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VJ-U by Mind Map: VJ-U

1. to do

1.1. classes/lessons

2. Curriculum (in dev)

2.1. Important areas

2.1.1. Skill sets

2.1.1.1. Critical Thinking and cognitive

2.1.1.1.1. abstraction and narrative

2.1.1.1.2. why/art/make connections

2.1.1.1.3. representation and politics

2.1.1.1.4. systems thinking/analysis

2.1.1.1.5. expressing with technology

2.1.1.2. Technical Literacy

2.1.1.2.1. optics/light

2.1.1.2.2. hardware set up

2.1.1.2.3. interfaces

2.1.1.2.4. software plug'n play

2.1.1.2.5. how computers work

2.1.1.2.6. programming

2.1.1.2.7. media production/development

2.1.1.2.8. image/sound mapping

2.1.1.2.9. VJ techniques/styles

2.1.1.2.10. displays

2.1.1.2.11. Gaming technologies

2.1.1.3. Media/Digital_networked creativity

2.1.1.3.1. mashup/resampling/appropriation

2.1.1.3.2. search skills

2.1.1.3.3. public domain/copy rights/CC

2.1.1.3.4. databases/feeds

2.1.1.3.5. navigation

2.1.1.3.6. internet distribution

2.1.1.3.7. telematics

2.1.1.3.8. Multiuser environments

2.1.1.4. Social skills

2.1.1.4.1. finding collaborators

2.1.1.4.2. collaborative/networked/community

2.1.1.4.3. networking

2.1.1.4.4. Documentation

2.1.1.4.5. improvisation

2.1.1.4.6. play

2.1.1.4.7. connection to global community of VJs

2.1.1.4.8. supporting colleagues

2.1.1.4.9. constructive criticism

2.1.1.4.10. navigating/avoiding hierarchies

2.1.1.5. Performance

2.1.1.5.1. format

2.1.1.5.2. pacing

2.1.1.5.3. dynamics

2.1.2. Context and background

2.1.2.1. Historical Context

2.1.2.1.1. cinema

2.1.2.1.2. experimental video and cinema

2.1.2.1.3. image/sound relationship

2.1.2.1.4. algorithmic imaging

2.1.2.1.5. MTV

2.1.2.1.6. The growth boom of VJing in clubs

2.1.2.1.7. Hip Hop

2.1.2.1.8. Jazz

2.1.2.1.9. concerts

2.1.2.1.10. Video Performance

2.1.2.1.11. collectives (Share alike)

2.1.2.1.12. underground

2.1.2.1.13. Proto-cinematic lightshows

2.1.2.1.14. Dioramas and panoramas

2.1.2.2. Contemporary context

2.1.2.2.1. Installations

2.1.2.2.2. dance and theater

2.1.2.2.3. The Art World

2.1.2.2.4. interactivity

2.1.2.2.5. automation

2.1.2.2.6. networked performance

2.1.2.2.7. games

2.1.2.2.8. "Corporate" shows

2.1.2.2.9. Popular music concerts

2.1.2.2.10. Advertising

2.1.2.2.11. Street art/action

2.1.3. Theory

2.1.3.1. Visual design and composition/gestalt

2.1.3.2. music structure and elements

2.1.3.3. embodiment

2.1.3.4. computation

2.1.3.5. performance

2.2. methodology

2.2.1. collaboration

2.2.1.1. work in small groups/teams

2.2.1.1.1. of 4

2.2.2. participation

2.2.2.1. in-class performances

2.2.2.2. students always set up equipment

2.2.2.3. discussions/

2.2.3. collective material: everything is shared

2.2.4. Collaborative documentation

2.2.5. in-class critiques

2.2.6. guest speakers

2.2.6.1. Missy Galore

2.2.6.2. vade

2.2.6.3. Forward Motion Theater

2.2.6.4. Chris Burke

2.2.7. show videos for each lesson

2.2.7.1. know why you're showing them

2.2.7.1.1. is it just because you love it?

2.2.8. project-oriented

2.2.8.1. project markers

2.2.8.1.1. Setting Up

2.2.8.1.2. Preparing Media

2.2.8.1.3. Mixing Video

2.2.8.1.4. Adding Effects

2.2.8.1.5. Preparing Projections

2.2.8.1.6. Scouting the Venue

2.2.8.2. geometries/time_non human

2.2.8.3. Hypernarrative

2.2.8.4. shared media database

2.2.8.4.1. make favorites in the same acct on YouTube

2.2.9. partnerships with institutions/site visits

2.2.9.1. Eyebeam

2.2.9.1.1. use GRL's projector bike

2.2.9.1.2. G.R.L.

2.2.9.1.3. crit sessions

2.2.10. trips

2.2.10.1. concerts

3. Know-how

3.1. VJing

3.2. Visual performance

3.3. Maxmspjitter (video design)

3.4. Podcast/Vlogging

3.5. Video 2.0

3.6. Second Life

3.7. Interactive Interfaces

4. Teaching and consulting

4.1. Mobile classroom

4.1.1. the VJ-U setup we can bring into a school or center

4.2. Teaching Venues

4.2.1. University

4.2.2. High Schools

4.2.2.1. UAMA

4.2.2.1.1. Fall 2007 Curriculum

4.2.2.1.2. semester info

4.2.2.1.3. Class Environment

4.2.2.1.4. Pedagogy

4.2.3. Harvestworks

4.2.3.1. classes

4.2.3.1.1. Video Mashup

4.2.3.1.2. Video Circuit Bending

4.2.3.1.3. VJ-U 101 : intro to VJ

4.2.3.2. need more youth classes

5. Internet presence

5.1. website/blog

5.2. VJ-U netcast Operator11/On VJing/Tuesdays

5.3. VJ-U Netcast on Performance and technology/dance_theater

6. non-for profit status (potential)

6.1. sponsorship

6.2. grants

7. Institutional collaborations

7.1. Eyebeam

7.2. BRAC

7.3. Hispanic arts

7.4. Harvestworks

7.5. STEIM

7.6. LIU

8. Performance/individual and collective