1. WGS Library
1.1. SpriteLibrary
1.2. MathLib
1.3. Input
1.4. MusicBox
1.5. XMLResourceLibrary
2. GRPG Engine
2.1. Entities
2.1.1. Graphic
2.1.2. Components
2.1.2.1. Talkable
2.1.2.1.1. Dialogue trees
2.1.2.2. Collidable
2.1.2.2.1. Width
2.1.2.2.2. Height
2.1.2.2.3. Position
2.1.2.3. Behavioural
2.1.2.3.1. AI
2.1.2.3.2. Input
2.1.2.4. Script Triggers
2.1.2.4.1. Store mode
2.1.2.4.2. Save mode
2.1.2.4.3. Dialogue changes
2.1.2.4.4. Terrain changes
2.1.2.4.5. Cutscenes
2.1.2.4.6. Inventory changes
2.1.2.4.7. Spawn new entities
2.1.2.5. Damage
2.1.2.5.1. On Collision
2.1.2.5.2. Proximity?
2.1.2.6. Life
2.1.2.6.1. Timed
2.1.2.6.2. Health
2.1.3. Name/Description
2.1.4. Persistent Data
2.2. Models
2.2.1. WorldMap
2.2.1.1. MapSections
2.2.1.1.1. MapTiles
2.2.1.1.2. Entity Population
2.3. Renderers
2.3.1. LoadScreen
2.3.2. Overworld
2.3.2.1. MapSectionRenderer
2.3.2.2. DialogueRenderer
2.3.2.3. InventoryRenderer
2.3.2.4. ShopRenderer
2.3.3. Cutscene
2.4. States
2.4.1. LoadScreen
2.4.2. Overworld
2.4.2.1. Explore
2.4.2.2. Shop
2.4.2.3. Inventory
2.4.3. Cutscene