
2.1.1.2. Split vs. Builder
2.1.1.3. Split vs. Slot
2.1.1.4. Doubles
2.1.2. Middlegame
2.1.2.1. Holding Game
2.1.2.1.1. Pay now vs later
2.1.2.1.2. Clearing Points
2.1.2.2. Backgame
2.1.2.2.1. Hit vs. Wait
2.1.2.2.2. Timing
2.1.2.3. Crunched Game
2.1.2.3.1. Get Another
2.1.2.3.2. Outfield Control
2.1.2.3.3. Trap Play
2.1.2.3.4. Bearoff against few
2.1.2.4. Blitz
2.1.2.4.1. Attack
2.1.2.4.2. Consolidate
2.1.2.4.3. Run
2.1.2.5. Running Game
2.1.2.5.1. Save vs. Bold
2.1.2.5.2. Clearing Points
2.1.2.6. Priming Game
2.1.2.6.1. Timing
2.1.2.6.2. MrMore
2.1.2.6.3. Keep Backchecker
2.1.2.7. Survival Game
2.1.2.7.1. Actionplay
2.1.2.7.2. Save vs Bold
2.1.3. Endgame
2.1.3.1. Bearin
2.1.3.2. Bearoff
2.1.3.3. Stay vs. Run
2.2. Race
2.2.1. Bearin
2.2.2. Bearoff