Handheld Learning Technology Project

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Handheld Learning Technology Project by Mind Map: Handheld Learning Technology Project

1. Teacher time

2. Research Partners

2.1. School

2.1.1. Teachers - Grade 8

2.1.1.1. SESM in particular

2.1.2. Students - Grade 8

2.1.2.1. consent to research

2.1.2.2. responsible use contract

2.1.3. Parents

2.1.3.1. consent for research

2.1.3.2. made aware of objectives

2.1.4. Administration

2.1.4.1. Formal support

2.1.4.2. PD release

2.1.4.3. Budget

2.1.5. Darren - IT facilitation

2.2. District

2.2.1. Mike McKay, Superintendent

2.2.2. Dan Turner, IMS

2.2.3. Julia Poole, Helping Teacher

2.2.4. CISC - research??

2.3. Academic

2.3.1. UBC

2.3.1.1. Marlene Asselin

2.3.1.1.1. Towards a Pedagogy for Using the Internet to Learn

2.3.1.1.2. [email protected]

2.3.1.2. Samia Khan

2.3.1.2.1. Learning science with computer technologies

2.3.1.2.2. [email protected]

2.3.1.3. Masters of Educational Technology

2.3.2. SFU

2.3.2.1. Centre for Imaginative Education

2.3.2.2. TLite

3. Technology

3.1. Infrastructure

3.1.1. Printing

3.1.2. Compatability

3.1.2.1. Application

3.1.2.2. Hardware

3.1.3. Wireless Connections

3.1.4. Connecting to projector

3.1.5. LAN

3.1.5.1. Moodle/CMS website

3.1.5.2. Secure social network

3.1.5.3. Online/WAN storage

3.1.6. Docking stations

3.1.7. Network capacity

3.2. Devices

3.2.1. Requirements

3.2.1.1. Wi-fi enabled

3.2.1.2. Memory/Storage

3.2.1.2.1. Internal

3.2.1.2.2. External

3.2.1.3. Applications

3.2.1.3.1. Event tracking

3.2.1.3.2. Desktop-OS

3.2.1.3.3. Browser

3.2.1.3.4. Email

3.2.1.3.5. Survey tool

3.2.1.3.6. Word processor

3.2.1.3.7. Calculator

3.2.1.3.8. Dictionary

3.2.1.3.9. Thesaurus

3.2.1.3.10. Audio recorder

3.2.1.3.11. Calendar-Planner

3.2.1.3.12. Portable apps?

3.2.1.3.13. Multimedia editor

3.2.1.3.14. Presentation

3.2.1.4. Protective case

3.2.1.5. Camera

3.2.1.6. Audio recording & playback

3.2.1.7. Battery life >6 hrs plus

3.2.2. Possible options

3.2.2.1. Smartphone/PDA

3.2.2.1.1. Nokia N Series

3.2.2.1.2. Palm Treo

3.2.2.1.3. HTC Dream

3.2.2.2. Internet/Media Device

3.2.2.2.1. iPod Touch

3.2.2.2.2. Archos Internet Media Tablet 7

3.2.2.2.3. New node

3.2.2.3. Netbook

3.2.2.3.1. reliability issues

3.2.2.3.2. limited battery life

3.2.2.3.3. limited durability

3.3. Logistics

3.3.1. IMS Support

3.3.2. Loss

3.3.3. Maintenance

3.3.4. Initial Setup

3.3.5. Distribution/collection

3.4. Guidelines for Use

3.4.1. Access limits

3.4.1.1. School only or 24/7

4. Objectives

4.1. increase student independence in learning

4.2. increase student engagement in lessons

4.3. improve the quality of creative work that meets the learning objectives (PLOs)

4.4. provide increased opportunities for students to connect their learning to other experiences and topics

5. Research Questions

5.1. How does increased use of technology in teaching and learning affect students perceptions of teaching and learning?

5.2. How does student access to information on the Internet in the classroom change the pedagogy of teaching, lesson structure and activities?

