CTT / SHARITORIES

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CTT / SHARITORIES by Mind Map: CTT / SHARITORIES

1. Topics?

1.1. CG92 Vision

1.1.1. Productive territories

1.1.2. Sharing territories

1.1.3. Territories as Commons

2. GOVERNMENT Actions

2.1. - call for projects (ex: Region Ile-De-France for coworking, makerspaces, local currencies, sharing economy)

2.2. - research / research-action (ex: Brittany, Nord-pas-de-calais)

2.3. MAPS - mapping the ecosystem (ex: Barcelona for the maker ecosystem)

2.4. - communicating about the projects (advertising them on their website?)

2.5. - communication booklet (ex: Sidney Sharing City)

2.6. - overall territorial marketing strategy (ex: Seoul, soon Amsterdam + maybe Barcelona ?)

2.7. - citizen participation / commons (Bologna + see Naples for water, Capannori for waste, etc)

2.8. PROCUREMENT POLICIES FAVORING THE COLLECO

2.9. Challenge Prizes

2.10. PROGRAMS to share/unlock IDLE Assets

2.10.1. Spaces

2.10.2. cars

2.10.3. knowledge

3. Basics

3.1. Why

3.1.1. Just avoid being Too Technical

3.1.2. Should be good for anyone: not only for the ones which know the topic

3.1.3. Tools Are available: would be stupid not to use

3.2. How

3.2.1. Engagement is key

3.2.1.1. Participation

3.2.1.2. Transparency

3.2.2. Learning by doing?

3.2.2.1. Experiment in a given direction

4. NARRATIVE

4.1. Solution to Existing Problem

4.1.1. Not a new THING

4.1.2. a new TOOL to do things and achieve existing objectives

4.1.3. AVOID THE FEELING OF CHANGE

4.1.4. Existing long term committmenrs

4.1.4.1. CO2 reduction

4.1.4.2. energy efficiency

4.2. Goverment as a Platform - Enabling

4.2.1. Govs can Experiment by enabling others to take Risk (eg: companies/associations) push risk at the boundaries

4.3. Economic Interests

4.3.1. Saving Money - Doing More with Less

4.3.1.1. Coproduction of public functions and services

4.3.1.2. Example: cost of Wikipedia vs Cost of something local

4.3.2. Extract money from informal economy / hidden economy

4.4. Enabling new sources of income for citizens

4.4.1. Monetizing assets and Skills

4.4.2. Save Money from cheaper/shared services + access over ownership

4.4.3. More opportunities for entrepreneurship, personal business

4.5. METAPHORES

4.5.1. Using Collaborative Glasses metaphore

4.5.1.1. Don't build new roads, squeeze more people in the same car

4.6. IMPORTANCE OF EXAMPLES

4.6.1. Everything should be attached with examples

4.7. BET ON THE "ME TOO" APPROACH

4.7.1. Frame it as something which is a MUST PARTICIPATE:

4.7.1.1. for example as they did with "smart" cities (what's the alternative?>>> being a "dumb city"

5. Tools

5.1. Create connection with Local Governments

5.1.1. Cup of Coffee :)

5.1.2. Put the energy were there's energy already

5.1.2.1. Passionate persons or teams

5.1.2.2. empowering them

5.2. Dissemination and Awareness

5.2.1. Fact Sheet

5.2.2. Booklet

5.2.3. 40 hours guides

5.2.4. Big Fair - OS Village

5.2.5. Awareness must be built in both sides (administration and citizenship)

5.3. Tools to understand the impact and the data

5.4. Understand who can do what

5.4.1. Stakeholder mapping / internal social network

5.4.2. Iit is important to look appropriately at the various layers of responsibility that exist in the national policy landscape ....local and national authorities may well work together, but there will always be one layer of decision-making ultimately responsible for the final decision.

6. What will be the deliverables in the TOOLKIT

6.1. Booklet for dissemination?

6.1.1. Narrative

6.1.2. Not a new thing! -- Solve existing

6.2. Reference to best practices

6.3. Process abstraction and guidelines

6.3.1. for each step of the process provide link to existing tools

6.4. Training

6.4.1. training addressed to local policy-makers and citizens

6.4.2. TRAIN THE TRAINERS (Scalable)

6.4.3. Awareness must be built in both sides (administration and citizenship)

7. Properties of the Toolkit

7.1. Should be "modular", made of smaller pieces / sub processes / etc...

8. REVIEWED TOOLKITS and referenceable resources

8.1. FROG CTT

8.1.1. Good for practical tools to use once a goal is set. It requires a “higher level” commitment to implement a sharing/collaborative initiative.

8.2. Waag make the future Toolkit

8.2.1. Train the trainers is a good format I think, especially when wanting to implement change in a whole organisation. This mean for us to train someone to be able to use the toolkit him or herself. Rapid Prototyping could maybe also be a good way for approaching problems in specific areas, like transport or waste management. In that case you could set it up as to invite actors from the collaborative economy to a workshop together with public administrators. It is a bit more advanced than only awareness raising, but more in a step-by-step process.

