TOPIC 1: INFORMATION TECHNOLOGY

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TOPIC 1: INFORMATION TECHNOLOGY by Mind Map: TOPIC 1: INFORMATION TECHNOLOGY

1. Labs

1.1. Technical Service

1.1.1. - A desktop/laptop computer that is used on its own without requiring a connection to a Network (LAN, WAN).

1.1.2. Example of Operating System: - Windows 7 - UNIX - LINUX - Mac OS X

1.2. 2) Mainframe

1.2.1. - A large, expensive, powerful computer that can handle hudreds/thousands of connected users simultaneously.

1.2.2. -lots of processes, memory & channels.

1.2.3. -enormous throughput

1.2.4. -super reliable

1.2.5. -environment requirements

1.2.6. -power requirements

1.3. 3) Client-server Network

1.3.1. - CLIENT is the REQUESTING MACHINE and the SERVER is the SUPPLYING MACHINE both of which are CONNECTED via a LAN or WAN.

1.3.2. -client can be easily added/replaced

1.3.3. -secure

1.3.4. -expensive to implement and maintain

1.3.5. -requires experienced network personnel to maintain the server

1.4. 4) Distributed Computing

1.4.1. - A single computer PROGRAM runs in MORE THAN ONE computer AT THE SAME TIME.

1.4.2. -speed, reliability, incremental growth

1.4.3. -networking, security, software

2. Mangment

2.1. 1) Education

2.1.1. e-learning

2.2. 2) Finance

2.2.1. online banking

2.3. 3) Government

2.3.1. e-Syariah

2.4. 4) Health care

2.4.1. medline

2.5. 5) Science

2.5.1. neural network

2.6. 6) Publishing

2.6.1. e-Magazine

2.7. 7) Travel

2.7.1. Global Positioning System (GPS)

2.8. 8) Manufacture

2.8.1. Computer Aided Manufacture (CAD)

3. Referal

3.1. - An INTERNET SERVICE that provides COMPUTING NEEDS to computer users.

3.2. Platform as a Service (PaaS)

3.3. Infrastructure as a Service (IaaS)

3.4. Software as a Service (SaaS)

3.5. -reduced cost; pay for what we ware using

3.6. -easy reallocation of resources

3.7. -security; no control over data

3.8. -no privacy

4. Doctors

4.1. - The use of computer hardware & software to store, retrieve and manipulate information.

5. Paitent

5.1. -Global social interaction

5.1.1. 123456

5.2. -Entertainment

5.3. -Communication

5.4. -Education

5.5. -Economic advancement