Mechanically Intuitive Grappling (DRAFT)

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Mechanically Intuitive Grappling (DRAFT) by Mind Map: Mechanically Intuitive Grappling (DRAFT)

1. Practice

1.1. Exercises

1.1.1. Individual

1.1.1.1. Flow

1.1.1.1.1. sprawl

1.1.1.1.2. turtle

1.1.1.1.3. drag

1.1.1.1.4. bridge

1.1.1.1.5. tumble & reverse

1.1.1.1.6. sit out & through

1.1.1.1.7. granby

1.1.1.2. Reps

1.1.1.2.1. horse stance

1.1.1.2.2. hollow body

1.1.1.2.3. squeeze

1.1.1.2.4. hindu squat

1.1.1.2.5. pigeon

1.1.1.2.6. headstand

1.1.1.2.7. hip swings (front & side)

1.1.2. Partner

1.1.2.1. carries/skills

1.1.2.1.1. fireman

1.1.2.1.2. honeymoon

1.1.2.1.3. backpack

1.1.2.1.4. koala

1.1.2.1.5. dead drag

1.1.2.1.6. wheelbarrow

1.1.2.1.7. spin cycle

1.1.2.1.8. kimura cycle

1.1.2.2. dilemmas

1.1.2.2.1. one way out

1.1.2.2.2. back bodylock

1.1.2.2.3. front headlock

1.1.2.2.4. single leg

1.1.2.2.5. mount

1.1.2.2.6. back mount

1.1.2.3. games

1.1.2.3.1. rope wrestle

1.1.2.3.2. stick wrestle

1.1.2.3.3. ring wrestle

1.1.3. Group

1.1.3.1. monkey wrestle

1.1.3.2. crab wrestle

1.1.3.3. dogpile

1.1.3.4. king of the hill

1.1.3.5. shark tank

1.2. Evolutions

1.2.1. 10

1.2.1.1. 1#LS - Lab Safety

1.2.1.1.1. breakfall

1.2.1.1.2. handfighting

1.2.1.1.3. danger zones

1.2.1.2. 2#TUR - Turtle

1.2.1.2.1. protect the garden

1.2.1.2.2. defend the corners

1.2.1.2.3. just stand up

1.2.1.3. 4#FHL - Front Headlock

1.2.1.4. 3#BBL - Back bodylock

1.2.1.4.1. mat return

1.2.1.4.2. spiral ride

1.2.1.5. 5#DOG - Dogfight

1.2.1.6. 6#DAL - Double-arm Lock

1.2.1.7. 7#ILL - Illuminati

2. the enemy gate is DOWN

3. **MOST LEVERAGE** |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| **MOST CONTROL**

4. This is how to structure and move your body

5. --------------------------------------------------------------------------------------------------

5.1. ---------------------------------------------------------------------------------------------------

5.2. bodies can be powerful, but only as a unit // balance is the energy efficient way to move it // turns create momentum always be ready to use it // from your base and through your center, thats the way you do it

6. These are tools to connect hinge and twist strength to your opponent

6.1. a grappling exchange can be analyzed as a contest to isolate mechanical advantage in a kinetic system. breaking/finishing positions are characterized by a stable structure secured to an isolated segment of the opp with freedom of movement to hinge and twist.

7. The LEFT side of this map describes grappling as a decision making process based on the anatomical-mechanical elements described on the RIGHT. It is not a system that tells you specifically what to do, but a framework that can explain what makes such systems effective, and to help understand why certain actions work and others don't. **Mechanical Principles** (blue) are the foundation of **Tactical Concepts** (red) which serve the **Strategic Orientation** (gold). The same set of rules and tools apply whether your objective is "stand up and run away", "subdue them with minimal damage" or "smash them into pasta sauce". Strikes are subject to the same mechanical principles, and add tactical options whenever the structure exists to support them. The aim is to outline fundamental insights that can be understood and applied by anyone who grapples regardless of ruleset or athletic background. It is my belief that grappling is the finest game available to mankind, a common language that can't be ignored, and that in spite of its apparent complexity and diversity, is really the same simple tools, honed for and applied to different conditions. -Chaz

7.1. START HERE

8. *This is the foundation. * *Movements cost energy. * *While strategy and tactics might not be decisive, energy always is. * *Effective mechanics and tactics reduce your energy spend, and impose greater costs on opp. * *Find ways to deplete your opponent's energy,.and always spend your energy with intention *

9. . . .

10. **Mechanical Principles**

10.1. **You can only move yourself,** and only as much as you have stability and structure to support

10.1.1. Bodies are strongest when they Hinge & Twist

10.1.2. The body makes its most powerful movements when it:

10.1.2.1. moves as one unit

10.1.2.2. moves balanced

10.1.2.3. harnesses momentum

10.1.2.4. centers around an athletic base

10.1.3. Strength is only relevant when it is connected to something.

10.2. **The game's about connection.** Posts connect a joint on you to a point on the ground or opp. Holds connect part of the opp to part of you.

