Metaverse

The technologies and experiences that people have in mind when they're referring to the metaverse, with some of the key connections and influences between them. (C)2021 Jon Radoff. Licensed under Creative Commons Attribution 4.0.

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Metaverse by Mind Map: Metaverse

1. Brain Computer Interface

2. Livestreaming

2.1. Volumetric Livestreaming

3. "Future of Work"

3.1. Immersive Collaboration

3.2. Video Communication

3.3. Remote Training

3.4. Immersive Education

3.5. Telepresence

3.6. Telemedicine

3.7. Telesurgery

3.8. Digital Real Estate

4. Immersive Social Experiences

4.1. Immersive Music

4.2. Immersive Theater

4.3. LARPing

4.4. Virtual Travel

5. Community Platforms

5.1. Chat

5.2. Memes

6. VIrtual Worlds and Economies

6.1. Sandbox Worlds

6.1.1. Interoperable Worlds

6.2. Crypto Gaming

6.2.1. Non Fungible Tokens (NFTs)

6.2.1.1. Smart Contracts

6.2.1.1.1. Decentralized Applications

6.2.1.1.2. Oracles

6.2.1.1.3. Distributed Autonomous Organizations

6.2.1.1.4. Blockchain

6.2.1.2. Crypto Art

6.2.1.2.1. Generative Art

6.2.2. Collectibles-First Gaming Company

6.2.3. Play-to-Earn

6.2.3.1. Play-to-Earn Guilds

7. Digitized Tabletop

8. Virtual Reality

8.1. Augmented Reality

8.1.1. Location-Aware Apps

8.1.1.1. Geospatial Computing

8.1.1.1.1. Orbital Aerospace

8.1.1.2. Interior Mapping

8.1.2. Smartglasses

8.1.2.1. Smart Contacts

8.1.2.2. Light Field Technology

8.1.3. Mixed Reality

8.1.3.1. Projection Mapping

8.1.3.2. Volumetric Display

8.1.3.2.1. Holographics

8.2. Haptics

8.3. Eye Tracking

9. 3D Engines

9.1. GPUs

9.1.1. Semiconductors

9.1.1.1. MEMs

9.1.1.1.1. Internet of Things

9.1.1.2. 5G, 6G

9.1.2. AI

9.1.2.1. Image Recognition

9.1.2.2. Speech Recognition

9.1.2.3. Natural Language

9.1.2.3.1. AI Generated Code & Content

9.1.2.3.2. VIrtual Beings

9.1.2.4. AdTech

9.1.2.5. Gesture Recognition

9.1.3. Shader Graphs

9.1.4. Ray Tracing

9.2. Physics Engines

9.3. Avatar Systems

10. Creator Platforms

10.1. Creator Economy

10.1.1. Open Source

10.1.2. Open Platforms

10.1.2.1. WASM

10.1.2.2. WebXR

10.1.2.3. OpenXR

10.2. Cloud-Based Infrastructure

10.2.1. VOIP

10.2.2. Edge Compute

10.2.3. eCommerce

10.2.4. Identity Systems

10.2.5. Data Store

10.2.6. Containerization

10.2.7. Orchestration

10.2.8. MVC Frameworks

10.2.9. Security

10.2.10. Real-Time Servers

10.3. No Code/Low Code

11. Mobile Games

11.1. Mobile Computing

11.1.1. 5G, 6G

11.1.2. Wearables

11.1.2.1. Quantified Self

11.1.2.1.1. Immersive Fitness

11.1.2.2. 3D Printed Wearables

11.1.3. Social Media

12. Free to Play Games

13. Multiplayer Games

13.1. eSports

13.2. MMOs

13.3. MMORPG

13.4. MOBA

13.5. Battle Royale

13.6. Planet-Scale

13.7. Guilds, Clans, Leagues

14. Solo-to-Social

15. Modding

16. Cloud Gaming

17. Immersive Shopping