Handheld Learning Technology Project

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Handheld Learning Technology Project by Mind Map: Handheld Learning Technology Project

1. Teacher time

2. Technology

2.1. Infrastructure

2.1.1. Printing

2.1.2. Compatability

2.1.2.1. Application

2.1.2.2. Hardware

2.1.3. Wireless Connections

2.1.4. Connecting to projector

2.1.5. LAN

2.1.5.1. Moodle/CMS website

2.1.5.2. Secure social network

2.1.5.3. Online/WAN storage

2.1.6. Docking stations

2.1.7. Network capacity

2.2. Devices

2.2.1. Requirements

2.2.1.1. Wi-fi enabled

2.2.1.2. Memory/Storage

2.2.1.2.1. Internal

2.2.1.2.2. External

2.2.1.3. Applications

2.2.1.3.1. Event tracking

2.2.1.3.2. Desktop-OS

2.2.1.3.3. Browser

2.2.1.3.4. Email

2.2.1.3.5. Survey tool

2.2.1.3.6. Word processor

2.2.1.3.7. Calculator

2.2.1.3.8. Dictionary

2.2.1.3.9. Thesaurus

2.2.1.3.10. Audio recorder

2.2.1.3.11. Calendar-Planner

2.2.1.3.12. Portable apps?

2.2.1.3.13. Multimedia editor

2.2.1.3.14. Presentation

2.2.1.4. Protective case

2.2.1.5. Camera

2.2.1.6. Audio recording & playback

2.2.1.7. Battery life >6 hrs plus

2.2.2. Possible options

2.2.2.1. Smartphone/PDA

2.2.2.1.1. Nokia N Series

2.2.2.1.2. Palm Treo

2.2.2.1.3. HTC Dream

2.2.2.2. Internet/Media Device

2.2.2.2.1. iPod Touch

2.2.2.2.2. Archos Internet Media Tablet 7

2.2.2.2.3. New node

2.2.2.3. Netbook

2.2.2.3.1. reliability issues

2.2.2.3.2. limited battery life

2.2.2.3.3. limited durability

2.3. Logistics

2.3.1. IMS Support

2.3.2. Loss

2.3.3. Maintenance

2.3.4. Initial Setup

2.3.5. Distribution/collection

2.4. Guidelines for Use

2.4.1. Access limits

2.4.1.1. School only or 24/7

3. Objectives

3.1. increase student independence in learning

3.2. increase student engagement in lessons

3.3. improve the quality of creative work that meets the learning objectives (PLOs)

3.4. provide increased opportunities for students to connect their learning to other experiences and topics

4. Research Questions

4.1. How does increased use of technology in teaching and learning affect students perceptions of teaching and learning?

4.2. How does student access to information on the Internet in the classroom change the pedagogy of teaching, lesson structure and activities?

