What (pedagogical) strategies can be developed to support creative approaches to learning using d...

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What (pedagogical) strategies can be developed to support creative approaches to learning using digital technologies (ICT) by Mind Map: What (pedagogical) strategies can be developed to support creative approaches to learning using digital technologies (ICT)

1. Note taking

2. Co-creation of rubrics and sharing these live

3. For too long we've focussed on the technology rather than the teachers and their pedagogy.

4. Need a destination before considering the tool

4.1. Technology helps us to be creative

4.2. Set out objectives - THEN decide the technology

4.2.1. http://i47.tinypic.com/2hmq1xw.jpg

5. Design processes

5.1. Deconstruct

5.2. Design

6. E-Portfolios

6.1. Enriching feedback from multiple sources

7. DEVELOPING THINKING SKILLS

7.1. Three Thinking Hats

7.1.1. White

7.1.2. Green

7.1.3. Red

7.2. Brainstorming

8. EU-LLP

9. HANDS-ON

10. TEACHING

10.1. Work creatively with students, manage change (technology and pedagogy and expectations)

10.2. Digital Eclectism

10.2.1. bottom up movements enabled by mobile technology

10.2.1.1. Teachmeets

10.2.1.2. The Flat Classroom Project

10.3. programming isnt going to change the world but what we do with it may be very beneficial for children - its about creativity and learning

10.4. Creative classrooms

10.4.1. Put your device on the desk

10.4.2. No touch screens for dynamic software

10.4.3. \nBYOD appealing but not the answer to everything

10.4.4. Teaching computing science can be valuable across the curriculum

10.5. SEN and inclusivity

10.5.1. cognitive skills before fractions

10.6. Technology is assistive or enables

10.6.1. Roger Turner tells us sound system improved life for pupils and teachers.

10.6.2. John Galloway-ICT as tool 4 inclusion.all tech is assistive.children have needs not labels.ICT a supportive subject.focus on Lang.

10.7. Concerns

10.7.1. The media is hostile

10.7.2. Resistance to pedagogical change

10.7.2.1. Stop journalists publishing sound bites

10.7.2.1.1. Should journalists use sound bytes?

10.7.2.2. Senior management when it comes to mobile technologies

10.7.2.2.1. Think it through before you invest in technology

11. CURRICULUM

11.1. Children need an art based education

11.2. computer science can be cross curricula _ Mark Dorling CAS

12. Assessment

13. Problem Solving

13.1. Real/engaging problems

13.2. Creative thinking?

13.2.1. First things first!

13.2.1.1. We need a VISION for learning

13.2.2. Creativity

13.3. COMPUTATIONAL THINKING

13.3.1. Can be carried out across subjects

13.3.2. Google Definition

13.3.2.1. Deconstruction

13.3.2.2. Pattern Generalisation & Abstraction

13.3.2.3. Pattern Generation

13.3.2.4. Algorithm Design

13.3.3. Digital Literacy

13.3.3.1. creating for the web

13.3.4. Purpose of computing is about solving real world problems. Not just about code.

13.3.5. Problem Solving

13.3.5.1. Process

13.4. VISUAL THINKING & LEARNING

13.4.1. Visual Metaphors

13.4.1.1. User Interfaces

13.4.1.1.1. Computers

13.4.1.1.2. Mobile

13.4.1.1.3. Domestic e.g Car /Home

13.4.2. Media

13.4.2.1. Video

13.4.2.1.1. assesment

13.4.2.1.2. documentation

13.4.2.1.3. narrative

13.4.2.2. Images

13.4.2.3. Remix

13.4.3. Visual Instruction

13.4.3.1. Infographics

13.4.3.2. Programming/Coding

13.4.3.2.1. Scratch

13.4.3.2.2. Alice

13.4.3.2.3. Blockly

13.4.4. Mapping

13.4.4.1. MindMaps

13.4.4.2. Online Maps

13.4.4.2.1. Finding mathematical shapes using Google earth/maps (Douglas Butler) Tom Barrett

13.4.4.2.2. Graphing from google earth - like maths maps but even more attitude!

13.4.5. Curation

13.4.5.1. Pinterest

13.4.5.2. Flickr

13.4.5.3. Scoop.it

13.4.5.4. E-Portfolios

13.4.6. screen capture

13.4.6.1. Jing

13.4.6.2. Skitch

13.4.7. Narrative

13.4.7.1. Storyboarding

13.4.7.1.1. Collaborative