8.3. IDEO

8.3.1. IDEO DESIGN KIT

8.3.1.1. Mindsets

8.3.1.1.1. A cool idea to explain you need new mindset to embrace change

8.3.1.2. Methods

8.3.1.2.1. Inspiration

8.3.1.2.2. Ideation

8.3.1.2.3. Implementation

8.3.2. IDEO HCD

8.3.2.1. Ideo HCD Toolkit We are free to use and remix the contents of this toolkit. Great feature to have “Scenarios of use”: depending on what time and resources are available, different parts can be applied. EX. if the commitment is one week, that could involve awareness raising tools but nothing strategic. If the commitment is 3 months, maybe one small project could be implemented.

9. TOOLS AND PROCESSES which are considered useful

9.1. Participative events

9.2. Co-creative session including citizens

9.3. Participative processes

10. Sensitive Problems

10.1. Platform Misuse (mossly citizens)

10.2. Over regulation (mostly entrepreneurs)

11. Ways to Group Stakeholders

11.1. Clusters

11.2. Roundtables

12. Personas (1 to 1 mapping with Stakeholders?)

12.1. Politician and Policymaker

12.2. Civil Servant

12.3. Citizen

12.4. Company representatives

12.5. ....

13. Stakeholders

13.1. ACTIVE TARGETS OF THE CTT

13.1.1. Local government

13.1.1.1. We don't have many links (See answers from the questionnaire)

13.1.2. Active citizens and Associations/Socent/Etc

13.1.2.1. Ciudadano Productor

13.1.2.2. Active Citizen / Cittadinanza attiva

13.1.2.3. Fab/makers

13.2. Other territorial stakeholders

13.2.1. (all) Citizenship - Larger Audience

13.2.1.1. Kids

13.2.1.2. ?

13.2.2. Industry/Businesses

13.2.2.1. Global

13.2.2.2. Local

13.2.2.3. Challenged

13.2.2.4. upstarts

13.2.3. Research

13.2.3.1. Independent

13.2.3.2. Academic

13.2.4. Institutions

13.2.4.1. Trade Unions

13.2.4.2. Consumer Groups

13.2.5. The Education System

13.2.5.1. Schools

13.2.6. marginalized groups?

13.2.7. Investors - Private Capital

14. Local Governments Positions/Stages of Development

14.1. Passive (better call it Learning PHASE?)

14.1.1. LEARN

14.1.1.1. EXTERNAL

14.1.1.1.1. trends

14.1.1.1.2. tools

14.1.1.1.3. taxonomies

14.1.1.2. INTERNAL

14.1.1.2.1. local specificities

14.1.1.2.2. local ecosystem

14.1.1.2.3. local actors

14.1.2. i.e. let organizations and citizens do their thing

14.1.3. Understand and assess the maturity of the regulating laws

14.1.4. collecting data

14.1.5. How this maps with existing objectives / development agenda?

14.2. Facilitator

14.2.1. FACILITATE

14.2.1.1. CONNECT

14.2.1.2. ENABLE

14.2.2. i.e. making it easier for them (funding, policies, communication)

14.2.3. Adopting or clarify existing policy applicability

14.2.4. Grow awareness into citizens

14.2.5. Link with stakeholders

14.3. Proactive/builder

14.3.1. BUILD

14.3.1.1. DESIGN

14.3.1.2. IMPLEMENT

14.3.2. Building new collaborative offering themselves

14.3.2.1. in partnership with existing players

14.3.2.2. more institutional

14.3.3. Engage with the community in co-creation

14.3.4. Create a new law/policy?

14.3.5. Transform the institution itself in a collaborative platform or asset

15. KEY ASPECTS OF THE PROJECT - TO BE CLARIFIED

15.1. OPENNESS AND LICENSING

15.1.1. Clarify that this is going to be released in Creative Commons

15.2. COMMUNITY

15.2.1. We must create a community around the project

15.2.2. We already have a lot of people (between registered ones and followers )

15.3. REPLICABILITY

15.3.1. We want this project to be replicable

16. HOW TO PARTICIPATE NEXt

16.1. Adopters

17. Resistance in Governments

17.1. Resistance to change as "if you change something you need to adapt everything else"

17.2. Limited inclination to Risk Taking

17.2.1. Lacking Sandboxes

17.2.2. No Zona Franca

17.2.3. No Laboratories

17.3. Scared of losing / sharing Power

17.3.1. Threat is to become irrelevant

17.3.1.1. counter argument >> PLATFORMS ARE RESILIENT AND IF YOU ENABLE YOU BECOME "MORE IMPORTANT"

17.4. Problems due to "horizontality" of the topic: having many departments involved

18. POLICYMAKING

18.1. Assess the maturity/applicability of the law

18.1.1. See NESTA UK

18.2. Don't Change the Law if it's not needed

18.2.1. First step: see if the law can be interpreted in an “evolved way” Second step: can the regulation/law be “stretched”? Third step: push to change the law (slow and difficult)

18.3. Regulations are important for driving investments

18.4. Data to back decision is still lacking

19. PROJECT SCALE

19.1. Nationawide

19.2. Region

19.3. City

19.4. Neighborhood

20. Cool Ideas to track

20.1. Erasmus program for Administration Workers:

20.1.1. OBJ: Enhancing Skillsharing

20.1.2. Enhancing communication

20.2. City Home Swapping

20.2.1. make people experience the sharing economy