Sequencing (3-5)

3-5 CSTA Computer Science Standards Scope and Sequencing (Open Source Kids)

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Sequencing (3-5) by Mind Map: Sequencing (3-5)

1. Computing Systems

1.1. Devices

1.1.1. 1B-CS-01 Describe how internal and external parts of computing devices function to form a system. (P7.2)

1.2. Hardware & Software

1.2.1. 1B-CS-02 Model how computer hardware and software work together as a system to accomplish tasks. (P4.4)

1.3. Troubleshooting

1.3.1. 1B-CS-03 Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. (P6.2)

2. Networks & The Internet

2.1. Network Communication & Organization

2.1.1. 1B-NI-04 Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination. (P4.4)

2.2. Cybersecurity

2.2.1. 1B-NI-05 Discuss real-world cybersecurity problems and how personal information can be protected. (P3.1)

3. Data & Analysis

3.1. Storage

3.1.1. 1A-DA-05 Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data. (P4.2)

3.2. Collection, Visualization, & Transformation

3.2.1. 1B-DA-06 Organize and present collected data visually to highlight relationships and support a claim. (P7.1)

3.3. Inference & Models

3.3.1. 1B-DA-07 Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea. (P7.1)

4. Algorithms & Programming

4.1. Algorithms

4.1.1. 1B-AP-08 Compare and refine multiple algorithms for the same task and determine which is the most appropriate. (P6.3, P3.3)

4.2. Variables

4.2.1. 1B-AP-09 Create programs that use variables to store and modify data. (P5.2)

4.3. Control

4.3.1. 1B-AP-10 Create programs that include sequences, events, loops, and conditionals. (P5.2)

4.3.1.1. Third - Sequences, Loops

4.3.1.2. Fourth - Sequences, Loops, Conditionals

4.3.1.3. Fifth - All

4.4. Modularity

4.4.1. 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process. (P3.2)

4.4.2. 1B-AP-12 Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features. (P5.3)

4.5. Program Development

4.5.1. 1B-AP-13 Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences. (P1.1, P5.1)

4.5.2. 1B-AP-14 Observe intellectual property rights and give appropriate attribution when creating or remixing programs. (P7.3)

4.5.3. 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended. (P6.1, P6.2)

4.5.4. 1B-AP-16 Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development. (P2.2)

4.5.4.1. Fourth

4.5.4.2. Fifth

4.5.5. 1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations. (P7.2)

4.5.5.1. Fourth

4.5.5.2. Fifth

5. Impacts of Computing

5.1. Culture

5.1.1. 1B-IC-18 Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices. (P7.1)

5.1.2. 1B-IC-19 Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users. (P1.2)

5.2. Social Interactions

5.2.1. 1B-IC-20 Seek diverse perspectives for the purpose of improving computational artifacts. (P1.1)

5.3. Safety, Law, & Ethics

5.3.1. 1B-IC-21 Use public domain or creative commons media, and refrain from copying or using material created by others without permission. (P7.3)

6. Key

6.1. Third

6.2. Fourth

6.3. Fifth

6.4. All

6.5. Mixed