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## 1. 3 - Technology

### 1.1. Mind map

1.1.1. A mind map will be displayed through www.mindmeister.com

## 2. 4 - Pedagogy

### 2.1. Teacher will show students a free min map to explain the different steps of the strategy

2.1.1. Word problem ( EASE )

2.1.1.1. E = Exploration

2.1.1.1.1. Highlighting the given Numbers

2.1.1.1.2. Highlight the Mathematical Words ( sum, difference , Twice, Triple....)

2.1.1.1.3. Highlight the main question in the problem with a different color

2.1.1.2. A = Analyze

2.1.1.2.1. Insert comments on each highlight for further explanation

2.1.1.2.2. Where can each of the highlighted can be used to solve the problem

2.1.1.2.3. Writting a plan next to the question on how to attempt to solve the problem

2.1.1.3. S = Solve

2.1.1.3.1. Start by solving what need to be calculated before the final answer (multi-step problems)

2.1.1.4. E = Evaluate

2.1.1.4.1. Check for the validity of the final answer

## 4. 5 - Interrelatedness

### 4.2. The pedagogy

4.2.1. Students research how to use highlighting and inserting the comments will help them in exploring more powerful options in Word

4.2.2. Students wil have to create an account on mindmeister, and draw a map for their problem, and submit it as part of assessment

## 5. 2 - Context

### 5.1. The project was designed to teach the problem solving method needed to analyze and solve several types of word problems: one step, two step, and multi step structure.

5.1.1. The method will be called the EASE strategy and will help students will be able to solve their problem in a structured way in terms of content and that will put the project into a meaningful context.