5.3. How do students incorporate technology into their learning strategies and behaviours?

6. Funding

6.1. Grants

6.1.1. SSHRC

6.1.1.1. Community-University Research Alliance

6.1.1.1.1. Letter of Intent - Oct 26, 2009

6.1.1.1.2. Full Project Application - July 31, 2010

6.1.2. BCTF??

6.1.3. Teacher Research??

6.2. Corporate

6.2.1. Phone-PDA-OS Providers

6.2.1.1. Palm

6.2.1.2. Microsoft

6.2.1.3. Blackberry (RIM)

6.2.1.4. Apple

6.2.1.4.1. DLP Kits

6.2.1.5. Samsung

6.2.1.6. Google

6.2.2. Staples Community Foundation

6.2.2.1. denied on USB application

6.2.3. Best Buy Technology Grant

6.2.3.1. FH ineligible to apply as former winner

6.2.4. Communications Providers

6.2.4.1. Rogers Wireless

6.2.4.2. Telus Mobility

6.2.4.3. Bell Canada

6.2.4.4. Fido Microcell

6.3. Ministry

6.3.1. Special funding for Integration of ICT

6.3.2. District allocated IT funds

6.4. Cost Estimates

6.4.1. Technology

6.4.1.1. $50,000

6.4.2. Research

6.4.2.1. $10,000-$15,000

6.4.3. Pro-D

6.4.3.1. $5,000-$10,000

7. Learning Activities & Uses

7.1. Feedback

7.1.1. Class poll

7.1.2. Entry/exit slip

7.1.3. Data collection on use

7.1.4. Student questions by SMS or web comment

7.2. Documenting learning

7.2.1. Photos

7.2.2. Taking notes

7.2.3. Portfolios of work

7.2.4. Tracking learning objectives achieved

7.2.5. Audio notes

7.2.6. Measurement

7.2.7. Data collection

7.3. Creating

7.3.1. Podcasts

7.3.2. Websites/wikis

7.3.3. Creative Commons

7.3.3.1. Audio

7.3.3.2. Photos

7.3.4. Artwork

7.3.5. Animation

7.3.6. Posters

7.3.7. Timelines

7.3.8. Word processing

7.3.9. Presentations

7.3.10. Graphing-charts

7.3.11. Enhanced maps

7.4. Communicating

7.4.1. Possible International links

7.4.1.1. London, UK

7.4.1.2. Bangalore, India

7.4.1.3. Cape Town, SA

7.4.1.4. Guadalajara, MX

7.4.1.5. Istanbul, Turkey

7.4.2. Discussion forums

7.4.3. SMS Text

7.4.4. Email

7.4.5. Creating websites/wiki

7.4.6. Moderated social network

7.5. Collaborating

7.5.1. Editing partner work

7.5.2. Group project

7.5.3. Collaborative documents

7.5.4. Brainstorming

7.5.5. Class web of understanding

7.5.6. Student answered FAQs

7.6. Reference

7.6.1. Maps

7.6.2. Dictionary

7.6.3. Thesaurus

7.6.4. Calculator

7.6.5. Encyclopedia

7.6.6. Spell check

7.6.7. Online Open Source Textbooks

7.7. Exploring

7.7.1. Interactive tools

7.7.2. Connecting to other topics

7.7.3. Finding out what they want to know

7.7.4. Developing technological literacy

7.7.4.1. Using applications

7.7.4.2. Working with menus

7.7.4.3. Technical vocabulary

7.7.4.4. Troubleshooting

7.7.4.5. Helping themselves

7.7.4.5.1. Help files

7.7.4.5.2. FAQs

7.7.4.5.3. Discussion forums

7.7.4.5.4. Expert websites

7.7.5. Brainstorming

7.7.5.1. Mind maps

7.7.5.2. Wordle

7.7.6. Augmented Reality

7.7.6.1. Field trips

7.7.6.2. Science

7.8. Organising

7.8.1. Course calendars

7.8.2. Day planner

7.8.3. Important dates

7.8.4. Project planning

7.8.4.1. Gantt Charts

7.8.4.2. Log frames

7.8.4.3. Timelines

7.8.5. Contacts

7.8.6. Storing/saving work

7.9. Reinforcing

7.9.1. Teacher RSS feeds

7.9.2. Word of the Day

7.9.3. Multi-sensory

8. Case Studies

8.1. iPod Touch in Grade 3

8.1.1. Dictionary

8.1.2. Improving memory

8.1.3. Checking facts

8.1.4. Developing new skills

8.2. Classroom 2.0 Social Network

8.3. Handheld Learning Community

9. Sustainability

9.1. Open Source v. Proprietory

9.2. Ongoing cost

9.3. Potential whole school initiative

9.4. Environmental impact

9.5. Technology life span

10. Issues/Concerns

10.1. Student Safety

10.1.1. Increased risk as victim of theft/crime

10.1.2. Cyber-bullying

10.1.3. Ethical use of the Internet

10.2. Cost

10.3. Longitudinal success

10.3.1. Improved student engagement beyond pilot

10.3.2. Changes in technology

10.3.3. Initial & On-going support

10.3.3.1. District

10.3.3.2. Teachers

10.3.3.3. Administration

10.3.3.4. Partners

10.4. Off-task use

10.4.1. In-class

10.4.2. Break times

10.5. Growing pains

10.5.1. Teacher comfort/skills

10.5.2. Student responsibility

10.5.3. Technology problems

10.5.3.1. Wifi Network Access - currently 1 AP supports at max 60 clients

10.6. Timing

10.6.1. Adequate Pro-D time

10.6.2. Sourcing technology

10.6.3. Initial set-up

10.6.4. Approval

10.6.5. Funding/grant applications

11. Project Evaluation

11.1. Generic Student Portfolios

11.2. Show/event-displaying work

11.3. Quote Paraphrased: Relevant education is when outside parties are interested in the work taking place in the classroom

11.4. Student surveys

11.4.1. Pre-project

11.4.1.1. Use of technology

11.4.1.2. Attitudes to learning

11.4.1.3. Perceptions of classroom activities

11.4.2. Post-project

11.4.2.1. same as pre-project

11.5. Assessment (Standardised/Formal)

11.5.1. Logical-creative tasks

11.5.2. Vocabulary

11.5.3. Literacy

11.5.4. Numeracy

11.6. Teachers

11.6.1. Surveys

11.6.2. Log

11.6.2.1. documenting +ve & -ve incidents

11.6.2.2. daily rating of student engagement

12. Professional Development

12.1. Interactive Whiteboards

12.2. Online resources

12.3. Support during the project

12.4. Using technology in teaching

12.5. Technology

12.5.1. How to use

12.5.2. Features

12.5.3. Troubleshooting

12.6. Handheld Learning Conference - UK

13. Theoretical Framework

13.1. ??????

13.2. Bloom

13.3. Gardener

14. New node