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Universal Instructional Design (UID)
Design principles for mobile learning
Design challenge statements
Situational user stories
Multi-device experience principles
Touch interaction design
Responsive Web design
Reponsive Web design workflow
Content Inventories with Prioritization
Responsive HTML frameworks
Using a responsive HTML framework with a LMS/CMS
Identify multi-device learning strategy elements
What defines a good strategy?
Why - solve problem or address opportunity?
Who - who is the audience?
What - what value is provided?
Where - where is it to be delivered?
When - when is it needed to be delivered?
How - how is it to be created?
Informal (guerilla) usability testing
User experience (UX)
Learner experience (LX)
Five moments of learning need
Forms of mobile learning
Share current development process
Successive Approximation Model (SAM)