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Designing Multi-device Learning Experiences: Topics Map for Three Week Course by Mind Map: Designing Multi-device Learning Experiences:
Topics Map for Three Week Course
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Designing Multi-device Learning Experiences: Topics Map for Three Week Course

Questions or comments? Contact me at paul@paulhibbitts.com

Design

Anytime, Anywhere Learning (~5 slides)

Universal Instructional Design (UID)

Design principles for mobile learning

Design Thinking is For Educators Too (~15 slides)

Design thinking

Design challenge statements

Situational Design for Envisioning Learning Opportunities (~10 slides)

Scenarios

User stories

Situational user stories

Creating Multi-device Learning Experiences for a Connected World (~15 slides)

Multi-device experience principles

Touch interaction design

Ease-of-use pyramid

Emotional design

Build

Responsive Web Design: Agent of Change (~20 slides)

Responsive Web design

Reponsive Web design workflow

Responsive sketching

Content Inventories with Prioritization

Leveraging Your LMS/CMS With a Responsive Framework (~15 slides)

HTML5

Responsive HTML frameworks

Prototyping designs

Using a responsive HTML framework with a LMS/CMS

Assess

Creating a Multi-device Learning Strategy Foundation (~5 slides)

Identify multi-device learning strategy elements

What defines a good strategy?

Why - solve problem or address opportunity?

Who - who is the audience?

What - what value is provided?

Where - where is it to be delivered?

When - when is it needed to be delivered?

How - how is it to be created?

Defining and Assessing the Learner Experience (~15 slides)

Usability

Informal (guerilla) usability testing

User experience (UX)

Learner experience (LX)

Course Introduction

Fundamentals

The Many Meanings of Mobile and Mobile Learning (~ 20 slides)

Mobile design

Mobile First

Multi-device design

Experience First

Mobile learning

Five moments of learning need

Forms of mobile learning

Informal learning

Micro-learning

Performance support

Networked Learning

Software Development + Designing for Learning (~10 slides)

Share current development process

Agile development

Successive Approximation Model (SAM)

Open Education

Course Wrap-up