10.2.1. The placement and character of connections dictate the terms of the engagement

10.2.1.1. hooks

10.2.1.1.1. a segment hooks behind someone to stuck them in to you

10.2.1.2. locks

10.2.1.2.1. a locks around a segment to connect it back to you

10.2.1.3. pins

10.2.1.3.1. pins surround a segment so it's buried under you

10.2.1.4. skewers

10.2.1.4.1. skewers stack two segments that they're forced to rotate through

10.2.2. Both sides effect a connection. Advantage is found through **mechanical primatives:**

10.2.2.1. base

10.2.2.1.1. triangle vs over/under pass

10.2.2.2. posture

10.2.2.2.1. guillotine vs double leg

10.2.2.3. leverage

10.2.2.3.1. low single

10.2.2.4. angle

10.2.2.4.1. arm drag vs arm drag

10.2.3. advantage grows the better you connect segments of their structure to your center

10.2.3.1. ends

10.2.3.1.1. fingertips

10.2.3.1.2. toes

10.2.3.2. edges

10.2.3.2.1. wrist

10.2.3.2.2. ankle

10.2.3.3. wedges

10.2.3.3.1. elbows

10.2.3.3.2. knees

10.2.3.4. corners

10.2.3.4.1. shoulder points

10.2.3.4.2. hip points

10.2.3.5. core

10.2.3.5.1. throat

10.2.3.5.2. solar plexus

10.2.3.6. nooks

10.2.3.6.1. inside hips

10.2.3.6.2. armpits

10.2.3.6.3. jawline

11. Whether you aim to thwart your drunk uncle's plan to drive his kids to the casino, peel off an attacker's bodylock, or dominate your rival in the local recreational hugging contest, there are aspect you must control. Also is the reversal: to pursue an advantage in grappling you separate from their defenses as you manuver through. **Tactics are tools to serve strategy.**

12. ----------------------------------------------------------------------------------------------------------

13. ----------------------------------------------------------------------------------------------------------

14. all warfare is based on deception

15. FIRST FIGURE OUT |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| THEN FOCUS ON |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| |||||| FINISH WITH

16. STILLNESS IS DEATH

17. stretch them out, wear them down, skin them in layers

18. Pathfinding in a Problem Space

18.1. **Strategic Orientation**

18.1.1. Control // Incapacitate

18.1.2. Separate // Escape

18.2. **Tactical Concepts**

18.2.1. Trapping

18.2.1.1. Disposition

18.2.1.1.1. Scrambled elements of a position are not fixed, lack a strong enough connection to define the position.

18.2.1.1.2. Linked positions are defined by a connection that both sides seek to control.

18.2.1.2. Overcommitment

18.2.1.2.1. Tactic

18.2.1.2.2. Position

18.2.1.2.3. Grip

18.2.1.2.4. Squeeze

18.2.2. Tanning

18.2.2.1. Defensive Depth

18.2.2.1.1. Cumulative Advantage

18.2.2.1.2. Primary and secondary axes

18.2.2.1.3. Layers

18.2.2.1.4. Monkey bars

18.2.2.2. Energy Fight

18.2.2.2.1. Attrition

18.2.2.2.2. Burst

18.2.2.2.3. Recomposition

19. Mechanical Principles for Intuitive Grappling Mechanical Outline: You can only move yourself. The strongest movements come from a centered base of power that is rooted to the ground by a cohesive structure. How effectively your movements are translated to your opponent is capped by the quality of the connection/attachment you have made with them All working connections are two way connections to some degree. The further the connection is from opponents center of power, the more one sided the connection. The most reliable ways to improve your position are to further isolate the working connection from their center or the ground, and to degrade opos posture/structure/connection to the ground. Two Body Problems: All movement is relative to opp, pursuant to either separation/escape or to control/incapacitation. It is always dynamic, unsettled, unfolding as fast as either side is able to interpret conditions and act. Strength, speed, stamina and flexibility are tools to be leveraged to decide an engagement. Structure is the resource, and victory involves compromising opps structure and encompassing it with your own. Grappling in every form seeks to isolate their weakness against your strength. Practically this is achieved when a connection is enforced that part of your center and entirely separated from opps. Strategic Concepts: Scrambled or linked - A position is scrambled until both sides are engaged in maintaining/manipulating a connection, and becomes linked once a connection has been established that at least one side must address to regain freedom of movement. The gap in the effort required for either side to reestablish freedom of movement generally defines the advantage of the position. Tipping points - Once a link has been established, a contest takes place along the axis defined by the particular link. Dominance of this axis will lead to some form of structural compromise, which a savvy opponent will seek to retreat from before it becomes unaviodable. This retreat will create a momentary scramble which can be anticipated and exploited to progress to a new link while maintaining advantage. Cumulative advantage - When this advantage can not be immediately turned in to a victory it serves as the offensive initiative that the defender must overcome in order to regain freedom of movement. When one side progresses through a series of linked psitions that increasingly degrade the opponent's freedom of movement, that side is accumulating advantage that must eventually be addressed. Energy fight - Advantage that does not eventually convert to decisive victory has no inherent value. The only product of an engagement that eventually scrambles and resets, is the energy both sides spent to create it.