
1. Key Frameworks
1.1. Multimedia learning theory(Mayer, 2003)
1.1.1. Seven Principles on multimedia learning
1.1.2. The Cambridge Handbook of Multimedia Learning
1.2. 4C/ID Model(Clark & Croock. 2002)
1.2.1. 4C/ID Model
1.3. Learning by doing model
1.3.1. Schank: case-based reasoning
1.3.2. Kolb: Learning Cycle
1.3.3. Dufour: Learning by doing
1.4. Resource-based learning
1.5. Jonassen: Constructivist learning environment
1.5.1. Jonassen: Constructivist learning environment
2. Learning Design Models
2.1. Linear Model
2.2. Spiral Model
2.3. Top-to-Bottom Model
2.4. Oval Model
2.5. Rapid Prototyping Model
3. Stages
3.1. Analysis
3.1.1. Needs Assessment
3.1.2. User/Audience Analysis
3.1.3. System/Technology Analysis
3.1.4. Content Analysis
3.1.5. Feasibility Analysis
3.1.6. Risk Analysis
3.1.7. Project Proposal
3.2. Design
3.2.1. Define a Goal(s)
3.2.2. Conduct Instructional Analysis (Performance, Content, Task Analysis)
3.2.2.1. eg. Task Analysis
3.2.2.1.1. Analysis of job description; Analysis of job-related documents; Observation of people at work, directly or via recording; Discussion with people about specific jobs; Extrapolation of tasks from a customer’s training need.
3.2.3. Analyze Learners and Context
3.2.4. Write Learning Objective
3.2.4.1. John Bigg's SOLO Taxonomy
3.2.5. Develop Assessment strategy
3.2.5.1. Drill and practice-Multiple choice, True false, Fill in the blank, short answer, drag and drop Essays Problem-solving Tasks
3.2.5.1.1. John Bigg's Constructive Alignment
3.2.6. Develop Instructional Strategy
3.2.7. Arrange Instructional Events
3.2.7.1. Gagne's nine events of instruction
3.2.8. Develop a set of Flowcharts
3.2.9. Develop Storyboards
3.2.10. Write Design Specification Document
3.2.11. Develop a prototype
3.2.11.1. Tool we used: Axure RP Pro