Educational Technology

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Educational Technology により Mind Map: Educational Technology

1. Standard 6 - CLT

1.1. Technology Changed the way Students think

1.1.1. Engagement

1.1.1.1. "How engaging a technology is for the user depends on how it's used." Willingham, D. (2010)

1.1.2. Multitasking

1.1.2.1. "Perhaps today's students have adapted to these technologies in ways that have changed their brains. Perhaps they find it difficult to focus on one thing for a long period of time, and multitasking engages them because it allows them to do several things at once." Willingham, D. (2010)

1.1.2.2. "Heavy media multitaskers are distracted by the multiple streams of media they are consuming, or, alternatively, that those who infrequently multitask are more effective at volitionally allocating their attention in the face of distractions." Ophir, et al (2009)

1.2. Print vs. Digital

1.2.1. "Students were able to better comprehend information in print for texts that were more than a page in length." The Enduring Power of Print

1.2.1.1. Scrolling through a page electronically may have a "disruptive effect" on comprehension.

1.3. Technology to "revolutionize" education

1.3.1. Anything which is extraneous should be eliminated from a lesson.

1.3.2. "Learning with words and pictures together, whether they’re animation and narration or static pictures and text, works better than words alone." This Will Revolutionize Education

1.3.3. Motion picture, radio, television, computers, video discs, smartboards, smartphones, tablets and M.O.O.C.s were all said to "revolutionize education but never really did.

1.3.4. "The job of a teacher is to inspire, to challenge, to excite their students to want to learn... Students and teachers work and communicate via computers. And videos are used both inside and outside of classrooms. But all of this is best characterized as an evolution, not a revolution. The foundation of education is still based on the social interaction between teachers and students." This Will Revolutionize Education

2. Standard 7 - DLT

2.1. Move from Concrete to Abstract

2.1.1. Concrete is an actual object

2.1.2. Abstract is related more to text and names

2.2. Experiential Learning

2.2.1. 1. Concrete Experience (DO)

2.2.2. 2. Observation and Reflection (OBSERVE)

2.2.3. 3. Forming abstract Concepts (THINK)

2.2.4. 4. Testing in New Situations (PLAN)

2.3. Learning Styles

2.3.1. "Catering to students' supposed learning style might actually hinder student learning. When students receive instruction within their “style” of choice, they often perform more poorly on assessments" Kruse (2009)

2.3.2. "Instead of thinking some students are “hands-on” learners while others are not, we must realize that all students will benefit from concrete representations of concepts." Kruse (2009)

3. Standard 1 - Technological Literacy

3.1. Technology can fail

3.1.1. "Failure is rare enough to be surprising. Yet the larger and more complex a system is, the more ways there are in which it can go wrong—and the more widespread the possible effects of failure." Nature of Technology (AAAS)

3.2. Technology is not just digital

3.2.1. “Over time, these technologies achieve a transparency of perception (Bruce & Hogan, 1998); they become commonplace and, in most cases, are not even considered to be technologies.” Koehler & Mishra (2009)

3.3. Technology has side effects

3.3.1. "Some side effects are unexpected because of a lack of interest or resources to predict them. But many are not predictable even in principle because of the sheer complexity of technological systems and the inventiveness of people in finding new applications." Nature of Technology (AAAS)

3.4. Content Knowledge

3.4.1. Teachers must know their content knowledge to select the best technology that will work best for the lesson. Koehler & Mishra (2009)

3.5. All Technologies Involve Control

3.5.1. "The essence of control is comparing information about what is happening with what we want to happen and then making appropriate adjustments. Control typically requires feedback." Nature of Technology (AAAS)

4. Standard 5 - Ethics & Technology

4.1. Digital Distraction

4.1.1. Texting while Driving

4.1.2. Hurt in-person relationships

4.1.3. Addiction

4.2. Digital Privacy

4.2.1. Cyberbullying

4.2.2. Identity Theft

4.2.3. Stalkers

4.3. Environmental and Societal Impact

4.3.1. Technotrash and Ewaste

4.4. Copyright laws

4.5. Fair use