Creativity with ICT & Computing in Education

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Creativity with ICT & Computing in Education by Mind Map: Creativity with ICT & Computing in Education

1. Assessment

1.1. Theory

1.1.1. Formative Project based

1.1.2. Summative Summative Tests Multiple choice Practical test

1.2. What we know

1.3. Resources

1.4. Practice

1.4.1. Certification GCSE A Level eBac

1.4.2. Badges Open Badges (mozilla)

1.5. Issues

2. Computing

2.1. Theory

2.1.1. Algorithms

2.1.2. Computer Science

2.2. What We Know

2.2.1. Draft National Curriculum Programmes of Study Responses to Consultation on draft POS Naace BCS/CAS Vital Cambridge Primary Review MirandaNet Paper

2.2.2. ICT is redefined as Computing in National Curriculum ICT v Computing argument is a straw man ICT v Computing argument is a straw man

2.2.3. Mesh Guides would fit here

2.3. Practice

2.3.1. Computational thinking

2.3.2. Coding / Programming Visual Text based

2.4. Issues

2.4.1. ICT staff confident to teach

2.4.2. CPD

2.4.3. Issues with terminology at Primary (and beyond)

2.5. Resources

2.5.1. Online Programming tools Scratch Alice CodeAcademy

2.5.2. CAS website

2.6. Creativity

3. Digital Literacy

3.1. Theory

3.1.1. Computers in Society

3.2. What we know

3.3. Practice

3.3.1. Computer Skills Software applications Select appropriate devices for task

3.3.2. Web SKills Making Sharing Publishing set up collaborative spaces Search Skills Search Skills

3.3.3. Web Literacy eSafety Web economics Information/data

3.3.4. Media Literacy

3.4. Issues

3.4.1. No accepted consensus or or formal definition of DL

3.4.2. Accessability

3.5. Resources

3.5.1. DML Hub

3.5.2. Belshaw 8c's of Digital Literacy

3.5.3. Mesh

4. CPD

4.1. Theory

4.2. What we know

4.2.1. Current research suggests there is an acute shortage of teachers with the experience to teach Computing

4.2.2. Current Information many (ICT) teachers not confident to teach Computing POS

4.2.3. Changing definition of teachers fro ICT to Computing

4.3. Practice

4.3.1. (Possible) Providers CAS Vital

4.3.2. Educational / Communities Local Clusters School Hubs Teachmeets Online

4.3.3. Online Formal Organised specifically for NC POS Informal (open Web) CodeAcademy Mozilla Webmakers Mooc Format

4.3.4. Blended

4.3.5. Teacher Voice

4.4. Issues

4.5. Resources

5. Creativity

5.1. Theory

5.2. What we know

5.3. Practice

5.3.1. Outcomes Make Remix Share Publish Curate

5.3.2. Opportunities links with professional & Industry practice

5.3.3. Technology in Education

5.3.4. Examples (add names - Institutions)

5.4. Issues

5.5. Resources

6. Curriculum