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THE INTERNET by Mind Map: THE INTERNET

1. OPTIMISM

1.1. DURING COVID-19, THE INTERNET AND TECHNOLOGY IS VERY HELPFUL, USEFUL AND IMPORTANT.

1.1.1. ONLINE SHOPPING

1.1.1.1. IT IS DANGEROUS TO GO TO STORES NOW DUE TO COVID-19.

1.1.2. HOMEWORK

1.1.2.1. NOW WE DON'T HAVE TO PASS AROUND PAPER SO MUCH.

1.1.3. ONLINE SCHOOL

1.1.3.1. LESS CONTACT WITH OTHER PEOPLE.

1.1.3.2. BUT WE DON'T GET TO SEE ONLINE LEARNERS (LIKE YAS) IN PERSON! :(

1.1.4. RESEARCH

1.1.4.1. IT IS EASIER TO GET INFORMATION AND IT WILL HELP US WITH HOMEWORK.

1.1.5. COMMUNICATION

1.1.5.1. IT IS HARD TO TALK IN PERSON DURING COVID-19 BECAUSE OF GERMS AND PHYSICAL CONTACT.

1.1.5.2. IT TAKES MONTHS TO GET MAIL 100 YEARS AGO. NOW SOMEONE CAN GET A MESSAGE IN 2 SECONDS.

2. EMOTION

2.1. FEAR

2.1.1. GETTING HACKED

2.1.2. GETTING FALSE INFORMATION WHEN I RESEARCH

2.2. HATE

2.2.1. SLOW INTERNET SOMETIMES

2.2.2. CYBERBULLYING

2.3. LOVE

2.3.1. PLAYING VIDEO GAMES

2.3.2. WATCHING YOUTUBE

2.3.3. TEXTING/CALLING FRIENDS OR FAMILY

2.4. SO-SO

2.4.1. HOMEWORK

3. CREATIVITY

3.1. WHAT COULD BE ADDED TO THE INTERNET TO IMPROVE IT'S IMPACT?

3.1.1. FASTER INTERNET

3.1.1.1. THE FASTER THE INTERNET, THE LESS TIME WE SPEND ON IT BECAUSE WE CAN GET WORK DONE FASTER.

3.2. WHAT NEW USES OF THE INTERNET COULD CHANGE THE WAY WE LIVE?

3.2.1. SINCE THE INTERNET MAKES US LAZY, WE COULD USE THE INTERNET TO MAKE US MORE ACTIVE.

3.2.1.1. MY DAD HAS AN EXERCISE BIKE. HE FOLLOWS A ROAD IT GETS HARDER TO PEDDLE AS YOU GO UP A HILL. MAYBE MAKE IT LIKE A VIDEO GAME! OTHER PLAYERS WILL BE BESIDE YOU PEDDLING AS FAST AS THEY CAN AND YOU CAN MAKE IT A RACE.

3.2.1.1.1. SOCIALIZE AND COMMUNICATE

3.2.1.1.2. EXERCISE

3.2.1.1.3. IT CAN BE CONNECTED TO A TREADMILL OR ANYTHING THAT YOU AN USE TO EXERCISE.

4. INFORMATION

4.1. USES OF THE INTERNET

4.1.1. NETFLIX

4.1.2. YOUTUBE

4.1.3. GMAIL

4.1.4. RESEARCHING

4.1.5. ZOOM

4.1.6. HOMEWORK (COVID-19)

4.1.7. VIDEO GAMES

4.1.8. GOOGLE MAPS (PLAN BIKE ROUTES)

4.1.9. COMMUNICATION

4.2. WHAT INFORMATION CAN WE FIND ABOUT HOW THE INTERNET IS USED?

4.2.1. TECHNOLOGY IS MOSTLY USED FOR ENTERTAINMENT. ANOTHER THING IT'S USED FOR IS HOMEWORK.

5. CAUTION: RISKS ON THE INTERNET.

5.1. ONLINE PREDETORS

5.1.1. SOMEONE WHO STEALS PERSONAL INFORMATION

5.2. SCAMMERS

5.2.1. PEOPLE WHO MAKE UNFAIR DEALS

5.3. HACKERS

5.3.1. PEOPLE WHO CAN GET INTO YOUR ACCOUNT

5.4. GETTING MISINFORMATION OR DISINFORMATION

5.4.1. GETTING FALSE INFORMATION THAT MIGHT BE DELIBERATELY OR ACCIDENTALLY SHARED.

5.5. CYBERBULLYING

5.5.1. BULLYING ON THE INTERNET.

5.5.2. DON'T CYBERBULLY

5.5.3. BE AN UPSTANDER IF YOU SEE CYBERBULLYING.

5.6. DIGITAL FOOTPRINTS

5.6.1. MAKE SURE YOU ARE DOING TO RIGHT THING AND NOT GOING TO INAPPROPRIATE WEBSITES OR GAMES. PEOPLE CAN TRACK YOU DOWN WITH YOUR IP ADDRESS.

