1. Producing Deliverables
1.1. Interactive E-Learning Experiences
1.2. E-Learning Experiences on an LMS
1.3. Video Based Courses
1.4. Face to Face Learning Experiences
1.5. Job Aids
1.6. Guidance Materiials
2. Knowledge of Planning Methodology
2.1. Planning
2.1.1. Aligning instructional plans with learning objectives
2.1.2. Action Mapping
2.1.3. Writing Learning Objectives
2.1.4. Gagne's Nine Events of Instruction
2.1.5. ADDIE Model
2.1.6. Merril's Principles of Instructional Design
2.1.7. Stimulating Engagement
2.1.8. STAR Legacy Cycle
2.2. Assessment/Evaluation
2.2.1. Kirkpatrick's Four Levels of Training Evaluation
2.2.2. Needs Assessments
2.2.3. Learner Research
3. Supporting Learners
3.1. Providing Feedback
3.2. Activating Prior Knowledge
3.3. Specially Designed Instruction
3.4. Supporting Metacognition
3.5. Modeling
3.6. Aid in Goal Setting
3.7. Support learning in discovering actual level of skill and knowledge
3.8. Supporting with Tech Adoption
4. Knowledge of Learning Theory
4.1. Behaviorism
4.2. Cognitive Load Theory
4.3. Bloom's Taxonomy
4.4. Self-Directed Learning
4.5. Self-Regulated Learning
4.6. Vgotsky's Zone of Proximal Development
5. Soft Skills
5.1. Networking
5.2. Communication
5.3. Collaboration
5.4. Problem Solving
5.5. Creativity
5.6. Facilitation Skills
5.7. Mentoring
5.8. Responsive to Feedback
6. Technology Skills
6.1. LMS
6.1.1. TalentLMS
6.1.2. Adobe Learning Manager
6.1.3. Absorb
6.1.4. Cypher
6.2. E-Learning
6.2.1. Ariculate Storyline
6.2.2. Articulate Rise 360
6.2.3. Adaptive Learning Tools
6.3. Design
6.3.1. Principles
6.3.1.1. Contrast
6.3.1.2. Proximity
6.3.1.3. Repetiton
6.3.1.4. Alignment
6.3.1.5. Designing for multiple devices
6.3.1.6. Rule of Thirds
6.3.2. Tech Tools
6.3.2.1. Adobe XD
6.3.2.2. Adobe Illustrator
6.3.2.3. Photoshop
6.3.2.4. Figma
6.3.2.5. Video
6.3.2.5.1. Camtasia
6.3.2.5.2. Vyond
6.3.2.5.3. Animation
6.3.2.6. AI
6.4. Coding
6.4.1. HTML4
6.4.2. CSS
6.4.3. JavaScript