Empowered.Vote's Purpose

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Empowered.Vote's Purpose by Mind Map: Empowered.Vote's Purpose

1. We empower the search for shared solutions

1.1. A **shared solution** is a solution you anticipate would be embraced by everyone if they saw it with the same clarity

2. Why

2.1. 1

2.1.1. Shared Solutions last for a very long time without any need for manipulation or coercion to remain in place.

2.1.1.1. Values lead to Infinite Solutions

2.1.1.1.1. If someone steals your juice box, it doesn't matter if you're 3 or 103, it will feel like an injustice for very similar reasons

2.1.1.2. Private Objectives lead to Finite Solutions

2.1.1.2.1. Maximizing profits leads to Finite Solutions

2.2. 2

2.2.1. Shareable Solutions are necessary for...

2.2.1.1. Democracy

2.2.1.1.1. United comes before States

2.2.1.2. World Peace

2.3. 3

2.3.1. By committing to each other that we search for Shared Solutions, it gives us a framework that highlights when that's not true

3. How

3.1. Value-driven framework examples

3.1.1. 1

3.1.1.1. Mom's Cake Trick

3.1.1.1.1. Scales indefinitely

3.1.1.1.2. Works on things that are not cake

3.1.1.1.3. Was used long before my mom

3.1.2. 2

3.1.2.1. Golden Rule

3.1.3. 3

3.1.3.1. Omnipotent Succession Plan

3.1.3.1.1. As a thought exercise, you are all powerful, able to right every wrong you see fit

3.1.3.1.2. But you still get old and die and when you do, you must choose who to pass your power on to - your Omnioptent Succession Plan

3.1.3.1.3. Your successor will choose their successor, as will each next person until they pass their power to someone that uses it to primarily cause harm - at which point the game ends in a loss

3.1.3.1.4. Players are not scored based solely on the wrongs they make right in their life, but for the proper stewardship of their power ever afterwards

3.1.3.1.5. How would you choose your successor?

3.2. Formula

3.2.1. sFacts + sValues = sSolutions

3.2.1.1. Inform Pillar

3.2.1.2. Connect Pillar

3.2.1.3. Empower Pillar

3.3. 2 Mars Problems

3.3.1. 1st Mars Problem

3.3.1.1. Now that we have the weapons to end all life on earth, how do we not end in a nuclear holocaust?

3.3.2. 2nd Mars Problem

3.3.2.1. What would an ideal democratic government look like for the first generation of Martian Colonists?

3.3.3. Both are absurdly large in scope

3.3.3.1. When the problem is large enough, you can guarantee we are all on the same side

3.3.3.1.1. Ideally, none of us want the world to end in a nuclear holocaust

3.3.3.1.2. Not wanting to end all life on Earth is an almost universally shared goal

3.3.3.1.3. If someone is comfortable ending all life on earth, it's not someone you should collaborate with

3.3.3.2. When we solve problems generations out, we are confined to using value-driven solutions

3.3.3.2.1. Free from the motivated reasoning of our current situation

4. Who

4.1. Me as a Game Developer and Systems Designer

4.1.1. Value Driven Designs

4.1.1.1. Player Focused

4.1.2. Design engaging systems to land on sSolutions

4.2. Micro-Donors

4.2.1. Remove Profit Motive

4.3. Our Audience

4.3.1. The 2nd Mars Problem

5. What

5.1. Empowered.Vote

5.1.1. Civic Platform split across 3 Pillars

5.1.1.1. Inform Pillar

5.1.1.1.1. Empowered Essentials

5.1.1.1.2. Empowered Compass

5.1.1.1.3. Treasury Tracker

5.1.1.1.4. Read & Rank

5.1.1.1.5. Empowered Badges

5.1.1.1.6. Fallacy Finders

5.1.1.1.7. Civic Trivia Championships

5.1.1.2. Connect Pillar

5.1.1.2.1. Connected Accounts

5.1.1.2.2. Civil Civics

5.1.1.2.3. Equal Slices

5.1.1.2.4. Issues in Focus

5.1.1.2.5. Common Ground

5.1.1.2.6. Symposium

5.1.1.2.7. Community Council

5.1.1.3. Empower Pillar

5.1.1.3.1. Empowered Accounts

5.1.1.3.2. Empowered Candidates

5.1.1.3.3. Empowered Gems

5.1.1.3.4. Awareness Exchange

5.1.1.3.5. Empowered Filing

5.1.1.3.6. Martian University

5.1.1.3.7. Dem 2.0