6. COMMUNICATING

6.1. HOW? THROUGH DEVICES SUCH AS LAPTOP, PHONE, TABLET ETC... ON APPS LIKE GOOGLE CHAT, GMAIL, SOCIAL MEDIA ETC...

6.1.1. GAMING

6.1.1.1. SOMETIMES PEOPLE COMMUNICATE THROUGH GAMES. FOR EXAMPLE, FORTNITE, ROBLOX, AMONG US ETC...

6.1.1.2. DON'T PLAY GAMES WHERE PEOPLE SAY INAPPROPRIATE THINGS.

6.1.1.3. MAKE AN EXERCISE GAME!

6.2. USE ANY KIND OF EXERCISE MACHINE AND CONNECT IT TO A SCREEN AND PRETEND TO BE AN AVATAR THAT MOVES WHENEVER YOU WALK OR PEDDLE OR WHATEVER. MAKE YOU WANT TO WIN AND TRY AS HARD AS POSSIBLE. MAKE IT SO THAT YOU CAN GET AWARDS, NEW AVATARS, UPGRADES ETC...

6.3. WHY? TO TALK TO PEOPLE FROM FAR AWAY PLACES. ESPECIALLY IN COVID-19.

6.3.1. SAFETY

6.3.1.1. BE CAREFUL OF CYBERBULLIES AND NEVER LISTEN TO WHAT THEY SAY.

6.3.1.1.1. ALWAYS REMEMBER, CYBERBULLIES MIGHT JUST BE THROWING ANGER AT YOU BECAUSE SOMETHING HAPPENED IN THEIR LIFE. ALWAYS TRY TO UNDERSTAND.

6.3.1.2. DON'T SHARE PERSONAL INFORMATION BECAUSE THE MORE INFORMATION ONLINE PREDATORS GET, THE MORE LIKELY THEY'LL HACK YOU.

6.3.1.3. SOME PEOPLE COMMUNICATE THROUGH ADS. THEY TRY TO PERSUADE YOU TO CLICK IT OR BUY WHATEVER IT'S ABOUT. CLICK BAIT MIGHT LURE YOU AND EVERY CLICK, THE PERSON WHO MADE THE AD, GETS MONEY.

6.3.1.3.1. IF YOU SEE "YOU'LL NEVER BELIEVE THIS!" IT PROBABLY MEANS IT'S CLICK BAIT. SOMETIMES, WHEN YOU CLICK CLICK BAIT, YOUR COMPUTER MIGHT GET A VIRUS.

6.3.2. EMOTIONS

6.3.2.1. FEAR

6.3.2.1.1. CYBERBULLYING

6.3.2.1.2. GETTING HACKED

6.3.2.1.3. GETTING FALSE INFORMATION

6.3.2.2. LOVE

6.3.2.2.1. CHATTING/SOCIALIZING

6.3.2.2.2. PLAYING VIDEO GAMES.

7. ORGANIZATION

7.1. USES OF THE INTERNET

7.1.1. COMMUNICATION

7.1.2. GMAIL

7.1.3. HOMEWORK

7.1.4. ONLINE SCHOOL

7.1.4.1. MEETINGS

7.1.4.1.1. ZOOM

7.1.5. ONLINE SHOPPING

7.1.6. RESEARCH

7.1.7. VIDEO GAMES

7.1.8. YOUTUBE

7.1.9. NETFLIX

7.2. WHAT SUBTOPICS COULD WE USE TO ORGANIZE OUR THOUGHTS ABOUT THE INTERNET?

7.2.1. THIS COULD ORGANIZE OUR THOUGHTS ABOUT THE INTERNET BECAUSE IT SHOWS EVERYTHING THAT WE DO ON THE INTERNET AND WE CAN SCHEDULE WHAT WE DO AND LIMIT OUR VIDEO GAME, YOUTUBE OR SOCIAL MEDIA TIME.

7.2.1.1. BALANCE YOUR DAY OUT.

7.3. HOW COULD WE RANK THESE IDEAS BY IMPORTANCE?

7.3.1. 1. HOMEWORK

7.3.2. 2. ONLINE SCHOOL

7.3.3. 3. RESEARCH

7.3.4. 4. COMMUNICATION

7.3.4.1. GMAIL

7.3.5. 5. ONLINE SHOPPING

7.3.6. 6. YOUTUBE

7.3.6.1. GAMING

7.3.7. THIS ORDER IS JUDGED BY THE DAILY THINGS WE DO.

7.3.7.1. FOR OUR REAL NEEDS, IT WOULD BE DIFFERENT.

7.3.7.2. ALSO IT WOULD CHANGE IF COVID-19 DIDN'T EXIST.