Designing Multi-device Learning Experiences: Topics Map for Three Week Course

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Designing Multi-device Learning Experiences: Topics Map for Three Week Course by Mind Map: Designing Multi-device Learning Experiences: Topics Map for Three Week Course

1. Design

1.1. Anytime, Anywhere Learning (~5 slides)

1.1.1. Universal Instructional Design (UID)

1.1.2. Design principles for mobile learning

1.2. Design Thinking is For Educators Too (~15 slides)

1.2.1. Design thinking

1.2.2. Design challenge statements

1.3. Situational Design for Envisioning Learning Opportunities (~10 slides)

1.3.1. Scenarios

1.3.2. User stories

1.3.3. Situational user stories

1.4. Creating Multi-device Learning Experiences for a Connected World (~15 slides)

1.4.1. Multi-device experience principles

1.4.2. Touch interaction design

1.4.3. Ease-of-use pyramid

1.4.4. Emotional design

2. Build

2.1. Responsive Web Design: Agent of Change (~20 slides)

2.1.1. Responsive Web design

2.1.2. Reponsive Web design workflow

2.1.3. Responsive sketching

2.1.4. Content Inventories with Prioritization

2.2. Leveraging Your LMS/CMS With a Responsive Framework (~15 slides)

2.2.1. HTML5

2.2.2. Responsive HTML frameworks

2.2.3. Prototyping designs

2.2.4. Using a responsive HTML framework with a LMS/CMS

3. Assess

3.1. Creating a Multi-device Learning Strategy Foundation (~5 slides)

3.1.1. What defines a good strategy?

3.1.2. Why - solve problem or address opportunity?

3.1.3. Who - who is the audience?

3.1.4. What - what value is provided?

3.1.5. Where - where is it to be delivered?

3.1.6. When - when is it needed to be delivered?

3.1.7. How - how is it to be created?

3.2. Defining and Assessing the Learner Experience (~15 slides)

3.2.1. Usability

3.2.2. Informal (guerilla) usability testing

3.2.3. User experience (UX)

3.2.4. Learner experience (LX)

4. Course Introduction

5. Fundamentals

5.1. The Many Meanings of Mobile and Mobile Learning (~ 20 slides)

5.1.1. Mobile design

5.1.2. Mobile First

5.1.3. Multi-device design

5.1.4. Experience First

5.1.5. Mobile learning

5.1.6. Five moments of learning need

5.1.7. Forms of mobile learning

5.1.8. Informal learning

5.1.9. Micro-learning

5.1.10. Performance support

5.1.11. Networked Learning

5.2. Software Development + Designing for Learning (~10 slides)

5.2.1. Agile development

5.2.2. Successive Approximation Model (SAM)

5.2.3. Open Education

6. Course Wrap-up