1. Education
1.1. Positve
1.1.1. The information technology effect on education every age. It’s due to the development of people. It has many advantages for student to learn. For example, Children are understanding concepts better. Their skills are improving. The children enjoy learning like this. As it is not boring like the lessons learned on black board. As all children like computers and latest technology. Therefore, videos and games are meant to be used as tools to help growing minds develop, and to increase knowledge and awareness. This way of teaching is really helpful. The Internet itself has unlocked a world of opportunity for students.
1.2. Negative
1.2.1. However, there are also negative aspects. People might use technology in wrong ways. For example, Students can go anywhere on websites. It’s not limited to go on Adult’s website.
1.3. Education in its general sense is a form of learning in which knowledge, skills, and habits of a group of people are transferred from one generation to the next through teaching, training, research, or simply through auto didacticism. Generally, it occurs through any experience that has a formative effect on the way one thinks, feels, or acts.
2. copyright
2.1. Copyright is a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for a limited time.
2.2. Positive
2.2.1. To give credits to makers
2.3. Negative
2.3.1. people have to pay money for programmes on computer if they want to use those
3. leisure
3.1. Positve
3.1.1. With cutting edge technology, IT has made new and improved forms of genresuch as video games with dedicated online capabilities. This means you canplay with your friends even if you cant physically seem them. You are alsoconnected to a network of over millions of people around the world, so you cangame 24/7.
3.2. negative
3.2.1. With the ability of play 24/7, statistics show that kids and peoplein general are become more addicted to sitting down and playingon their computers and gaming console, this laziness is not goodfor the your well-being as it could lead to various diseases.
3.3. Leisure, or free time, is time spent away from business, work, and domestic chores. It also excludes time spent on necessary activities such as eating, sleeping and, where it is compulsory, education.
4. Commerce
4.1. positive
4.1.1. Most major banks now offer online banking and some are offering only Internet banking. Without the overheads of running and staffing the high street branches they can offer higher rates of interest to customers.
4.1.2. You can pay your bills from the comfort of your home or the workplace.
4.1.3. It is possible to transfer money immediately to high interest accounts.
4.2. Negative
4.2.1. the interception of credit card details and transactions online
4.2.2. hacking into personal, private files with criminal intent.
4.2.3. fraudulent web sites taking credit card details from customers.
5. Email
5.1. They send emails to others instead of letters
5.2. Positive
5.2.1. It's quicker. you don't have to wait for mail
5.3. Negative
5.3.1. Postman will be disappeared