4.3. How do students incorporate technology into their learning strategies and behaviours?

5. Learning Activities & Uses

5.1. Feedback

5.1.1. Class poll

5.1.2. Entry/exit slip

5.1.3. Data collection on use

5.1.4. Student questions by SMS or web comment

5.2. Documenting learning

5.2.1. Photos

5.2.2. Taking notes

5.2.3. Portfolios of work

5.2.4. Tracking learning objectives achieved

5.2.5. Audio notes

5.2.6. Measurement

5.2.7. Data collection

5.3. Creating

5.3.1. Podcasts

5.3.2. Websites/wikis

5.3.3. Creative Commons

5.3.3.1. Audio

5.3.3.2. Photos

5.3.4. Artwork

5.3.5. Animation

5.3.6. Posters

5.3.7. Timelines

5.3.8. Word processing

5.3.9. Presentations

5.3.10. Graphing-charts

5.3.11. Enhanced maps

5.4. Communicating

5.4.1. Possible International links

5.4.1.1. London, UK

5.4.1.2. Bangalore, India

5.4.1.3. Cape Town, SA

5.4.1.4. Guadalajara, MX

5.4.1.5. Istanbul, Turkey

5.4.2. Discussion forums

5.4.3. SMS Text

5.4.4. Email

5.4.5. Creating websites/wiki

5.4.6. Moderated social network

5.5. Collaborating

5.5.1. Editing partner work

5.5.2. Group project

5.5.3. Collaborative documents

5.5.4. Brainstorming

5.5.5. Class web of understanding

5.5.6. Student answered FAQs

5.6. Reference

5.6.1. Maps

5.6.2. Dictionary

5.6.3. Thesaurus

5.6.4. Calculator

5.6.5. Encyclopedia

5.6.6. Spell check

5.6.7. Online Open Source Textbooks

5.7. Exploring

5.7.1. Interactive tools

5.7.2. Connecting to other topics

5.7.3. Finding out what they want to know

5.7.4. Developing technological literacy

5.7.4.1. Using applications

5.7.4.2. Working with menus

5.7.4.3. Technical vocabulary

5.7.4.4. Troubleshooting

5.7.4.5. Helping themselves

5.7.4.5.1. Help files

5.7.4.5.2. FAQs

5.7.4.5.3. Discussion forums

5.7.4.5.4. Expert websites

5.7.5. Brainstorming

5.7.5.1. Mind maps

5.7.5.2. Wordle

5.7.6. Augmented Reality

5.7.6.1. Field trips

5.7.6.2. Science

5.8. Organising

5.8.1. Course calendars

5.8.2. Day planner

5.8.3. Important dates

5.8.4. Project planning

5.8.4.1. Gantt Charts

5.8.4.2. Log frames

5.8.4.3. Timelines

5.8.5. Contacts

5.8.6. Storing/saving work

5.9. Reinforcing

5.9.1. Teacher RSS feeds

5.9.2. Word of the Day

5.9.3. Multi-sensory

6. Case Studies

6.1. iPod Touch in Grade 3

6.1.1. Dictionary

6.1.2. Improving memory

6.1.3. Checking facts

6.1.4. Developing new skills

6.2. Classroom 2.0 Social Network

6.3. Handheld Learning Community

7. Issues/Concerns

7.1. Student Safety

7.1.1. Increased risk as victim of theft/crime

7.1.2. Cyber-bullying

7.1.3. Ethical use of the Internet

7.2. Cost

7.3. Longitudinal success

7.3.1. Improved student engagement beyond pilot

7.3.2. Changes in technology

7.3.3. Initial & On-going support

7.3.3.1. District

7.3.3.2. Teachers

7.3.3.3. Administration

7.3.3.4. Partners

7.4. Off-task use

7.4.1. In-class

7.4.2. Break times

7.5. Growing pains

7.5.1. Teacher comfort/skills

7.5.2. Student responsibility

7.5.3. Technology problems

7.5.3.1. Wifi Network Access - currently 1 AP supports at max 60 clients

7.6. Timing

7.6.1. Adequate Pro-D time

7.6.2. Sourcing technology

7.6.3. Initial set-up

7.6.4. Approval

7.6.5. Funding/grant applications

8. New node

9. Research Partners

9.1. School

9.1.1. Teachers - Grade 8

9.1.1.1. SESM in particular

9.1.2. Students - Grade 8

9.1.2.1. consent to research

9.1.2.2. responsible use contract

9.1.3. Parents

9.1.3.1. consent for research

9.1.3.2. made aware of objectives

9.1.4. Administration

9.1.4.1. Formal support

9.1.4.2. PD release

9.1.4.3. Budget

9.1.5. Darren - IT facilitation

9.2. District

9.2.1. Mike McKay, Superintendent

9.2.2. Dan Turner, IMS

9.2.3. Julia Poole, Helping Teacher

9.2.4. CISC - research??

9.3. Academic

9.3.1. UBC

9.3.1.1. Marlene Asselin

9.3.1.1.1. Towards a Pedagogy for Using the Internet to Learn

9.3.1.1.2. [email protected]

9.3.1.2. Samia Khan

9.3.1.2.1. Learning science with computer technologies

9.3.1.2.2. [email protected]

9.3.1.3. Masters of Educational Technology

9.3.2. SFU

9.3.2.1. Centre for Imaginative Education

9.3.2.2. TLite

10. Funding

10.1. Grants

10.1.1. SSHRC

10.1.1.1. Community-University Research Alliance

10.1.1.1.1. Letter of Intent - Oct 26, 2009

10.1.1.1.2. Full Project Application - July 31, 2010

10.1.2. BCTF??

10.1.3. Teacher Research??

10.2. Corporate

10.2.1. Phone-PDA-OS Providers

10.2.1.1. Palm

10.2.1.2. Microsoft

10.2.1.3. Blackberry (RIM)

10.2.1.4. Apple

10.2.1.4.1. DLP Kits

10.2.1.5. Samsung

10.2.1.6. Google

10.2.2. Staples Community Foundation

10.2.2.1. denied on USB application

10.2.3. Best Buy Technology Grant

10.2.3.1. FH ineligible to apply as former winner

10.2.4. Communications Providers

10.2.4.1. Rogers Wireless

10.2.4.2. Telus Mobility

10.2.4.3. Bell Canada

10.2.4.4. Fido Microcell

10.3. Ministry

10.3.1. Special funding for Integration of ICT

10.3.2. District allocated IT funds

10.4. Cost Estimates

10.4.1. Technology

10.4.1.1. $50,000

10.4.2. Research

10.4.2.1. $10,000-$15,000

10.4.3. Pro-D

10.4.3.1. $5,000-$10,000

11. Sustainability

11.1. Open Source v. Proprietory

11.2. Ongoing cost

11.3. Potential whole school initiative

11.4. Environmental impact

11.5. Technology life span

12. Project Evaluation

12.1. Generic Student Portfolios

12.2. Show/event-displaying work

12.3. Quote Paraphrased: Relevant education is when outside parties are interested in the work taking place in the classroom

12.4. Student surveys

12.4.1. Pre-project

12.4.1.1. Use of technology

12.4.1.2. Attitudes to learning

12.4.1.3. Perceptions of classroom activities

12.4.2. Post-project

12.4.2.1. same as pre-project

12.5. Assessment (Standardised/Formal)

12.5.1. Logical-creative tasks

12.5.2. Vocabulary

12.5.3. Literacy

12.5.4. Numeracy

12.6. Teachers

12.6.1. Surveys

12.6.2. Log

12.6.2.1. documenting +ve & -ve incidents

12.6.2.2. daily rating of student engagement

13. Professional Development

13.1. Interactive Whiteboards

13.2. Online resources

13.3. Support during the project

13.4. Using technology in teaching

13.5. Technology

13.5.1. How to use

13.5.2. Features

13.5.3. Troubleshooting

13.6. Handheld Learning Conference - UK

14. Theoretical Framework

14.1. ??????

14.2. Bloom

14.3. Gardener